Hala

The Heroic Domain of Ysgard
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 Post subject:
PostPosted: Tue Dec 16, 2008 12:21 pm 
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Updated:

-A ton of behind the scenes stuff

- Added a lever to open the drawbridge in Mirtho. Please don't play with it! If for some reason you do need to use it, keep in mind the drawbridge doesn't react instantly like other doors do. Give it a couple minutes to open/close before trying the lever again.

-Fixed Enrique's exit.

-Fixed the Juicy Beetles and the Spider King

-If you donated gold to Trek, you might want to do what Trek suggested you do :wink:

Known issues:

Please ignore the ! and ~ in the area names. These are only for my own reference.

You may notice a lot of commoners missing. Please ignore this for now as well.

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PostPosted: Tue Dec 23, 2008 10:57 pm 
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More housecleaning
Mostly minor updates to several areas
Hopefully fixed the commoners

Known issues:
I accidently deleted a ramp in the ice palace. I'll fix as soon as I can.

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PostPosted: Wed Dec 31, 2008 5:00 pm 
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Fixed Eye Tyrants and mad cows
Added skyboxes to Mirtho
fixed the nantes area transition
more cleaning and fixing areas
fixed cloaks, some show wings, some dont
added couple of tilesets and some skyboxes to further enhance your outer planes experience

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PostPosted: Tue Jan 06, 2009 1:58 pm 
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next update:

fixed the drider queen
refixed mad cows
hopefully fixed crafting on Hala

added extra evil at Arkon's request

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PostPosted: Thu Jan 22, 2009 2:41 pm 
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Next update

first of 2 updates to Nagritch University
player housing updates
some small changes and bug fixes to Mirtho
plot related changes to Minya
tested the second Dane and made her available

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PostPosted: Wed Feb 18, 2009 4:06 pm 
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Next Update
Bug Fixes
Plot related changes
Replaced the gate in Mirtho


HUGE Nagritch Rebuild

MOST of this rebuild is OOC. IC'ly Nagritch looks the same as it always has for the most part. Almost everything is in about the same location it has always been in. What is IC'ly different:

The Docks district has been taken over by the Nagritch Military (because they are paranoid right now). This district is undergoing massive renovations and is being turned into the government/army district.

Near the south wall the courthouse has been demolished and relocated to the new government district.

The Airship captains, tired of all the rules and regulations as well as being upset over being displaced have moved to the South East of Nagritch ((OOC'ly this means those banned from Nagritch can still use the airships))

A Business that closed some time ago has reopened in a new location and has expanded their customer base.

A certain shady character is back in business too, if you can find him.

If you have a house in Nagritch, they are now located on the west side of Nagritch, in the Residential district, on the North side of the road

Known Issues:
Yes it looks bare and probably gloomy. This is only the first update, the second will be to fill it in more.

There may be a broken transition between the south and east walls. If so, you can go around it until I can figure out why that one transition refuses to work.

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PostPosted: Sun May 17, 2009 2:25 am 
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Location: Ironton, MO
In the newest batch of updates (don't quote me on all of these because I didn't do some of them).

Subraces: Hala/Ysgard now supports the creation of all races currently available in copap with the exception of Drangonari and Sereg which are Avlis specific races that were created and are owned by Avlis

See World Information for details of the available races on Hala/Ysgard

Shifter Update: Shifters have long been plagued as one of the worst classed due to the fact that none of the items stacked with each other. You only got the highest benefit from any one of them. We are currently testing fix for that that allows a shifters items to stack. This is in testing phase and could be modified or removed if the team decides it makes the class too overpowered.

Random Area Updates

Items crafted on Avlis with unique properties should work here. (i think)


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 Post subject:
PostPosted: Wed Jun 03, 2009 1:16 pm 
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Both Hala and Ysgard

fixed the problem with returning to Tel from the death plane
removed snow from Mirtho
attempted to fix some crafting issues - hopefully smelting now works again on Hala
player housing changes
minor area changes
added a couple new sets of Holy items
plot related changes
made some adjustments to the dragon disciple scripts to allow non native DD's their breath weapon (hopefully)
fixed a DM tool


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 Post subject:
PostPosted: Thu Jun 18, 2009 10:16 am 
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In the last couple updates:

Added some plot related areas and NPCs
Fixed the Amazon Bar
Imported some updates to Shadow Dancers, please note these only work in Hala for now
Made first in a series of script changes to allow for riding horses on Hala only. Please do not attempt to ride any horses yet.


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PostPosted: Sat Jun 20, 2009 5:38 pm 
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Today's update included some xp and gold adjustments as well as a couple minor fixes.

Combat Experience

This has been adjusted slightly upwards, but has been capped at 25xp per non-boss monster. Boss creatures may give bonus xp in the future (this part is still being worked on). Creatures well below your CR should still only give 1xp.

Collector Quests
I added several of these, but I also added a cap to the total amount of experience you can gain from collector quests. Once you reach the cap for the week, no collector will accept anything more from you. The XP cap for this will scale by level.

Gold
Gold drops have been adjusted. You should get fewer 1gp drops.


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PostPosted: Fri Jul 31, 2009 1:06 pm 
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Next update:

Attempted to fix greater restoration not removing the death penalty

Turned off the Flame Weapon/Darkfire glow effects

Attempted to fix summon monster

Added Fenmarel to the death code scripts

Added fix to prevent the Con penalty from rekilling PC's while in the death plane.

Redid the death plane to reflect the Aesir's growing influence. This should be taken by PCs as "this is where you could be spending eternity if you joined us" not "This is absolutely where you are going to end up, whether you follow the Aesir or not."

Added conversion scripts to priests of Odin and Thor for testing. Please report any problems if you use these, but also keep in mind you only get one conversion. Don't use them if you don't want to follow Odin or Thor.


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 Post subject:
PostPosted: Fri Aug 07, 2009 2:05 pm 
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Next Update:
Changes to the Bastion Temple District
cleric and healers of Frigga added
Another attempt to fix spells/god code
Laid the groundwork for future updates to crafting and artificing.


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PostPosted: Wed Nov 04, 2009 3:25 pm 
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Next bug fix update should be tonight featuring crafting fixes and an update to the Bastion Crafting store brought to you by Nastr0nd.


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 Post subject:
PostPosted: Tue Dec 08, 2009 11:46 am 
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Added escape hatches to the Golden Lady

imported treasure to Ysgard then broke it. Sorry, there will be no drops in ysgard until later today.

script work on p-merchants


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 Post subject:
PostPosted: Fri Dec 18, 2009 1:19 pm 
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p-merchants: http://www.ysgard.org/viewtopic.php?t=8485
fixed the goblin shamans on the felmoran road
fixed the spider cocoon quest and added a few extra goodies
replaced the drahz head quest
fixed a faction bug on ysgard
warmed up an NPC
imported new Zombie loot


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