Spell Changes

Talks that may or may not have anything to do with Hala or NWN

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Spell Changes

Post by Guest »

1.) Weapon Enchantment
Status: Live

The weapon enchantment spell now work with all CEP weapon, gloves/bracers, and arrows.

For CEP weapons the spell will have to be cast directly on the item.
For all original NWN items the spells can work in the following manner:

Cast on person with no weapon equipped: Effect applied to gloves
Cast on person with bow equipped: effect applied to arrows
Cast on person with crossbow equipped: effect applied to bolts
Cast on person with sling equipped: effect applied to bullets
Cast on person with melee weapon equipped: effect applied to melee weapon

Please note the equipped weapon referrs to the onhand weapon (right hand)

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2.) Bigby's
Status: Pending

Bigby's spells will hencefourth be working in the following manner, to be closer to PnP rules.

Forceful hand will no longer require a touch attack, it's simply a bull rush, what we'll be changing is the actual spell effect from caster levels worth rounds of knockdown to 1 round of knockdown followed by -10 to AB and movement speed decrease.

Grasping and higher spells be requiring a grapple attack check(in this case it would be 1d20 + int/cha/wis bonus + 10(grasping hand has 31 strength) - 1(size)) vs AC and then following a successful hit, it'll also require an actual grapple check of 1d20 + int/cha/wis bonus + 10 + 4 vs. 1d20 + str modifier of target.

In addition, all spells will require that these grapple checks be made per round rather than being fire and forget.
Last edited by Guest on Thu Jul 08, 2004 2:52 am, edited 2 times in total.
Drakuul
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Post by Drakuul »

Just as an adendum - these are currently being tested for changing the spells closer to PnP - if there are any unbalancing issues please post in the bugs list and we'll deal with them
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AUman
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Post by AUman »

Are you taking away the Immunity to Mind Spells counter to the hands?
Khaelindra
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Post by Khaelindra »

INT/WIS/CHA-bonus +14 vs. STR-bonus of victim leaves little to be guessed in terms of outcome...even against strong fighters, but surely against non-superstrong fighters...14+prime stat vs. a generic stat is almost certain success. Was this intended?
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Post by teleri »

Khaelindra wrote:INT/WIS/CHA-bonus +14 vs. STR-bonus of victim leaves little to be guessed in terms of outcome...even against strong fighters, but surely against non-superstrong fighters...14+prime stat vs. a generic stat is almost certain success. Was this intended?
Ohh yes it was G. Gygax was always looking for ways to make his mage stronger thus the Bigby's spells were designed to imobilize fighters.

This info from a Gen Con in the late 70's Gygax speach.

cheers,
teleri
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Sable
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Post by Sable »

I believe the bigbies spells are meant to rely on an attack roll, this meant that fighters (and boss monsters) at least had a chance...

and that view by mr Gygax explains the cluster fuck that was the fighter class in first ed D&D... amazing how many people _didn't_ play that class because it was so dull.
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