Hala Updates

The latest announcements from your Hala Team

Moderators: Arkon, Top Team

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Aiquandol
Team Member
Posts: 133
Joined: Mon Jun 28, 2004 8:30 pm

Hala Updates

Post by Aiquandol »

Updates will be posted here.
Aiquandol
Team Member
Posts: 133
Joined: Mon Jun 28, 2004 8:30 pm

May 13th

Post by Aiquandol »

Update:

1. Word of faith spell changes.
2. Wands of Epic Summoning are working again.
3. Wail of the Banshee and Weird fixes are live.
Sarmanos
Knight of the Holy Church of Annoyance
Posts: 101
Joined: Wed Jun 23, 2004 7:13 pm

Post by Sarmanos »

1.Many areas superficially changed.
2.A new area or two added.
3.Jungle City hak no longer needed. You may delete this.
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

1, Major palette overhaul part 1 (exploit fix)
2, Plot related imports.
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

1, Palette overhaul part 2 (some armour nerfed)
2, Transition fixes (hopefully)
3, New areas and items
4, Plot related changes
5, Guild items (so Evangel can stfu, finally =))
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

1, Bastion is now accessable and populated to a basic level.
2, Bastion Market District is open for business.
3, An lot of new items, including PrC specific things.
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

1, Plot related area changes.
2, Some creatures abilities, behaviour and CR tweaked.
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

1. Plot related Changes
2. Got rid of the laggy scripts surrounding the airships. You should no longer be hit with the unshift or dispelling effects.
3. Removed the Permanent Airship Pass... if you have one, good to go, it'll still work.. but there won't be anymore being sold
4. No longer have to wait for the airships to get where they are going... enter the cabin, exit, and you will be at your location.
5. Added Minotaur Village. Where? Find it yourself ya lazy bums.
6. Added a new portal. Where? Where does it go? Find out for yourself.
7. Changed the way Welcome to Hala works. It no longer has an active transition. Instead, now it has two people you can talk to which will allow you to choose your starting location in the world. This was done to give people more RP possibilities and character building possibilities. You can now choose to start your character in any of the following places: Mirtho Rest, Tel, White Wood, Naldanskar, and Bastion.

Might be more updates to follow by the time the server comes back online... but my eyes are bleeding from 5 straight hours in the toolset looking at a certain ex-team members code....
Respect is Earned! Fear is Demanded!
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

Arkon wrote:1. Plot related Changes
2. Got rid of the laggy scripts surrounding the airships. You should no longer be hit with the unshift or dispelling effects.
3. Removed the Permanent Airship Pass... if you have one, good to go, it'll still work.. but there won't be anymore being sold
4. No longer have to wait for the airships to get where they are going... enter the cabin, exit, and you will be at your location.
5. Added Minotaur Village. Where? Find it yourself ya lazy bums.
6. Added a new portal. Where? Where does it go? Find out for yourself.
7. Changed the way Welcome to Hala works. It no longer has an active transition. Instead, now it has two people you can talk to which will allow you to choose your starting location in the world. This was done to give people more RP possibilities and character building possibilities. You can now choose to start your character in any of the following places: Mirtho Rest, Tel, White Wood, Naldanskar, and Bastion.

Might be more updates to follow by the time the server comes back online... but my eyes are bleeding from 5 straight hours in the toolset looking at a certain ex-team members code....
Added some more today...

8. Three new temples added, complete with Deity converter code.
9. Added Raw Materials collector somewhere, you figure it out :D
10. Stores added to Naldanskar
11. Added two new death respawn locations, White Wood and Naldanskar
Respect is Earned! Fear is Demanded!
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

1. Changes made to Gate, Planar Ally, Planar Binding, and Greater Planar Binding. These spells will now choose what you will summon based on your alignment at the time of casting.
2. Fixed boat stuff and removed the old docks.
3. Defenders now have a home
4. True sight now works a bit more like it should, no more uber sight.
5. Added some ore
6. Fixed Word of Faith so it should no longer affect anyone classified as a native.
7. Added an airship to White Wood
8. Celestials have a new home
9. Fixed some broken transitions
Respect is Earned! Fear is Demanded!
e'Kieron
Knight of the Holy Church of Annoyance
Posts: 178
Joined: Thu Sep 30, 2004 8:12 pm
Location: Denver, CO

Post by e'Kieron »

YAAAAAAAAAAAY ! ! ! ! :D

Chants of, "Arkon! Arkon! Arkon!" Can be heard in the far-off distance.
"Every night has a day, even forever has to end... Sometimes." -Magus, Chronotrigger
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

22 August 2005

1. Updated successfully to NWN 1.66 (late entry) and fixed most/all bugs, new tilesets added to the mod upon update (Lost Valley, Elven City, and Elven City interior. All available in the downloads section)

2. Hangate Rebuilt (dwarves conversations fixed to no longer mention Le'Or, though other convo's might have suffered as a result, please post other conversation bugs in the bugs section)

3. 4 Quests have been fixed and readded into the mod, see if you can find them

4. 2 Completely new Dungeons aimed at low to mid level characters have been added thanks to Halflings building skill. See if you can find them.

