So, I have made a board game and played it a few times at home and had the big fun. What I’m wondering is if I put it some place where you can download it, would anyone be interested in downloading, printing and playing it and providing some feedback?
To print it you would ideally be looking at 25 colour double sided pages for cards, tiles and tokens and 7 pages for the rules.
If people are generally keen I will sort my stuff out and find a place to put files on line.
Play test my board game?
Moderator: Top Team
Play test my board game?
Grovel puts the P in swimming pool.
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
-
- Honor Guard: Holy Church of Big Mouths
- Posts: 378
- Joined: Sun Oct 22, 2006 5:35 pm
http://www.filefactory.com/file/b26dfd4/n/PlayTest_zip
This is hopefully a download link to a play test package
This is hopefully a download link to a play test package
Grovel puts the P in swimming pool.
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Play Test Feedback
I am making the following changes:
1) The cards will be a little larger
2) Shields become leather armor. Two handed weapons become maps. You can equip as many weapons as you want.
3) If you play a map on your turn, you draw 3 map tiles.
4) The is no refresh phase any more. Each play may place 2 time tokens at the end of their turn, or remove hit tokens from a monster who isnt in combat.
5) When you have taken 10 hits you fall unconscious. If there is a monster on the tile, shuffle the monster and all other cards back into the deck. While unconscious you must rest on your turn until you are down to 4 hits. Any player may enter your tile and steal 1 of your equipped cards, but only ever 1.
6) You can flee in the first round of combat if you still have movement left.
7) When fleeing normally you can now move through the tile, but you cant flee into a tile with revealed monster in it.
I am making the following changes:
1) The cards will be a little larger
2) Shields become leather armor. Two handed weapons become maps. You can equip as many weapons as you want.
3) If you play a map on your turn, you draw 3 map tiles.
4) The is no refresh phase any more. Each play may place 2 time tokens at the end of their turn, or remove hit tokens from a monster who isnt in combat.
5) When you have taken 10 hits you fall unconscious. If there is a monster on the tile, shuffle the monster and all other cards back into the deck. While unconscious you must rest on your turn until you are down to 4 hits. Any player may enter your tile and steal 1 of your equipped cards, but only ever 1.
6) You can flee in the first round of combat if you still have movement left.
7) When fleeing normally you can now move through the tile, but you cant flee into a tile with revealed monster in it.
Grovel puts the P in swimming pool.
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]