Hala Updates
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Coming soon
Hala:
some mortals did a little remodeling for their deity
various minor bug fixes you probably won't even notice
Ysgard:
a deity did a lot of remodeling for His mortals
Hala:
some mortals did a little remodeling for their deity
various minor bug fixes you probably won't even notice
Ysgard:
a deity did a lot of remodeling for His mortals
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
-
- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
-
- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
-
- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Last Update:
Bug fixes
Tel bank fixed and ready for customers. Please keep in mind this is a very simple bank system. It only stores gold, there is no intrest. Please let me know if you have any problems with it.
Bug fixes
Tel bank fixed and ready for customers. Please keep in mind this is a very simple bank system. It only stores gold, there is no intrest. Please let me know if you have any problems with it.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
Hala/Ysgard updates for today -- Some areas converted to the newer tileset versions --
Shifter Shapes Changed around a bit, experiment and find out what has changed --
DDs and CDs should now be able to log in and play on both servers --
CHange to the healing kits -- Healing kits will no longer be useful in curing disease and neutralizing poison. I'd recommend you stock up on potions
Other small fixes
Shifter Shapes Changed around a bit, experiment and find out what has changed --
DDs and CDs should now be able to log in and play on both servers --
CHange to the healing kits -- Healing kits will no longer be useful in curing disease and neutralizing poison. I'd recommend you stock up on potions

Other small fixes
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Coming soon: Holiday flavored updates!
Those on Hala will find 2 treats (hopefully treats, both need testing so if they don't work, consider them tricks). One is OOC and details will be posted soon, the other is IC, FOIG.
Those on Ysgard can all go to Hel

Those on Hala will find 2 treats (hopefully treats, both need testing so if they don't work, consider them tricks). One is OOC and details will be posted soon, the other is IC, FOIG.
Those on Ysgard can all go to Hel


Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
Changes to Hala and Ysgard:
Adding a new Pquest.. not fully in yet but will be interesting
Changes to Spellhook: From now one, Mestil's acid sheath, death armor, and elemental shield will no longer stack with each other. If you have one up and you cast another, the new one will override the old one. Changes willl be made soonish to make it so that the strongest stays up, but bear in mind that one overrides the other so it does not come as a shock to anyone.
Made a few area changes.
Adding a new Pquest.. not fully in yet but will be interesting
Changes to Spellhook: From now one, Mestil's acid sheath, death armor, and elemental shield will no longer stack with each other. If you have one up and you cast another, the new one will override the old one. Changes willl be made soonish to make it so that the strongest stays up, but bear in mind that one overrides the other so it does not come as a shock to anyone.
Made a few area changes.
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Updated:
-A ton of behind the scenes stuff
- Added a lever to open the drawbridge in Mirtho. Please don't play with it! If for some reason you do need to use it, keep in mind the drawbridge doesn't react instantly like other doors do. Give it a couple minutes to open/close before trying the lever again.
-Fixed Enrique's exit.
-Fixed the Juicy Beetles and the Spider King
-If you donated gold to Trek, you might want to do what Trek suggested you do
Known issues:
Please ignore the ! and ~ in the area names. These are only for my own reference.
You may notice a lot of commoners missing. Please ignore this for now as well.
-A ton of behind the scenes stuff
- Added a lever to open the drawbridge in Mirtho. Please don't play with it! If for some reason you do need to use it, keep in mind the drawbridge doesn't react instantly like other doors do. Give it a couple minutes to open/close before trying the lever again.
-Fixed Enrique's exit.
-Fixed the Juicy Beetles and the Spider King
-If you donated gold to Trek, you might want to do what Trek suggested you do

