Word of Faith

Talks that may or may not have anything to do with Hala or NWN

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Sable
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Post by Sable »

I think I'd actually enjoy having Sulavan banished back to Celestia :)

The problem would actually come with those that don't have a set up home plane to go to.
"Abash'd the Devil stood, And felt how awful goodness is, and saw Virtue in her shape how lovely” John Milton
Aiquandol
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Post by Aiquandol »

"Some evil Cleric could just walk in, WoF and bam, they are all dead. No save, no nothing. They could be level 160... still no difference."

Right, which is why we need a system to determine if someone is an outsider or not. With that system will also come the ability to set home planes and have true banishment.

The example above will never happen (I know it can happen now) since an evil cleric couldn't have ysgard as his/her home plane.

I know that a save would be nice, but if we started delving into the code we'd prefer to not only fix it, but make it better. Word of faith should NOT kill its target when banishing it. That being said Word of Faith and other banishment spells will likely be receiving a change, but now the will save failure will be banishing the outsider to his/her home plane. It will require some portal hooking and persistent DB variables for "home grown ysgardians" but it should be possible.

Psionic banishment works in an entirely different way. It doesn't discriminate against outsiders. It just forces the target into a pocket dimesion for the spell duration. The only way to resist it is if you're actively resisting that person's will (hostile).
makeshiftwings
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Post by makeshiftwings »

Aiquandol wrote: The example above will never happen (I know it can happen now) since an evil cleric couldn't have ysgard as his/her home plane.
Doesn't anyone born in Ysgard have Ysgard as their home plane? If so, I don't see why one of the natives couldn't be evil; there are already plenty of evil things running around. All the drow clerics, for instance.


But more on topic, I think it should stay instant death but with a Will save. Locking you out of the server for 24 hours is obviously a bad idea; no player should have that power over another player.
Zombie
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Post by Zombie »

Could a plot item be given to all characters 'native' to Hala so the spell overlooks them?
Kat J
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Post by Kat J »

Aiquandol wrote:"Some evil Cleric could just walk in, WoF and bam, they are all dead. No save, no nothing. They could be level 160... still no difference."

Right, which is why we need a system to determine if someone is an outsider or not. With that system will also come the ability to set home planes and have true banishment.

The example above will never happen (I know it can happen now) since an evil cleric couldn't have ysgard as his/her home plane.
Erm, the spell doesn't care who casts it, only who it is cast on. So it doesn't matter if the Evil Cleric was native to Hala or not...
Aiquandol
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Post by Aiquandol »

Yes well fortunately if we have a way to mark natives we can easily make the spell care who casts it ;). A "naturalization" item would be easiest. However, impractical. Ideally we would flag people in the database and have them changed to outsiders when they go to primes, an item can't accomplish that without having everyone in CoPaP change their WoF scripting.

This is all up in the sky still and warrents team discussion. We appreciate the feedback and are working on it.
Starslayer_D
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Post by Starslayer_D »

Outsides on their homeplain shouldn't be affected by WoF. Eg, in the abyss, you can't slay demons with it.
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