Hala

The Heroic Domain of Ysgard
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 Post subject: One last plot?
PostPosted: Fri Aug 31, 2007 2:46 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
All,

I have enough time to run one last plot.. on a very quick pace!

It would have to be done by the 21st of September and would run almost every night EST and on weekends.

Give me some feedback on whether or not its worth running!

AIJ


Last edited by Alias Ironjade on Fri Sep 21, 2007 6:27 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Sep 01, 2007 3:01 am 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
Okay,

Next installment is on Sunday, September 2nd....

I don't want to interfere with Dune's plot on Saturday night. Sorry for saying the next installment would be on Saturday.


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 Post subject:
PostPosted: Sun Sep 02, 2007 2:32 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
Short notice....

Today, Sunday 2 September, on or about 1300 EST.....


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 Post subject: 06 September episode
PostPosted: Thu Sep 06, 2007 1:45 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
Next episode will be on

06 September, 1800EST. Please meet somewhere to start.


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 Post subject: Credit for non-DM time
PostPosted: Thu Sep 06, 2007 1:46 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
For the group that meet on 4 September to discuss this plot to get credit for your time, I need the following:

Names of participants
Times they met
Logs of the event

Please PM the information to me quickly.


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 Post subject: Credit for non-DM time
PostPosted: Thu Sep 06, 2007 8:24 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
Participants for the 04 Sept meeting have been credited for RP time.

AIJ


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 Post subject: General Notes
PostPosted: Fri Sep 07, 2007 7:56 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
Some observations for the current plot:

1. Due to the short time of the weekday events (3 hrs) please have a 'plan' for the night. There really isn't enough time to discuss a course of action and execute it.

2. Just because I am not overseeing a group of PCs does not mean you cannot get credit for playing. Any group that is working on this plot can earn participation credit by PMing a list of the participants, the time of their event and the logs of what was done. This has happened once already and the PCs received credit. Please try to inform me beforehand, if possible.

3. If you show up late for an event, do not expect to jump in and play unless you let me know before the event.

4. If you are participating and your action are disruptive to the plot, you will be asked to stop. If you continue, you will be considered "griefing" the rest of the players. This DM will boot you from the server.

5. I really want this to be a good time for all, but its going to require the participants to play and interact together. Unfortunately, I am seeing some characters that have decided to get their enjoyment by being disruptive. Do so at your own risk....


Remember, the intent and goal is for everyone to have fun!!!
AIJ


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 Post subject: Next Episode
PostPosted: Fri Sep 07, 2007 7:58 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
Next episode is scheduled for 11 September, 1800-2100 EST

If you cannot make the start time and want to jump in later, please PM.


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 Post subject:
PostPosted: Tue Sep 11, 2007 4:14 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
*BUMP*


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 Post subject: Next Episode
PostPosted: Wed Sep 12, 2007 6:27 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
There will be an episode tonight, 12 Sept at 1800 EST...

At least, I will be online at that time, watching to see what the PCs are deciding to do...


Last edited by Alias Ironjade on Wed Sep 12, 2007 6:30 pm, edited 1 time in total.

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 Post subject: FINAL EPISODE
PostPosted: Wed Sep 12, 2007 6:30 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
The FINAL episode to this plot will be Sunday, 16 September at 1200 EST.

This gives our European players a chance to play through the whole event.

This will wrap up the plot, one way or another.

So, if want to score any extra credit hours, you need to do so by then.
See previous posts for criteria for earning extra hours, especially the final explanation post for my last plot.

All players need to be at Mirtho Rest at 1200 EST.

AIJ


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 Post subject: Final Statistics
PostPosted: Sun Sep 16, 2007 11:20 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
For those who participated in the Bugs plot, I will be distributing goodies and XP during the next week.

As last time, I decided to do it a bit differently in regards to XP and plot rewards.

The plot lasted a total of 44 hours of game time. Each player will receive XP based on the percentage of the total hours that they played. For every 3 hours of participation, a player will receive credit for one "session" of play time (which counts towards plot goodies).

Players received "bonus" hours of participation for good RP during the events, furthering the plot, and actions outside of the events (ie posting on the boards about the plot, PMs to the DM describing actions, etc). A further bonus was given for those that participated in 70% or more of the total hours. These bonus hours increased the XP reward and may have increased the value of any plot goodie.

