Traps?

Please report any bugs you are experiencing here

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AmusedApathy
Honor Guard: Holy Church of Big Mouths
Posts: 378
Joined: Sun Oct 22, 2006 5:35 pm

Traps?

Post by AmusedApathy »

Maybe its just me, but whenever I go to set a trap, it breaks stealth, and invisibility. Is is possible to fix or adjust this?

Thanks,
AA
Trinity
Veteran DM
Posts: 738
Joined: Mon Nov 28, 2005 8:29 pm
Location: Keeping an eye on you.

Post by Trinity »

It has always done this for myself as well as far as I can remember. I'm not on the Dev team nor know if its something that would be fixed....but dont feel alone.
Xanthalas
Loremaster
Posts: 1883
Joined: Tue Apr 12, 2005 9:23 am
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Post by Xanthalas »

Confirmed, assumed intentional.

It's always worked that way, as to my knowledge.

I believe it's because both Stealth and Invisibility mechanics are broken by "Hostile" actions. (Which includes Traps.)
[i]I live yet do not live in me,
am waiting as my life goes by,
and die because I do not die.
- St John of the Cross.[/i]


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Sable
Honor Guard: Holy Church of Big Mouths
Posts: 387
Joined: Thu Jul 29, 2004 2:44 pm
Location: Leeds

Post by Sable »

from what I remember this is an intended base NWN function.

...just wish they'd extended it to openning chests and doors personally
"Abash'd the Devil stood, And felt how awful goodness is, and saw Virtue in her shape how lovely” John Milton
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