Hala Updates

The latest announcements from your Hala Team

Moderators: Arkon, Top Team

Post Reply
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-added new crafting components
-added new books
-adjusted some doors in the mod
-removed some old placeables that didn't have a use
-removed a script that was being testing
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-imported a fixed version of a script
-added above script to certain crafting resources
-fixed 9 craftable jewelry items to be identified on crafting
-moved a crafting resource
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-fixed rice plants in minya (crafting fix)
-fixed cold bolt recipe (crafting fix)
-checked some recipes
-removed extra monster in an area
-added a player's built temple
-expanded a players house
-added more dastardly creatures to the palette
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-added a gem vein back into the game
-changed a gem spawn back into a gem vein
-tweaked some monsters
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Fix for crafting on failure to only remove the number of items it is suppose to .
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-added 8 new weapons to blacksmithing
-changed a certain crafting item to spawn once per reset for each player
-added a new monster to the palette
-made certain monsters a whole lot tougher
-changed a monster weapon to make it better
-changed the skill points required to make various weapons in crafting. Made them all harder to make.
-laid the ground work to fix leathercrafting (hopefully)
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
Psye Shaar
Assistant Head DM
Posts: 2732
Joined: Mon Apr 11, 2005 9:05 am
Location: Loitering.... with intent!

Post by Psye Shaar »

-Temple of Ellistraee door fixed
-New areas and creatures
[i]"Men never do evil so completely and cheerfully as when they do it from a religious conviction." [/i]
Blaise Pascal (1623 - 1662)
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Added some scripts to areas for cleanup and logging locations purposes
Added some code to crafting system to report when it takes items from a stack.
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

The guards of Nagritch have begun a training program to help with identifying enemies of their great city.
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

-updated changeling code to current Avlis code
-updated Psion Code and added Psion Item code
-added a new twist to an old set of enemies
Respect is Earned! Fear is Demanded!
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-added lots of new weapons to crafting
-added lots of new magical items to crafting
-fixed some broken weapon recipes
-adjusted the amount of materials needed to make some items
-adjusted some crafting placables
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

updated guard script to clear the fact that person was banned from city

if players that where arrested could PM and Ill try and clear off the criminal record when you on next
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-fixed various typo's in the crafting system
-fixed several recipes
-added alignment restrictions to the special weapons (see post in crafting news)
-added new items to crafting menus
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-fixed a weapon recipe
-added new items to crafting
-adjusted weapons in the crafting system
-added over a dozen new weapons
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Changed crafting so that success and failure is now a message sent only to player crafting and not a floating text
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

-Added in Soul's erf
-Changes in Halfling village
-Changes to Tower of Iron Will
-Changes to the Soul Shard. Is now plot no drop
-Changes to PChest system which should allow for stackables to enter chests.
-New area opened up and furthered.
Respect is Earned! Fear is Demanded!
darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra »

-Added almost 50 new weapons
-Fixed one weapons recipe
-Added some script fixes
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

Hala Side Only... Ysgard to come later
- SCORCO Persistant, Named Death Corpsed
- Updated CTS Code and creatures... look for some in an area near you.
- Pmerchant system in testing phase
Respect is Earned! Fear is Demanded!
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

Coming soon

Hala:
some mortals did a little remodeling for their deity
various minor bug fixes you probably won't even notice

Ysgard:
a deity did a lot of remodeling for His mortals
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Changes to a few high level crafting recipes , they now require a DM drop item.
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Added a Light breaker and chaos bloom
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Removed debugging message on rest. Few fixs for dms
silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Post by silverdragonams »

next upload of the module:

player housing imported
dye shops added to bastion
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Added more power to Dms abilities to mess with players BWhahahahahahaha
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

removed annoying message on spell casting
Fixed display problem with skill check die rolls
Post Reply