My general rule is that to earn a plot goodie, a player must participate in at least 1/3 of the events. For this plot, this is measured by hours, not by separate events. Any player who accumulated 15 hours of playing time will receive a plot goodie.

Some interesting statistics for this plot:

Total hours: 44 (not counting several small precursor events)
Number of different characters that participated: 36
Number that player played at least 15 hours: 16
Average number of played hours: 15
Total hours of life sucked out of the players by this by this plot: 545.5 :shock:
Total number of bonus hours awarded: 49 (not included in the number above)
Number of players that participated in every event: 1
Number of players that received a participation bonus: 7
Most amount of hours accumulated by a character (including bonus hours): 54
NWN Toolset Gold Piece value of all goodies awarded: 252,664 GP



All plot goodies have been given out, and most of the XP cookies. There a few characters that have not received their cookies and I will try to catch them soon.


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PostPosted: Fri Sep 28, 2007 3:38 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
So....

Here are the final numbers for all three plots combined:

Total hours: 102 (not counting several small precursor events)
Number of different characters that participated: 83
Number of plot goodies given out: 45

Average number of hours played per character: 12.9
Total hours of life sucked out of the players by these plots: 1331.5
Total number of bonus hours awarded: 110 (not included in the number above)

Number of players that participated in all three plots: 4
Number of players that received a participation bonus: 14
Number of players that received a RP bonus: 13

Highest percentage of earned hours by a character (including bonus hours for RP and participation): 127%

NWN Toolset Gold Piece value of all goodies awarded: 798,864GP


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PostPosted: Tue Oct 09, 2007 2:23 pm 
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Minor DM

Joined: Sat Jan 20, 2007 3:12 am
Posts: 129
I am sure most of you have figured out by now that AIJ and Darkserra are one and the same.. :D Not like it was any great secret...

The Bugs/Demons/Mind flayer plot has been so long and complex, that I thought the players might want to know the WHOLE of it.... and since I am going to be gone, it won't hurt to give it away.


This is a huge post... so sit back, grab a snack and a cold one and read on!!



"It was a dark and stormy night.... " err
"Once upon a time... " naw
"A long time ago, in a galax.... " not that

In the mists of Hala pre-history, long before the Fall, the war between the Upper and Lower Planes stretched the fabric of existence, ripping holes that allowed creatures from another reality to slip through. This reality was a place of Chaos and creatures that feed on magic as food.
Ysgard was torn asunder by these creatures until a way was found to seal the rifts.

A crystal native to Ysgard was found to resonate with the rifts and acted as planar "glue," sealing the rifts. An artifact was constructed for the crystal that maintained the crystals ability to keep the rifts shut once they were closed.

Millennia later, two Professors of Magic at Nagritch University were excavating in the great magical tower in the center of Nagritch. The found a strange artifact with a glowing crystal. They removed the artifact to the University Summoning classroom for further study. After weeks of study, and desperate for a academic breakthrough, they decided to separate the crystal from the artifact. No effect was observed once this was done, except the crystal dimmed a bit. Eventually, the artifact and crystal were stored as the professors moved on to new discoveries.

Once the crystal was separated from the artifact, the "glue" holding the rifts shut began to fail.
Slowly at first, tiny rifts opened, growing larger as the weeks went by. Finally, creatures began to find their way through the rifts. Spellspawn bugs were attracted to Ysgard by the amount of magic being used. Chaos also spilled through the rifts, sometimes linking rifts that existed on other planes and all sorts of unusual creatures began appearing all over Ysgard.

Unknown to the Professors, there was one group on Ysgard that DID know what the crystal could do and knew about the spellspawn. The Illithids of Ysgard had knowledge of the alternate reality and the creatures that lived there. Once they encountered the spellspawn, they began looking for the rifts and realized that Ysgard's protection was gone. The greatest Mind flayer scientist knew that something had to be done before the rifts became permanent and Ysgard was overrun by Chaos creatures. Knowing that the artifact was located in Nagritch, the 'Flayer Scientist knew it would be heavily guarded within the grounds of the University. His only option was to find another crystal.

