CRAFTING BUGS

Please report any bugs you are experiencing here

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LadyPhoenix77
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Post by LadyPhoenix77 » Sat Jul 15, 2006 6:25 pm

I'll chime in for a small part of this. I am looking into the prices of the tanning acids and oils, we did note that the price was high and the 10 pack was really out of line.

I do like your idea for recipies for each of those in alchemy.

And I am not sure on the only in Ysgard part, I'll leave most of that for DS, I do know that Ysgard is currently one revision behind on crafting, as I was trying to do some testing of other code on Hala when I added it's update, before I put the updates in Ysgard.

Gregpooh
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Post by Gregpooh » Wed Jul 26, 2006 6:13 pm

Just wanted to update the situation with items not being aquired when they are successfully made.

It has been pointed out that whenever this behavior occurs, there is an anomaly in the script message. For example, when you normally create a healing kit +1 it says: "You have successfully created a healing kit +1. would you like to try again?" When you fail, it says: "You have failed to create a Healing Kit +1. Would you like to try again?" When the buggy behavior is happening, however, the message comes up as: "You have successfully created . Would you like to try again?" or "You have failed to create . would you like to try again?"

I don't know if this will help you track down the problem or not, but I thought I'd bring it up.

Ps. Any chance on having the merchants sell the leatherworking items we need to make armor untill the mess with the leatherworking scripts gets sorted out?

Seamus, thanks for this. This type of report really helps! As for merchants selling leathergoods, that is coming soon. DS
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Asbendale
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Post by Asbendale » Fri Jul 28, 2006 9:43 pm

Ysgard..When i cure pelts in to leather they dosent show up in the inventory even trough it sayes successfull..only the runid ones is added to the inventory.

Asbendale

Asben, leathercrafting is currently inoperative. Nothing seems to work. Our short term fix is to have some merchants sell the necessary leathercrafting items that are needed for other crafting. I will put out when this is done. DS

Leathercrafting materials added to merchants. DS

Idonia
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Post by Idonia » Sat Jul 29, 2006 1:11 am

Hala, the garlic on the garlic plant placeables in Minya are unidentified...

What? You've never seen unknown garlic before? :) I will look into it. DS

Should be fixed.
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Idonia
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Post by Idonia » Sun Jul 30, 2006 5:08 am

Hops plant placeables and two of the grape vine placeables (on the right side) are on unreachable areas of the tile... they're set too far into the walls. These are the only ones I've been to so there may be more. Not so much a crafting problem as a building problem I guess, but I'll put it here.

Noted. I will fix it in the next update. I guess I put them too far into the buildings. :oops: DS

SHould be fixed.
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Asbendale
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Post by Asbendale » Mon Jul 31, 2006 2:18 pm

The Tanner at Nalensgard is buges...when you ask her to learn you tanning she gives you 5 skill points....but you can contine to ask her to teach you and she keeps handing skill points out :shock:

Asbendale

Thanks Asben, I will look into this and apply a fix as necessary. DS

This is fixed.

Gregpooh
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Post by Gregpooh » Tue Aug 01, 2006 3:54 am

The options for making different types of arrowheads have disappeared. When chosing craft arrowheads from the menu it used to take you to a submenu where you chose the metal the arrowheads were made from. Now it simply says that "You have chosen to make arrowheads, is this correct?" or something similar and it defaults to Iron arrowheads.

This is fixed. DS
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Asbendale
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Post by Asbendale » Sat Aug 05, 2006 2:39 pm

New Tailoring...Silk cord(alt)...well it works..but when you examin the item it sayes: A bundel of 20 arrow heads

Asbendale

Thanks Asben, I will fix this in the next update. DS

This is fixed.

