Hala Updates

The latest announcements from your Hala Team

Moderators: Arkon, Top Team

Post Reply
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

-Added in Soul's erf
-Changes in Halfling village
-Changes to Tower of Iron Will
-Changes to the Soul Shard. Is now plot no drop
-Changes to PChest system which should allow for stackables to enter chests.
-New area opened up and furthered.
Respect is Earned! Fear is Demanded!
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-Added almost 50 new weapons
-Fixed one weapons recipe
-Added some script fixes
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

Hala Side Only... Ysgard to come later
- SCORCO Persistant, Named Death Corpsed
- Updated CTS Code and creatures... look for some in an area near you.
- Pmerchant system in testing phase
Respect is Earned! Fear is Demanded!
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Coming soon

Hala:
some mortals did a little remodeling for their deity
various minor bug fixes you probably won't even notice

Ysgard:
a deity did a lot of remodeling for His mortals
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Changes to a few high level crafting recipes , they now require a DM drop item.
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Added a Light breaker and chaos bloom
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Removed debugging message on rest. Few fixs for dms
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

next upload of the module:

player housing imported
dye shops added to bastion
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Added more power to Dms abilities to mess with players BWhahahahahahaha
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

removed annoying message on spell casting
Fixed display problem with skill check die rolls
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

On next update of the modules:

Fixed the mino horn
Added a seasonal (and goofy) p-quest to Ysgard
imported several new systems in for final testing
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Last Update:

Bug fixes

Tel bank fixed and ready for customers. Please keep in mind this is a very simple bank system. It only stores gold, there is no intrest. Please let me know if you have any problems with it.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

Hala/Ysgard updates for today -- Some areas converted to the newer tileset versions --

Shifter Shapes Changed around a bit, experiment and find out what has changed --

DDs and CDs should now be able to log in and play on both servers --

CHange to the healing kits -- Healing kits will no longer be useful in curing disease and neutralizing poison. I'd recommend you stock up on potions :D

Other small fixes
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Coming soon: Holiday flavored updates!

Those on Hala will find 2 treats (hopefully treats, both need testing so if they don't work, consider them tricks). One is OOC and details will be posted soon, the other is IC, FOIG.

Those on Ysgard can all go to Hel :evil:



:wink:
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

Changes to Hala and Ysgard:

Adding a new Pquest.. not fully in yet but will be interesting

Changes to Spellhook: From now one, Mestil's acid sheath, death armor, and elemental shield will no longer stack with each other. If you have one up and you cast another, the new one will override the old one. Changes willl be made soonish to make it so that the strongest stays up, but bear in mind that one overrides the other so it does not come as a shock to anyone.

Made a few area changes.
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Updated:

-A ton of behind the scenes stuff

- Added a lever to open the drawbridge in Mirtho. Please don't play with it! If for some reason you do need to use it, keep in mind the drawbridge doesn't react instantly like other doors do. Give it a couple minutes to open/close before trying the lever again.

-Fixed Enrique's exit.

-Fixed the Juicy Beetles and the Spider King

-If you donated gold to Trek, you might want to do what Trek suggested you do :wink:

Known issues:

Please ignore the ! and ~ in the area names. These are only for my own reference.

You may notice a lot of commoners missing. Please ignore this for now as well.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

More housecleaning
Mostly minor updates to several areas
Hopefully fixed the commoners

Known issues:
I accidently deleted a ramp in the ice palace. I'll fix as soon as I can.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Fixed Eye Tyrants and mad cows
Added skyboxes to Mirtho
fixed the nantes area transition
more cleaning and fixing areas
fixed cloaks, some show wings, some dont
added couple of tilesets and some skyboxes to further enhance your outer planes experience
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

next update:

fixed the drider queen
refixed mad cows
hopefully fixed crafting on Hala

added extra evil at Arkon's request
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Next update

first of 2 updates to Nagritch University
player housing updates
some small changes and bug fixes to Mirtho
plot related changes to Minya
tested the second Dane and made her available
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Next Update
Bug Fixes
Plot related changes
Replaced the gate in Mirtho


HUGE Nagritch Rebuild

MOST of this rebuild is OOC. IC'ly Nagritch looks the same as it always has for the most part. Almost everything is in about the same location it has always been in. What is IC'ly different:

The Docks district has been taken over by the Nagritch Military (because they are paranoid right now). This district is undergoing massive renovations and is being turned into the government/army district.

Near the south wall the courthouse has been demolished and relocated to the new government district.

The Airship captains, tired of all the rules and regulations as well as being upset over being displaced have moved to the South East of Nagritch ((OOC'ly this means those banned from Nagritch can still use the airships))

A Business that closed some time ago has reopened in a new location and has expanded their customer base.

A certain shady character is back in business too, if you can find him.

If you have a house in Nagritch, they are now located on the west side of Nagritch, in the Residential district, on the North side of the road

Known Issues:
Yes it looks bare and probably gloomy. This is only the first update, the second will be to fill it in more.

There may be a broken transition between the south and east walls. If so, you can go around it until I can figure out why that one transition refuses to work.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

In the newest batch of updates (don't quote me on all of these because I didn't do some of them).

Subraces: Hala/Ysgard now supports the creation of all races currently available in copap with the exception of Drangonari and Sereg which are Avlis specific races that were created and are owned by Avlis

See World Information for details of the available races on Hala/Ysgard

Shifter Update: Shifters have long been plagued as one of the worst classed due to the fact that none of the items stacked with each other. You only got the highest benefit from any one of them. We are currently testing fix for that that allows a shifters items to stack. This is in testing phase and could be modified or removed if the team decides it makes the class too overpowered.

Random Area Updates

Items crafted on Avlis with unique properties should work here. (i think)
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Both Hala and Ysgard

fixed the problem with returning to Tel from the death plane
removed snow from Mirtho
attempted to fix some crafting issues - hopefully smelting now works again on Hala
player housing changes
minor area changes
added a couple new sets of Holy items
plot related changes
made some adjustments to the dragon disciple scripts to allow non native DD's their breath weapon (hopefully)
fixed a DM tool
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

In the last couple updates:

Added some plot related areas and NPCs
Fixed the Amazon Bar
Imported some updates to Shadow Dancers, please note these only work in Hala for now
Made first in a series of script changes to allow for riding horses on Hala only. Please do not attempt to ride any horses yet.
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Today's update included some xp and gold adjustments as well as a couple minor fixes.

Combat Experience

This has been adjusted slightly upwards, but has been capped at 25xp per non-boss monster. Boss creatures may give bonus xp in the future (this part is still being worked on). Creatures well below your CR should still only give 1xp.

Collector Quests
I added several of these, but I also added a cap to the total amount of experience you can gain from collector quests. Once you reach the cap for the week, no collector will accept anything more from you. The XP cap for this will scale by level.

Gold
Gold drops have been adjusted. You should get fewer 1gp drops.
Post Reply