The 'Flayer scientist had recently constructed a psionic amplifier, a device that pooled the psionic powers of six strong 'Flayers and allowed the 'Flayer Scientist to use the power. Using the amplifier, the 'Flayer Scientist began looking for rifts and found many across Hala and Ysgard. Time was running short.


"Bugs from Below, Part I" or "Bug Wars"

The 'Flayer Scientist realized that it needed a crystal soon, but did not know where to find them
It needed to send out search parties but knew that the swarms of adventurers on Hala and the various organizations of Ysgard would not let parties of 'Flayers roam about, especially that group of meddling do-gooders, the Celestial Order. It needed a plan....

Looking about Hala, the 'Flayer Scientist realized that the driders and their Queen were being overrun by adventurers on a daily basis. Understanding that by helping her, it could tie down both the CO and the adventurers, the 'Flayer Scientist spent several days in its library, constructing a "lost" book of knowledge the it would ensure would fall into the Queen's hands.

This book detailed the existence of special portals that acted as roads between the Planes.
These portals were special in that any being that came through the portal became a native
of the destination. Travelers could stay indefinitely at their destination and were given the ability to survive in the new environment. The book described how to construct such a portal and knowledge about creatures that have used the portal in the past.

The Queen used the book to construct a portal and contacted a power being that was capable of crossing through. Algaliarept the Awesome (Big Al) was a demon general that had walked the ancient roads and was willing to deal with the Queen. In return for destroying her enemies, the Queen was willing to open a portal for the demon and his army.

Once the demons began arriving, they spread out in the caverns under Mirtho, agitating the vermin of the depths and forcing them to the surface. The noise also awoke another being, an ancient being that had been sleeping for many years. Qzxytly the Anciet was the leader of the ettercap race, and knew immediately that the demons would enslave his people but knew it would need help. He awoke fully and went to seek allies...

During the ensuing chaos of hordes of vermin overrunning Hala, the 'Flayer Scientist and his students scoured Ysgard for signs of the necessary crystal, but found nothing. The 'Flayer Scientist also helped Big Al, offering its "services" to the new master of Hala. In reality, was conducting a series of experiments using psionically mutated forms of the spellspawn. One form was capable of infecting humanoid hosts and influencing the host’s thoughts...

During this time, the Celestial Order member Triah was captured by Big Al and tortured, leading to a rescue attempt. During the same time, the 'Flayer Scientist unleashed the modified worms on an unsuspecting populace. In a daring rescue, Triah was freed from vile capativity, while the worms infected many of the rescuing party. During the rescue the 'Flayer Scientist appeared, to record the results of his experiments. Deeming the experiment a failure, for only 50% of available hosts were capable of being infected, the 'Flayer Scientist removed the worms from the hosts, returning to the laboratory to start anew.

Regrouping, the adventurers plundered the Black Tower, retrieving a book that explained the ancient roads and how to reverse its effects. An assault on the driders caves followed, with the book being used to construct an artifact that would destroy the portal. An epic battle followed, with the adventurers victorious and the portal destroyed, sucking back everything that had came through.

Meanwhile...

"Bugs from Below Part II" or "The 'Flayer Strikes Back"

The 'Flayer Scientist realized that his plan was in ruins, so it decided that another plan was in order. This time, rather than relying on others to do the work, the 'Flayer Scientist would do it itself. Using the full powers of the psionic amplifier, the 'Flayer Scientist mutated creatures from the alternate reality and from Ysgard, thereby creating an army of creatures to defend against the coming invasion. Using groups of hapless adventurers as test subjects, the 'Flayer Scientist created newer and more deadly creatures. Some of the creatures were created from a blending of human and non-human tissue.

The 'Flayer Scientist was also searching for the crystals, using both psionic images and groups of 'flayers to search. The 'Flayer was running out of time as it was spending large amounts of time with its experiments and the rifts were growing larger,. The 'Flayer Scientist was using more and more power from the psionic amplifier in an attempt to wall off the rifts, drawing power away from other uses.

