Flame Weapon

Talks that may or may not have anything to do with Hala or NWN

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NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

Darkfire - Turn/Lvl adds 1 fire damage for every so many levels (want to find out the levels, gain some Wink )

Flame Weapon - Round/lvl ads 1d4 fire damage (and goes up as levels go up, want to find out how much, refer to darkfire)
Also refer to the BAB progression of Mages and Clerics. This is another reason.
Psye Shaar
Assistant Head DM
Posts: 2732
Joined: Mon Apr 11, 2005 9:05 am
Location: Loitering.... with intent!

Post by Psye Shaar »

*Wonders if he can set fire to his pine shield and throw it at enemies in times of crisis......*

*sulks*
Void Hamlet
Area Builder
Posts: 403
Joined: Fri Oct 22, 2004 4:32 am
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Post by Void Hamlet »

Psye Shaar wrote:*Wonders if he can set fire to his pine shield and throw it at enemies in times of crisis......*

*sulks*
Off-topic : I have always dreamt of a dwarven sorceress with a tower shield in EACH hand pouring an imposing amount of still spells at the enemy ... Dream on, dream on ... :D :shock:
If it looks like a duck, and quacks like a duck, and you have to make fortitude saves, you know it's a druid. -Cap'n Charlie
Crystalactite
Squire of the Holy Church of Annoyance
Posts: 55
Joined: Fri Apr 15, 2005 12:16 am

Post by Crystalactite »

They should both be given a reasonable duration but static damage amounts to reduce lag. If anything flame weapon is more suited to its caster and should be stronger despite being a lower level.
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