5. New player submitted homes added into the mod

6. Added a new script known as the SnoopCatcher. Think you can get away with just diggin your hand into anything you see? Try it and find out. :twisted:

7. Removed Minotaur Caves levels 1-10. The Abandoned Cellar still remains but expect it to get an overhaul in the near future.

8. Removed other unused areas from the mod.

9. Minor scripting fixes and such.
Respect is Earned! Fear is Demanded!
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

1. Tel rebuilding finallized.

2. New Dungeon Put In. Mid to Epics

3. Great Bridge to Ysgard is in a more graphics card friendly tileset

4. Updated some merchants with some new gear.

5. Added player housing

6. Updated Guild housing

7. No more Tin Wraiths
Respect is Earned! Fear is Demanded!
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

(On update)

Plot related changes.
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

* An old, lifeless area has been revamped. Levels 8-14.
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

#1. Some much needed Interiors were added and some old ones relinked.

#2. Metamagic Rods and Recharger are in.
Respect is Earned! Fear is Demanded!
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

#1 Psionics have been Updated and Unlocked on Hala. Please do not give me a reason to relock them. Use sparingly and only if it actually jives with your Character concept. Don't just take it for the neat powers, and don't abuse the powers to farm.

#2 Added a new Tailoring System. Find it and report ANY and ALL bugs/exploits immediately or face my wrath.

#3 Minor fixes to some NPCs and such
Respect is Earned! Fear is Demanded!
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

#1 Old Nagritch is back in town (please report any broken transitions)

#2 Racial Ability items should work..... tentatively

#3 You may notice that the Tower to Nagritch is no longer in Mirtho... This is intentional
Respect is Earned! Fear is Demanded!
Arkon
World Leader
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Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

#1 Crafting is Fixed?!?!? Test it and find out. I need feedback on this.

#2 Customizing Weapons/Helms/Sheilds is in thanks to Halfling and their scripting prowess.

#3 Transition fixes

#4 Player Housing

#5 Some new NPC/Creatures

#6 New Areas Linked

#7 Moved Mirtho Portal again.
Respect is Earned! Fear is Demanded!
LadyPhoenix77
Knight: Church of Pants
Posts: 973
Joined: Mon Dec 27, 2004 5:11 am
Location: Whats the use of have names if you lose all your friends. That's where I'm from.

Post by LadyPhoenix77 »

New Areas, merchants, items.

Find them yourself or through some upcoming plots.

:)
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Crafting related stuff that was recently added:

3 new merchants

1 new dungeon for low levels (Slightly more difficult that the beetle farm)

1 old area has been repopulated

fixed some of the broken plants

planted a few fields

in the next update:

new trash barrels added to popular crafting areas

iron ore in hangate is fixed. temporarily there are two kinds now, one for
the quest and one for crafting (I hope its the right one at least)

lots and lots of plants and ore will be in their permemnant locations including:
iron
copper
silver
mithril
adamantium
glowmold
deglosian mushrooms
silver mushrooms
emeralds of deglos
mountain rosebuds
stone bush
Aloe
Southern Cactus
Desert Lily
Grey moss
Deglosian Shimmerweed
Oak trees
Comfry
Tulips
Hickory
Mahagony
Dryad Oak
Plaintain
Minds Eye
Mehiginus
Copper Birch
Marrowroot
wheat
barley
hops
apples
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Coming soon to an update near you:

Fixed Iron ore so its craftable...I think
Added craftable garlic....I hope
Added wool, but its not dropped by what you think
Fixed the trees in the Bastion Crafting Center

Put the following plants in permenant spots:
Mellow Smoke
Glowmoss
Wheat
Indigus
tulips
Barley
Hops
Chillies
Winter Mint
Holly
Lotus Blooms
T'nanshi Creeper
Stonebush
Timmane Ivy
Dandilion
Ferrell Corn
Licorice
Fey Grapes
Angel Tears
Bleeding Hearts


edit: :P
Last edited by silverdragonams on Thu Oct 27, 2005 2:07 am, edited 2 times in total.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

1. Drow Caves Pwned. They are no longer full of drow, as such they are no longer off limits under threat of NPC War.

2. Expanded the drow city a bit.

3. New merchant added

other unimportant odds and ends.
Respect is Earned! Fear is Demanded!
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

1, Latest version of Spellhooking is live
2, Emote radial added. You can now use the 'Craft Skills' thingy on your radial menu instead of our outdated emote wands.
3, You now earn your loot. :twisted:.
4, Minor tweaks/fixes/edits.
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

In next update:

Fixed some small crafting problems.
Added a couple areas
Added a couple shops (one is just for Morgan :wink: )
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
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