Hala

The Heroic Domain of Ysgard
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 Post subject:
PostPosted: Wed Oct 03, 2007 8:12 pm 
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Craftmaster
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Joined: Mon Mar 06, 2006 2:19 am
Posts: 587
Location: Alexandria, Virginia
-added new crafting components
-added new books
-adjusted some doors in the mod
-removed some old placeables that didn't have a use
-removed a script that was being testing

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-- People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell


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 Post subject:
PostPosted: Fri Oct 05, 2007 5:32 pm 
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Craftmaster
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Joined: Mon Mar 06, 2006 2:19 am
Posts: 587
Location: Alexandria, Virginia
-imported a fixed version of a script
-added above script to certain crafting resources
-fixed 9 craftable jewelry items to be identified on crafting
-moved a crafting resource

_________________
-- People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

George Orwell


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 Post subject:
PostPosted: Tue Dec 25, 2007 7:06 pm 
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Craftmaster
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Joined: Mon Mar 06, 2006 2:19 am
Posts: 587
Location: Alexandria, Virginia
-fixed rice plants in minya (crafting fix)
-fixed cold bolt recipe (crafting fix)
-checked some recipes
-removed extra monster in an area
-added a player's built temple
-expanded a players house
-added more dastardly creatures to the palette

_________________
-- People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

George Orwell


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 Post subject:
PostPosted: Sun Dec 30, 2007 8:45 pm 
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Craftmaster
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Joined: Mon Mar 06, 2006 2:19 am
Posts: 587
Location: Alexandria, Virginia
-added a gem vein back into the game
-changed a gem spawn back into a gem vein
-tweaked some monsters

_________________
-- People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

George Orwell


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 Post subject:
PostPosted: Mon Dec 31, 2007 5:55 pm 
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Major DM

Joined: Mon Nov 13, 2006 3:22 pm
Posts: 457
Fix for crafting on failure to only remove the number of items it is suppose to .


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 Post subject:
PostPosted: Tue Jan 08, 2008 4:32 am 
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Craftmaster
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Joined: Mon Mar 06, 2006 2:19 am
Posts: 587
Location: Alexandria, Virginia
-added 8 new weapons to blacksmithing
-changed a certain crafting item to spawn once per reset for each player
-added a new monster to the palette
-made certain monsters a whole lot tougher
-changed a monster weapon to make it better
-changed the skill points required to make various weapons in crafting. Made them all harder to make.
-laid the ground work to fix leathercrafting (hopefully)

_________________
-- People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

George Orwell


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 Post subject:
PostPosted: Sun Feb 03, 2008 4:10 pm 
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Assistant Head DM
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Joined: Mon Apr 11, 2005 9:05 am
Posts: 2732
Location: Loitering.... with intent!
-Temple of Ellistraee door fixed
-New areas and creatures

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"Men never do evil so completely and cheerfully as when they do it from a religious conviction."
Blaise Pascal (1623 - 1662)


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 Post subject:
PostPosted: Mon Feb 11, 2008 5:30 am 
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Major DM

Joined: Mon Nov 13, 2006 3:22 pm
Posts: 457
Added some scripts to areas for cleanup and logging locations purposes
Added some code to crafting system to report when it takes items from a stack.


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 Post subject:
PostPosted: Sun Feb 24, 2008 2:32 pm 
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Major DM

Joined: Mon Nov 13, 2006 3:22 pm
Posts: 457
The guards of Nagritch have begun a training program to help with identifying enemies of their great city.


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 Post subject:
PostPosted: Sat Mar 01, 2008 3:27 am 
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World Leader
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Joined: Fri Jul 02, 2004 11:28 pm
Posts: 2897
Location: Ironton, MO
-updated changeling code to current Avlis code
-updated Psion Code and added Psion Item code
-added a new twist to an old set of enemies

_________________
Respect is Earned! Fear is Demanded!


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 Post subject:
PostPosted: Sun Mar 09, 2008 9:34 pm 
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Craftmaster
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Joined: Mon Mar 06, 2006 2:19 am
Posts: 587
Location: Alexandria, Virginia
-added lots of new weapons to crafting
-added lots of new magical items to crafting
-fixed some broken weapon recipes
-adjusted the amount of materials needed to make some items
-adjusted some crafting placables

_________________
-- People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

George Orwell


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 Post subject:
PostPosted: Mon Mar 10, 2008 5:04 am 
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Major DM

Joined: Mon Nov 13, 2006 3:22 pm
Posts: 457
updated guard script to clear the fact that person was banned from city

if players that where arrested could PM and Ill try and clear off the criminal record when you on next


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 Post subject:
PostPosted: Sun Mar 16, 2008 12:43 am 
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Craftmaster
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Joined: Mon Mar 06, 2006 2:19 am
Posts: 587
Location: Alexandria, Virginia
-fixed various typo's in the crafting system
-fixed several recipes
-added alignment restrictions to the special weapons (see post in crafting news)
-added new items to crafting menus

_________________
-- People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

George Orwell


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 Post subject:
PostPosted: Sat Mar 22, 2008 7:30 pm 
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Craftmaster
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Joined: Mon Mar 06, 2006 2:19 am
Posts: 587
Location: Alexandria, Virginia
-fixed a weapon recipe
-added new items to crafting
-adjusted weapons in the crafting system
-added over a dozen new weapons

_________________
-- People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

George Orwell


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 Post subject:
PostPosted: Mon Mar 24, 2008 3:48 pm 
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Major DM

Joined: Mon Nov 13, 2006 3:22 pm
Posts: 457
Changed crafting so that success and failure is now a message sent only to player crafting and not a floating text


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