Getting desperate, the 'Flayer Scientist decided more searchers were needed, so it approached several residents of Ysgard to search for the crystal, promising knowledge and protection in return for the crystal. As an insurance plan, the 'Flayer Scientist decided to clone itself, implanting a cloned 'Flayer seed in an unfortunate adventurer.

Eventually a crystal was found and 'Flayer Scientist took possession, after killing most of the party of adventures that had the crystal. Much to the 'Flayer Scientists anguish, this crystal was too small to close the rifts... but was capable of producing incredible amounts of power when installed in the psionic amplifier. Time was short, as the Alpha Event was nearing... that point when the rifts became too large to close and the creatures of Chaos came flooding into Ysgard.

Using the crystal, the amplifer increased its output 100-fold, and allowed the 'Flayer Scientist to create a huge army of creatures. But in the testing of the amplifier, the crystal was drained. The crystal was like a battery, with a finite charge, much to the 'Flayer Scientist's surprise. When the crystal burned out, it damaged the psionic amplifier, reducing its output.

During this period of weakness, the heroes of Ysgard attacked, fighting through the weakened defenses and destroying the 'Flayer Scientist, its companions and the psionic amplifier. So the heroes thought. The 'Flayer Scientist was not dead, but had managed to thrust itself into the Astral as the last second, and it sent an image projection to the celebrating heroes, warning that they had doomed themselves, as the Alpha Event was soon and now no one was defending Ysgard.

Shortly after the destruction of the psionic amplifier, several parties of Githyanki and Githzerai appeared, drawn to the site by the large amount of psionic power. A portion of the 'Flayer Scientist's notebook was retrieved by the party after fighting off the Gith in a three-way battle. The rest of the book went the Gith.


"Bug from Below, Part III" or "Return of the Spellspawn"

With the interference of the psionic amplifier gone, the rifts were open again, and more spellspawn came through, appearing all over Hala. Back in the University, urgent research into the spellspawn suggested some conclusions on their origins. The two Professors realized that the artifact was connected. After a confrontation with the Dean, both Professors concluded that only by closing the rifts themselves would ensure their survival. A few experiments showed that the artifact did not close the rifts, but with the Dean looking for them, they stole the large crystal and fled from Nagritch.

Constantly moving, the Professors conducted experiments with the crystal, but to their horror, even bigger creatures started coming through, including some type of huge spider that feasted on the spellspawn. Their research showed that the largest of the rifts was in the Black Tower, always known for its wild, unstable magic.

The two managed to make it to the top of the Black Tower, and they decided on a gamble. They summoned a creature known for its planar travels, Big Al. Fortunately for them, one of the Professors was an expert in summoning extra planar creatures and managed to prevent Big Al from killing them both. During the summoning session, a group of heroes arrived in the Tower, distracting the Professors and nearly getting them killed. The Professors managed to send Big Al away and waited for the heroes to leave, then made their way to Hangate.

In their absence, University of Nagritch expelled the Professors and the city declared them traitors and sentenced them to death. The Dean of the University was sent to find the two and execute them. A group of heroes found the Dean West of Nagritch later that evening, on their way to an area infested with large bugs.

Arriving near Hangate, the heroes found an area infested with the biggest bugs seen yet. After a hard-fought battle to gain entrance to the underground area, the bodies of both Professors were found, along with an extremely large crystal protected by an anti-magic death ward. The bodies were searched and eventually a way was found to destroy the ward by using the carcass of a spell eating spider.

Using the crystal, a way was found to close the rifts by bring the crystal into contact with the rift. An unfortunate side effect was that during the closing, an energy was released that kills everyone in the area near the rift. After much discussion, a group was formed that systematically closed all the smaller rifts, paying the price each time.

Finally, all the smaller rifts were closed, leaving only the large rift at the top of the Black Tower. A party of heroes assembled and entered the Tower, only to be met with hordes of bugs and other strange denizens of the place. Several smaller rifts were found and closed.

At the top of the Tower, the main rift was located and after a savage fight against creatures spawning from the opening, the rift was closed, resulting in the death of nearly the entire group. Fortunately, a few survived and brought the rest back from the Halls. The victorious heroes returned to Mirtho Rest to recover from their wounds and start embellishing their tales of victory.

So there you have it... and please forgive the formatting mistakes :D

AIJ/Darkserra


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