Known issues:
Please ignore the ! and ~ in the area names. These are only for my own reference.
You may notice a lot of commoners missing. Please ignore this for now as well.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Fixed Eye Tyrants and mad cows
Added skyboxes to Mirtho
fixed the nantes area transition
more cleaning and fixing areas
fixed cloaks, some show wings, some dont
added couple of tilesets and some skyboxes to further enhance your outer planes experience
Added skyboxes to Mirtho
fixed the nantes area transition
more cleaning and fixing areas
fixed cloaks, some show wings, some dont
added couple of tilesets and some skyboxes to further enhance your outer planes experience
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Next update
first of 2 updates to Nagritch University
player housing updates
some small changes and bug fixes to Mirtho
plot related changes to Minya
tested the second Dane and made her available
first of 2 updates to Nagritch University
player housing updates
some small changes and bug fixes to Mirtho
plot related changes to Minya
tested the second Dane and made her available
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Next Update
Bug Fixes
Plot related changes
Replaced the gate in Mirtho
HUGE Nagritch Rebuild
MOST of this rebuild is OOC. IC'ly Nagritch looks the same as it always has for the most part. Almost everything is in about the same location it has always been in. What is IC'ly different:
The Docks district has been taken over by the Nagritch Military (because they are paranoid right now). This district is undergoing massive renovations and is being turned into the government/army district.
Near the south wall the courthouse has been demolished and relocated to the new government district.
The Airship captains, tired of all the rules and regulations as well as being upset over being displaced have moved to the South East of Nagritch ((OOC'ly this means those banned from Nagritch can still use the airships))
A Business that closed some time ago has reopened in a new location and has expanded their customer base.
A certain shady character is back in business too, if you can find him.
If you have a house in Nagritch, they are now located on the west side of Nagritch, in the Residential district, on the North side of the road
Known Issues:
Yes it looks bare and probably gloomy. This is only the first update, the second will be to fill it in more.
There may be a broken transition between the south and east walls. If so, you can go around it until I can figure out why that one transition refuses to work.
Bug Fixes
Plot related changes
Replaced the gate in Mirtho
HUGE Nagritch Rebuild
MOST of this rebuild is OOC. IC'ly Nagritch looks the same as it always has for the most part. Almost everything is in about the same location it has always been in. What is IC'ly different:
The Docks district has been taken over by the Nagritch Military (because they are paranoid right now). This district is undergoing massive renovations and is being turned into the government/army district.
Near the south wall the courthouse has been demolished and relocated to the new government district.
The Airship captains, tired of all the rules and regulations as well as being upset over being displaced have moved to the South East of Nagritch ((OOC'ly this means those banned from Nagritch can still use the airships))
A Business that closed some time ago has reopened in a new location and has expanded their customer base.
A certain shady character is back in business too, if you can find him.
If you have a house in Nagritch, they are now located on the west side of Nagritch, in the Residential district, on the North side of the road
Known Issues:
Yes it looks bare and probably gloomy. This is only the first update, the second will be to fill it in more.
There may be a broken transition between the south and east walls. If so, you can go around it until I can figure out why that one transition refuses to work.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
In the newest batch of updates (don't quote me on all of these because I didn't do some of them).
Subraces: Hala/Ysgard now supports the creation of all races currently available in copap with the exception of Drangonari and Sereg which are Avlis specific races that were created and are owned by Avlis
See World Information for details of the available races on Hala/Ysgard
Shifter Update: Shifters have long been plagued as one of the worst classed due to the fact that none of the items stacked with each other. You only got the highest benefit from any one of them. We are currently testing fix for that that allows a shifters items to stack. This is in testing phase and could be modified or removed if the team decides it makes the class too overpowered.
Random Area Updates
Items crafted on Avlis with unique properties should work here. (i think)
Subraces: Hala/Ysgard now supports the creation of all races currently available in copap with the exception of Drangonari and Sereg which are Avlis specific races that were created and are owned by Avlis
See World Information for details of the available races on Hala/Ysgard
Shifter Update: Shifters have long been plagued as one of the worst classed due to the fact that none of the items stacked with each other. You only got the highest benefit from any one of them. We are currently testing fix for that that allows a shifters items to stack. This is in testing phase and could be modified or removed if the team decides it makes the class too overpowered.
Random Area Updates
Items crafted on Avlis with unique properties should work here. (i think)
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Both Hala and Ysgard
fixed the problem with returning to Tel from the death plane
removed snow from Mirtho
attempted to fix some crafting issues - hopefully smelting now works again on Hala
player housing changes
minor area changes
added a couple new sets of Holy items
plot related changes
made some adjustments to the dragon disciple scripts to allow non native DD's their breath weapon (hopefully)
fixed a DM tool
fixed the problem with returning to Tel from the death plane
removed snow from Mirtho
attempted to fix some crafting issues - hopefully smelting now works again on Hala
player housing changes
minor area changes
added a couple new sets of Holy items
plot related changes
made some adjustments to the dragon disciple scripts to allow non native DD's their breath weapon (hopefully)
fixed a DM tool
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
In the last couple updates:
Added some plot related areas and NPCs
Fixed the Amazon Bar
Imported some updates to Shadow Dancers, please note these only work in Hala for now
Made first in a series of script changes to allow for riding horses on Hala only. Please do not attempt to ride any horses yet.
Added some plot related areas and NPCs
Fixed the Amazon Bar
Imported some updates to Shadow Dancers, please note these only work in Hala for now
Made first in a series of script changes to allow for riding horses on Hala only. Please do not attempt to ride any horses yet.
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Today's update included some xp and gold adjustments as well as a couple minor fixes.
Combat Experience
This has been adjusted slightly upwards, but has been capped at 25xp per non-boss monster. Boss creatures may give bonus xp in the future (this part is still being worked on). Creatures well below your CR should still only give 1xp.
Collector Quests
I added several of these, but I also added a cap to the total amount of experience you can gain from collector quests. Once you reach the cap for the week, no collector will accept anything more from you. The XP cap for this will scale by level.
Gold
Gold drops have been adjusted. You should get fewer 1gp drops.
Combat Experience
This has been adjusted slightly upwards, but has been capped at 25xp per non-boss monster. Boss creatures may give bonus xp in the future (this part is still being worked on). Creatures well below your CR should still only give 1xp.
Collector Quests
I added several of these, but I also added a cap to the total amount of experience you can gain from collector quests. Once you reach the cap for the week, no collector will accept anything more from you. The XP cap for this will scale by level.
Gold
Gold drops have been adjusted. You should get fewer 1gp drops.