CRAFTING BUGS

Please report any bugs you are experiencing here

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Asbendale
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Post by Asbendale »

Throwing axes is rather costly to make too..it takes 10 ingots to make ONE axe......so if your planning on making 50 like you useally bye, the ingots will fill a whole bag in total 250 ingots...a bit much metal for some axes.

Asbendale

Temporary FIx ~SD
Aquilifer
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Post by Aquilifer »

Not sure if this is a bug.

Ursadin found someone to teach him how to tan skins. After paying for the lesson, he bought a skinning knife - only to learn that he could not hold it.

[Is it intended for large characters to be unable to skin animals? ]

Fixed ~SD
"To change your mind and to follow him who sets you right is to be nonetheless the free agent that you were before."

Marcus Aurelius
NWDuneAuron
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Post by NWDuneAuron »

There was a bug with small weapons and large creatures crashing everything that could see them when they equipped it, but Bioware say they fixed it in 1.67. I don't know what could be causing that, unless it's Bioware's idea of a fix =).
Fredegar
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Post by Fredegar »

Minor issue but when I use a sawhorse and select an item to craft it properly displays my 'woodworking skill #', but when I use Back to choose a different item it then displays my 'tailoring skill #'. All options for woodworking still show.
albonia
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Post by albonia »

The woman in the crafting centre in Bastion has 5 dye kits for sale then she is sold out. It makes doing any tailoring in the crafting centre rather difficult. Can she at least have a decent stock of dye kits.

Dye kits are easily craftable with common ingredients. ~SD
A quote from a mage, without my magic I am just an Elf in a bathrobe.
Aquilifer
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Post by Aquilifer »

NWDuneAuron wrote:There was a bug with small weapons and large creatures crashing everything that could see them when they equipped it, but Bioware say they fixed it in 1.67. I don't know what could be causing that, unless it's Bioware's idea of a fix =).
I have now tested skinning knives from two different sources and all show to be unusuable by a large creature who has both simple and martial weapon proficiencies. I assume that this makes this particular type of crafting unavailable for large creatures.
"To change your mind and to follow him who sets you right is to be nonetheless the free agent that you were before."

Marcus Aurelius
silverdragonams
Head DM
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Post by silverdragonams »

I think I can fix that the same way I made three different mining tools. Although I dont know how much sense it makes to skin an animal with a sword. I'll see what I can come up with, but If you have any ideas, it would be appreciated.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

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Final Shinryuu
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Post by Final Shinryuu »

silverdragonams wrote:I think I can fix that the same way I made three different mining tools. Although I dont know how much sense it makes to skin an animal with a sword. I'll see what I can come up with, but If you have any ideas, it would be appreciated.
A handaxe could work quite well. Skinning hatchet. It's small size, not tiny, so large creatures could use it.
Tremayne7
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Post by Tremayne7 »

I haven't logged on since before the crafting system was put in. According to my other half (Seamus/Gregpooh) I should a have an item that looks kind of like a deck of cards, but is in fact the trade journel. I still have the old one in my inventory no updated on if in fact there is one. I have been working at cooking (should have a skill of 7, but no way to check to see if this is regestering for me as it shows I have no skills at all). Is this normal? I'm Aria Dy'ner as a character and Tremayne7 is my NWN sign on to the main server.


Help?
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silverdragonams
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Post by silverdragonams »

It sounds like you still have the old version of the skill book. I made them smaller and fixed them so that it doesn't get changed out every time you log in. Pester a DM for a new one next time you are on :)

That could be why you're skills are not showing up. According to the database you do have 7 points in cooking.
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[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

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Gregpooh
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Post by Gregpooh »

With new versions of so many maps making there way into the game, a few crafting details seem to have come up missing.

None of the new water area's (New Mirtho, all the new water aroud Minya) are suitable spots for fishing.

The Flax plants made it onto the new Mirtho Map, but the cotton went missing.

The new construction in nagritch appears to have ruined someone's rose bushes, as well as a few other things that did not get moved over to the west side of the gate. (Potatos, for one. Hops, I think also)

Being simply a player, and not a Developer, I don't know how many of these omisions, if any, were made on purpose. I thought I would point them out, just in case.

These are all available in other places. I may or may not place these back in their old locations when I'm done updating areas. ~SD
It takes a [b]Viking[/b] to Raze a Village.
Gregpooh
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Post by Gregpooh »

Some of the Crafted Silver weapons are +2 vs shapechangers, some are +2 vs Undead.
It takes a [b]Viking[/b] to Raze a Village.
silverdragonams
Head DM
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Post by silverdragonams »

They should all be vs Shapechanger. If you can please give me a list of the ones that you've made that are vs. undead, it would be really helpful.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

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Gregpooh
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Post by Gregpooh »

silverdragonams wrote:They should all be vs Shapechanger. If you can please give me a list of the ones that you've made that are vs. undead, it would be really helpful.
I'll have to check as I make them. I figured you might be able to look them up faster. Right now, the daggers and longswords are vs shapeshifters and the shortswords are vs undead. I don't know about the maces, hammers, and axes. Maybe someone else who has crafted them can chime in?

