Search found 17 matches
- Sun Jan 28, 2007 6:15 pm
- Forum: General Discussion
- Topic: The deep gnome Da Vinci code
- Replies: 17
- Views: 6471
I'm using Ysgard as my test area as I fix hide issues. So, at any given moment, Ysgard'll likely have fewer bugs. If a problem exists on Hala, but seems fixed on Ysgard, then it's a known problem that's fixed. We're just running it over there to test it in case the 'fix' starts deleting everyones ra...
- Sun Jan 14, 2007 3:08 am
- Forum: General Discussion
- Topic: Brr?
- Replies: 12
- Views: 4693
- Mon Dec 18, 2006 2:58 am
- Forum: Bug Reports
- Topic: My own Character Bug?
- Replies: 8
- Views: 2945
- Sat Dec 16, 2006 11:48 pm
- Forum: Bug Reports
- Topic: My own Character Bug?
- Replies: 8
- Views: 2945
Hmm... When you get back to Ysgard, check your actual character sheet and see if they are back. I made a few tweaks to the Ysgardian script that places a few things directly on your hide, so the icon may be missing from the screen. If you can verify that it is still missing when you return, and it w...
- Sat Dec 16, 2006 9:54 pm
- Forum: Bug Reports
- Topic: My own Character Bug?
- Replies: 8
- Views: 2945
- Fri Dec 15, 2006 3:09 am
- Forum: General Discussion
- Topic: Asking the Team: the Parry Skill..
- Replies: 8
- Views: 2973
Just for clarification. It works as described in the description, but because of bioware limitations, it can never parry more than 3 attacks per round regardless of your potential. If you have 1 attack per round, you can parry 1 attack. If you have 7 attacks/round, you can still only parry 3 attacks...
- Sun Dec 10, 2006 5:56 pm
- Forum: Bug Reports
- Topic: Invisable mino's
- Replies: 5
- Views: 2518
- Sat Dec 09, 2006 5:51 am
- Forum: Bug Reports
- Topic: Racial Ability Bug
- Replies: 9
- Views: 7039
- Thu Dec 07, 2006 6:13 am
- Forum: Bug Reports
- Topic: Racial Ability Bug
- Replies: 9
- Views: 7039
Re: Racial Ability Bug
Also, I have tried to use the racial ability 'Shatter' but it doesnt seem to work as it did in PnP...just how IS this ability supposed to work? Acording to the script, you target a small area, and it creates a very high pitched noise loud enough to fracture glass and fragile objects. The IG result ...
- Thu Dec 07, 2006 2:27 am
- Forum: Bug Reports
- Topic: Racial Ability Bug
- Replies: 9
- Views: 7039
<Opens the script> The Githzerai Inertial armor power is +2 armor AC bonus and +2 shield AC bonus. This is not a stackable bonus. No clue what the canon on this is, but that is how it is set up right now. So, no actual bug there unless the team decides to change it. As far as losing powers when you ...
- Tue Dec 05, 2006 8:30 am
- Forum: Bug Reports
- Topic: Bugs
- Replies: 4
- Views: 2160
- Sun Dec 03, 2006 8:52 pm
- Forum: Bug Reports
- Topic: stuck on the airship at tel
- Replies: 8
- Views: 3353
Since no one has really made this clear yet, the HalamodV1_0 hak is included in the main download, but it is an earlier version. There is an updated version available via a sepperate download. This usually happens if you use the old version. Usually by unziping the main hak zip last, since it is lar...
- Sat Dec 02, 2006 2:53 pm
- Forum: General Discussion
- Topic: On being gith
- Replies: 26
- Views: 8391
I wouldn't see a problem with it as long as there were 'very' clear agreements via tells to make sure that it wasn't ruining the fun for either player and the results were RPed to the hilt. If Kex starts getting DP'd every time he hurts the 'zerai after a huge group decides to protect him, for insta...
- Mon Nov 20, 2006 5:33 am
- Forum: Bug Reports
- Topic: Banish Bugged/Nerfs
- Replies: 13
- Views: 5062
Well... I won't join in the argument of whether or not I want to stay banished long enough to heal and go invisible when I'm saved from pwnage, but I will say that being able to banish any non hostile target without a save is a bit much. And, it sounds like everyone here agrees that a neutral charac...
- Mon Nov 06, 2006 1:39 am
- Forum: General Discussion
- Topic: The deep gnome Da Vinci code
- Replies: 17
- Views: 6471
I made a deep gnome about a week ago, and never bothered to look at his stats and such since I was mostly making him for RP potential... Never occured to me that something may be missing... After reading this post and looking a bit closer, here is what I have: The stat bonuses/minuses all worked pro...
- Wed Nov 10, 2004 1:31 pm
- Forum: General Discussion
- Topic: Question about gods
- Replies: 12
- Views: 5376
- Wed Nov 10, 2004 1:05 am
- Forum: General Discussion
- Topic: Question about gods
- Replies: 12
- Views: 5376
If Ysgard is anything like the origional Ysgard (that is, based off of the Norse, Viking, religion), then it will contain the origional Ysgardian dieties. This would include: Tyr: god of justice and honor Thor: god of strength, storms, and craftsmen Frey: god of fertility Freya: Goddess of warriors ...