Hala

The Heroic Domain of Ysgard
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PostPosted: Wed Mar 15, 2006 12:26 am 
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Cosmetic updates and new drow fix

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PostPosted: Sat Mar 18, 2006 2:08 am 
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Location: Ironton, MO
Vaultster Updated

Cosmetic Changes

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PostPosted: Sun Mar 19, 2006 7:43 pm 
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Economic updates, Portal fix.

crafting xp from the old system (should) now go with you when you portal to a new world if they use the same system.

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PostPosted: Mon May 01, 2006 12:31 pm 
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Location: Loitering.... with intent!
Extra economic update for one slippery merchant.

Existing area revamped and expanded.

Certain NPC's sent to group therapy and now a little friendlier.

Conversion script added to Priest of Tyr


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PostPosted: Sun May 07, 2006 7:34 pm 
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Expect a lot of updates to crafting in the next few days.
So Far:

I think the persistancy problem is fixed. Crafting xp should stay with you through server resets.

Old crafting placeables in Ysgard replaced with new ones. A few areas cleaned up, a few merchants have adjusted their inventories, and a few fields have been replanted.

Please post any bugs here:
http://www.ysgardhala.org/viewtopic.php?p=19233#19233

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PostPosted: Fri May 12, 2006 8:18 pm 
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Merchants Made
Masters Trained
Plants Growed
Monsters Mixed
Scripts Fixed

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PostPosted: Wed May 17, 2006 4:10 pm 
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1. Added something for people to do besides craft and kill stuff. Especially geared toward new characters, but should be fun for everyone.

2. Added a related NPC quest, much like the goblin ring, or juice beetle quests.

3. Added a cooking placeable thats free for public use for anyone who cant afford a cooking kit. Also note, there are tailoring tables available as well. Crafting items are expensive because you are paying for convienence. There are free versions of the placeables scattered about.

4. Added a woodworking master.

5. Added a starting point on the Great Bridge on the Ysgard server. Anyone who is having problems starting in the Welcome Area on portaling can now jump to where they should be.

6. one of Nagritch's oldest merchants has had a change in inventory.

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PostPosted: Thu May 18, 2006 7:50 pm 
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Few small fixes and a lot of crafting material added to Hala.
One viscious little NPC added to Hala and Ysgard.

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PostPosted: Thu May 25, 2006 12:38 pm 
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Spring cleaning! The first of many changes were made with the goal of cleaning up and reducing the module size.

edit (Psye): Also something to keep you all company on your lonely walks through the fields of Ysgard


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PostPosted: Thu May 25, 2006 7:57 pm 
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Location: Loitering.... with intent!
In regards to spring cleaning, one of the more noticable changes are the alternate tilesets being used. This means that certain areas will look somewhat different to previously, but this isn't an IC change, so just carry on as per usual.

The maps are still roughly the same shapes and sizes, so you won't have to learn new routes or anything, it's merely their appearances that are now different.


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PostPosted: Sun May 28, 2006 10:43 pm 
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Location: Loitering.... with intent!
Transition fixed

Existing static quest now working (You can find out which in-game :twisted: )


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PostPosted: Mon May 29, 2006 10:35 pm 
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Bug fixes, clean up, and the bandits have packed up and are making better use of space elsewhere

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PostPosted: Wed May 31, 2006 4:58 pm 
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Mirtho is back
Minya is stormy
Model students in Bastion

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 Post subject:
PostPosted: Thu Jun 01, 2006 11:33 pm 
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Load of Bug fixes, See crafting bug reports
few areas redone in new tileset
new crafting related hunting area
3 shops updated with new merchandise
Minya Board of Tourism has declared all shops to be open 24/7 for your shopping convenience

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 Post subject:
PostPosted: Sun Jun 04, 2006 5:07 pm 
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few fixes
Mirtho updated to reflect players efforts (the shelter is as close as I could get to a lean-to as described)

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