S. Swords fixed. Let me know if there are others. ~SD
It takes a [b]Viking[/b] to Raze a Village.
albonia
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Post by albonia »

When i tried making ale i got the error message too many instructions. Also when i tried making raisins i got the exp for them but none appeared in my inventory.
A quote from a mage, without my magic I am just an Elf in a bathrobe.
albonia
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Post by albonia »

One of the cotton plants in the bastion crafting centre is broken It is the middle cotton plant on the outer row next to the tree.
The cotton plant was not clickable but it is now not sure what the problem was.

Update
The rasins are now appearing when you craft them but they are unidentified. And the fried potatoes are still not appearing when you are sucessfull in making them.
A quote from a mage, without my magic I am just an Elf in a bathrobe.
Gregpooh
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Post by Gregpooh »

*reads down the list*

Did my last report on leathercrafting never post, or was it deleted? It was 1:30am when I posted it, so maybe I clicked something wrong.

Tanning Rack menu under options for tanning shows choice to make a small hardened leather, not a small tanned leather. Don't know if it gives a tanned leather or hardened leather upon sucess though.
It takes a [b]Viking[/b] to Raze a Village.
Asbendale
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Post by Asbendale »

Lula and Asbendale can make silver weapons aswell.....we will keep an eye on any weapons that turn up vs undead and post a list here as we find em.

will be returning to Hala on the 28/5

Asbendale
darkserra
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Weighted weapons

Post by darkserra »

I was making weighted clubs at the bastion crafting hall.

After a success at making a club, the materials were consumed but no weighted club was placed in my inventory.


DS
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
Asbendale
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Post by Asbendale »

I think my charter got a crafting bug....when trying to use the sawhorses, it gives this error message:

Script ats_sc_cr_begin, OID: 80000 FDC,
Tag: ATS_WOOD_BASIC,Error: TOO MANY INSTRUCTIONS
Lost Item: wood
**Successful**
**Unsuccesful**
Lost Item: wood
You have lost one wood

Now i have tryed to make something els fist but with littel luck, allso it seems when i got one pice of wood on me it allows me to make one hilt mold. Lula was crafting just next to me and she had no problems at all with it, worked fine for her.

I was trying to make hilt molds....and his skill is on 76...so something is wrong here.

Asbendale

Asben, try dropping some of your items, as you have too many items in inventory for the script to look through. DS
albonia
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Post by albonia »

I have not found potatoes growing anywhere on hala yet. And any of the merchants who do sell them seem to have very limited supplies.
A quote from a mage, without my magic I am just an Elf in a bathrobe.
silverdragonams
Head DM
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Post by silverdragonams »

They're there and not hard to find
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

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albonia
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Post by albonia »

When smelting iron at the hangate forge i get the message sucessfull and an increase in exp. But no Iron ingots appear in my inventory it has happened twice now.

update
Its working right now so not sure what the problem was.
A quote from a mage, without my magic I am just an Elf in a bathrobe.
darkserra
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Post by darkserra »

albonia,

If that happens again, try changing to a different forge. Sometimes moving to a different placable will fix the problem.

Also, if your inventory is very full, the crafted items may not appear in your inventory, but drop onto the ground.

DS
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
albonia
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Post by albonia »

Some bugs i have noticed recently,

(1) Trying to make fish and chips i get the too many instructions message.

albonia, try dropping some of your stuff. DS

(2) The saw horse(s) in the bastion crafting centre still needs a kick start if i try making a hilt mold first i get the success mesage but no mold. I have to try to make a quarterstaff first before i can make the hilt molds and they appear in my characters inventory.

albonia, this is a known problem. We are working on it. DS

(3) Not exactly a bug but there is a very limited supply of silver and gold at hangate. There are 2 silver and 1 gold seams but they run out very quickly and i know a number of people are mining silver now. I know there is a small supply on Yasgard but thats a long walk from any forge.

We are in danger of the same thing happening that happens on avlis where crafters wait for a server reset then dash to the spot where a rare plant/ore/wood is found and grab everything.

The team may not agree with this but i know thats what happens on avlis.I know we dont want multiple seams this would make silver/gold too easy and unbalance the economy but a couple more would be do no harm
A quote from a mage, without my magic I am just an Elf in a bathrobe.
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