Search found 17 matches

by wyldhunt
Sun Jan 28, 2007 6:15 pm
Forum: General Discussion
Topic: The deep gnome Da Vinci code
Replies: 17
Views: 6471

I'm using Ysgard as my test area as I fix hide issues. So, at any given moment, Ysgard'll likely have fewer bugs. If a problem exists on Hala, but seems fixed on Ysgard, then it's a known problem that's fixed. We're just running it over there to test it in case the 'fix' starts deleting everyones ra...
by wyldhunt
Sun Jan 14, 2007 3:08 am
Forum: General Discussion
Topic: Brr?
Replies: 12
Views: 4693

Hmm...
Still in the 60f's here. Of course, I'm in the middle of the desert...
by wyldhunt
Mon Dec 18, 2006 2:58 am
Forum: Bug Reports
Topic: My own Character Bug?
Replies: 8
Views: 2945

Excellent. That's everything I needed to know.
Thanks
by wyldhunt
Sat Dec 16, 2006 11:48 pm
Forum: Bug Reports
Topic: My own Character Bug?
Replies: 8
Views: 2945

Hmm... When you get back to Ysgard, check your actual character sheet and see if they are back. I made a few tweaks to the Ysgardian script that places a few things directly on your hide, so the icon may be missing from the screen. If you can verify that it is still missing when you return, and it w...
by wyldhunt
Sat Dec 16, 2006 9:54 pm
Forum: Bug Reports
Topic: My own Character Bug?
Replies: 8
Views: 2945

Your racial abilities are scripted to be added to your hide, and should return as soon as you return to Ysgard.
If Avlis doesn't have this script, your character may lose them while he is there.
by wyldhunt
Fri Dec 15, 2006 3:09 am
Forum: General Discussion
Topic: Asking the Team: the Parry Skill..
Replies: 8
Views: 2973

Just for clarification. It works as described in the description, but because of bioware limitations, it can never parry more than 3 attacks per round regardless of your potential. If you have 1 attack per round, you can parry 1 attack. If you have 7 attacks/round, you can still only parry 3 attacks...
by wyldhunt
Sun Dec 10, 2006 5:56 pm
Forum: Bug Reports
Topic: Invisable mino's
Replies: 5
Views: 2518

The main hak had a second hak that was an update to the first hak. If you unzipped them in the wrong order, the new stuff would get replaced with the old stuff. I believe the downloads are fixed now as of a few days ago.
by wyldhunt
Sat Dec 09, 2006 5:51 am
Forum: Bug Reports
Topic: Racial Ability Bug
Replies: 9
Views: 7039

I have a beta version of a new script that will (Hopefully) fix the dissapearing powers problem soon. No promises till I see it working live, of course. The missing daze is easy to fix. Just ask a DM. They should be able to give it to you.
by wyldhunt
Thu Dec 07, 2006 6:13 am
Forum: Bug Reports
Topic: Racial Ability Bug
Replies: 9
Views: 7039

Re: Racial Ability Bug

Also, I have tried to use the racial ability 'Shatter' but it doesnt seem to work as it did in PnP...just how IS this ability supposed to work? Acording to the script, you target a small area, and it creates a very high pitched noise loud enough to fracture glass and fragile objects. The IG result ...
by wyldhunt
Thu Dec 07, 2006 2:27 am
Forum: Bug Reports
Topic: Racial Ability Bug
Replies: 9
Views: 7039

<Opens the script> The Githzerai Inertial armor power is +2 armor AC bonus and +2 shield AC bonus. This is not a stackable bonus. No clue what the canon on this is, but that is how it is set up right now. So, no actual bug there unless the team decides to change it. As far as losing powers when you ...
by wyldhunt
Tue Dec 05, 2006 8:30 am
Forum: Bug Reports
Topic: Bugs
Replies: 4
Views: 2160

Are they mind affecting powers? Pretty sure crabs are immune to mind effects. Cursed song, at least, sounds like it probably is.
by wyldhunt
Sun Dec 03, 2006 8:52 pm
Forum: Bug Reports
Topic: stuck on the airship at tel
Replies: 8
Views: 3353

Since no one has really made this clear yet, the HalamodV1_0 hak is included in the main download, but it is an earlier version. There is an updated version available via a sepperate download. This usually happens if you use the old version. Usually by unziping the main hak zip last, since it is lar...
by wyldhunt
Sat Dec 02, 2006 2:53 pm
Forum: General Discussion
Topic: On being gith
Replies: 26
Views: 8391

I wouldn't see a problem with it as long as there were 'very' clear agreements via tells to make sure that it wasn't ruining the fun for either player and the results were RPed to the hilt. If Kex starts getting DP'd every time he hurts the 'zerai after a huge group decides to protect him, for insta...
by wyldhunt
Mon Nov 20, 2006 5:33 am
Forum: Bug Reports
Topic: Banish Bugged/Nerfs
Replies: 13
Views: 5062

Well... I won't join in the argument of whether or not I want to stay banished long enough to heal and go invisible when I'm saved from pwnage, but I will say that being able to banish any non hostile target without a save is a bit much. And, it sounds like everyone here agrees that a neutral charac...
by wyldhunt
Mon Nov 06, 2006 1:39 am
Forum: General Discussion
Topic: The deep gnome Da Vinci code
Replies: 17
Views: 6471

I made a deep gnome about a week ago, and never bothered to look at his stats and such since I was mostly making him for RP potential... Never occured to me that something may be missing... After reading this post and looking a bit closer, here is what I have: The stat bonuses/minuses all worked pro...
by wyldhunt
Wed Nov 10, 2004 1:31 pm
Forum: General Discussion
Topic: Question about gods
Replies: 12
Views: 5376

Fair enough.
If you ever decide to include them, or if you want some Ysgardian info to help flesh out the plane a bit more, and you are a bit cloudy on the subject, let me know.
I'm an endless well of knowledge when it comes to the Norse and Ysgard. :)
by wyldhunt
Wed Nov 10, 2004 1:05 am
Forum: General Discussion
Topic: Question about gods
Replies: 12
Views: 5376

If Ysgard is anything like the origional Ysgard (that is, based off of the Norse, Viking, religion), then it will contain the origional Ysgardian dieties. This would include: Tyr: god of justice and honor Thor: god of strength, storms, and craftsmen Frey: god of fertility Freya: Goddess of warriors ...