Gregpooh
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Post by Gregpooh » Tue Aug 08, 2006 5:36 pm

A little more feedback:

As noted above, using the tailor station or the anvil seems to break the other crafting stations so that you get no items upon success. The current workaround is to craft clubs and quarterstaves on the sawhorse. This seems to reset the scripts somehow and correct the problem. I believe I have discovered another way to work around this problem. The first time you use a crafting station after using the anvil or tailor desk, navigate all the way through the choices untill you see "you have chosen to make [item name] do you wish to continue?" If you choose "no" at this point, and then use the back command to return all the way to the first menu, you should be able to make items and have them show up in your inventory without having to go chop wood/ make clubs.

One more small item.

The leather strips weigh half a pound each. The bundle of 10 leather strips also weighs a half a pound.

Thanks for the tip Seamus. I will fix the weight of the bundle as well! DS

Weight of leather strips is fixed
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Gregpooh
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Post by Gregpooh » Tue Aug 29, 2006 4:17 am

When mining shadow ore, no ore appears in inventory or on the ground upon a sucessful mining attempt.

Also on the subject of mining: The mining pick has a x4 critical damage multiplier. Does that strike anyone else as slightly excessive?

I will look into it. DS
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Gregpooh
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Post by Gregpooh » Tue Aug 29, 2006 6:20 pm

In Fletching the skill progression moves from basic arrows to hot and cold arrows. In weaponsmithing, the progression for arrowheads goes Iron- Silver - Verdicite - Rubicitie etc.

Are there arrow options for Silver arrows in the fletching skill? It seems like a silver arrow would be a lot easier to make than a flaming or an ice arrow.

Seamus, there should be new arrows for you to make. DS
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Gregpooh
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Post by Gregpooh » Mon Oct 02, 2006 3:57 pm

The Garlic Plants on Ysgard are spawning barley again. I know this was fixed on the Hala side, but now it's cropped up over on Ysgard.

Seamus, fixing the garlic will require a fix to the hak pak. DS
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Gregpooh
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Post by Gregpooh » Thu Oct 12, 2006 2:43 am

Update on the new sword crafting options:

I was able to create a sword of light with no troubles. When I try to craft a sword of balance, the following happens: 1st I get a script error message about too many instructions. 2nd, the materials for making the sword are removed from my inventory. 3rd. I get a message saying I failed to make the sword. 4th, the items for making the sword are removed from my inventory again.

In normal crafting, the items are removed from inventory before the results message when you succeed, and after the results message when you fail. Something about the sword of balance script is causing it to double dip.

Could these items not have been worked into the normal weapon crafting script so that we could have maces of light, or Bastard swords of balance, etc? or are they just one off items?

Seamus, the script is not double dipping, it works that way for these swords. And given the way the scripting works, they cannot be added into the normal progression. I will be adding more items soon. DS

I'll double check this, but I'd swear it took 2 sets of ingredients out on one try.

*edit* It is taking more ingredients than it should, at least when you fail to craft the item. Here's a screenie of what I am seeing:

Image

Note: The script error only seems to appear when you fail at making these items. It does not seem to be related to having too much stuff in inventory either.
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Xanthalas
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Post by Xanthalas » Mon Oct 30, 2006 11:24 am

Not sure if this has been noticed or mentioned. But Healing kits+1 don't appear upon a success, I've made probably 20 of them.. and got nothing.

Xan, this is a known bug. The alchemy table is cranky and usually needs to be 'primed' by getting a success on a green-colored item on that table. I usually make a set of cloth dyes and that will reset the table. Sorry, there isn't any way to fix this problem that I am aware of. DS
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albonia
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Post by albonia » Mon Oct 30, 2006 12:53 pm

I got a strange message with the +1 healing kits it said SUCESSFULL- UNSUSESSFUL for the same attempt to make a kit. No kit appeared in my characters inventory.

Another strange thing which is not really a big but is wierd is when she tried to make grain alcohol. It is light blue for her and should be easy/very easy but when she tried she got 7 straight failures.

Albonia, were you getting a TMI error while you where crafting?
Also, light can still give you a high number of failures, if the dice are against you. DS
A quote from a mage, without my magic I am just an Elf in a bathrobe.

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