Hala Updates

The latest announcements from your Hala Team

Moderators: Arkon, Top Team, Arkon, Top Team, Arkon, Top Team, Arkon, Top Team, Arkon, Top Team, Arkon, Top Team

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darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra » Wed Oct 03, 2007 8:12 pm

-added new crafting components
-added new books
-adjusted some doors in the mod
-removed some old placeables that didn't have a use
-removed a script that was being testing
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell

darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra » Fri Oct 05, 2007 5:32 pm

-imported a fixed version of a script
-added above script to certain crafting resources
-fixed 9 craftable jewelry items to be identified on crafting
-moved a crafting resource
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell

darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra » Tue Dec 25, 2007 7:06 pm

-fixed rice plants in minya (crafting fix)
-fixed cold bolt recipe (crafting fix)
-checked some recipes
-removed extra monster in an area
-added a player's built temple
-expanded a players house
-added more dastardly creatures to the palette
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell

darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra » Sun Dec 30, 2007 8:45 pm

-added a gem vein back into the game
-changed a gem spawn back into a gem vein
-tweaked some monsters
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell

Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter » Mon Dec 31, 2007 5:55 pm

Fix for crafting on failure to only remove the number of items it is suppose to .

darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra » Tue Jan 08, 2008 4:32 am

-added 8 new weapons to blacksmithing
-changed a certain crafting item to spawn once per reset for each player
-added a new monster to the palette
-made certain monsters a whole lot tougher
-changed a monster weapon to make it better
-changed the skill points required to make various weapons in crafting. Made them all harder to make.
-laid the ground work to fix leathercrafting (hopefully)
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell

Psye Shaar
Assistant Head DM
Posts: 2732
Joined: Mon Apr 11, 2005 9:05 am
Location: Loitering.... with intent!

Post by Psye Shaar » Sun Feb 03, 2008 4:10 pm

-Temple of Ellistraee door fixed
-New areas and creatures
[i]"Men never do evil so completely and cheerfully as when they do it from a religious conviction." [/i]
Blaise Pascal (1623 - 1662)

Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter » Mon Feb 11, 2008 5:30 am

Added some scripts to areas for cleanup and logging locations purposes
Added some code to crafting system to report when it takes items from a stack.

Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter » Sun Feb 24, 2008 2:32 pm

The guards of Nagritch have begun a training program to help with identifying enemies of their great city.

Arkon
World Leader
Posts: 2901
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon » Sat Mar 01, 2008 3:27 am

-updated changeling code to current Avlis code
-updated Psion Code and added Psion Item code
-added a new twist to an old set of enemies
Respect is Earned! Fear is Demanded!

darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra » Sun Mar 09, 2008 9:34 pm

-added lots of new weapons to crafting
-added lots of new magical items to crafting
-fixed some broken weapon recipes
-adjusted the amount of materials needed to make some items
-adjusted some crafting placables
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell

Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter » Mon Mar 10, 2008 5:04 am

updated guard script to clear the fact that person was banned from city

if players that where arrested could PM and Ill try and clear off the criminal record when you on next

darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra » Sun Mar 16, 2008 12:43 am

-fixed various typo's in the crafting system
-fixed several recipes
-added alignment restrictions to the special weapons (see post in crafting news)
-added new items to crafting menus
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell

darkserra
Craftmaster
Posts: 587
Joined: Mon Mar 06, 2006 2:19 am
Location: Alexandria, Virginia
Contact:

Post by darkserra » Sat Mar 22, 2008 7:30 pm

-fixed a weapon recipe
-added new items to crafting
-adjusted weapons in the crafting system
-added over a dozen new weapons
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell

Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter » Mon Mar 24, 2008 3:48 pm

Changed crafting so that success and failure is now a message sent only to player crafting and not a floating text

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