Where to begin?
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- Whelp of the Unholy Church of Newbieism
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Where to begin?
Ok, firstly... Hi Hala!
Secondly, my char is a Tiefling and after char generation it's given me some options for my starting location.
Which is the best for an evil char??
It would be good if I didn't start in the middle of happy happy elf land!
*plays with characters tail*
Secondly, my char is a Tiefling and after char generation it's given me some options for my starting location.
Which is the best for an evil char??
It would be good if I didn't start in the middle of happy happy elf land!
*plays with characters tail*
"If the road to paradise is littered with the corpses of poisoned cats... so be it!" - Random Quote
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- Squire of the Holy Church of Annoyance
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Starting, eh?
Well, easiest place to start would be Mirtho Rest. That is the local hotspot for peeps to sit and chat around the fire at. Evil or good, not much difference there. Just don't start off on the homicidal evil path until a bit higher up where you can take what you can serve.
Evil is good though!
Evil is good though!
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- Area Builder
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Re: Starting, eh?
Especially if you are on the proper end of the DM wand.Fredegar wrote:Evil is good though!
If it looks like a duck, and quacks like a duck, and you have to make fortitude saves, you know it's a druid. -Cap'n Charlie
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- Whelp of the Unholy Church of Newbieism
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- Honor Guard: Church of Pants
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Also if I may add from a player point of view, Hala is just comming out of a steoeo-typical good guy vs evil guy war. Where as in the past the good guys hung around mirtho's rest and the bad guys tel, everyone is once again mixing it up and mingleing around. Hala doesn't really have the player base or room to establish good and bad guy territory yet.
Also if you don't mind a suggestion- It's easy to play an uber evil character. You find a scarry voice set, scarry portrait, dress in all black and kill city NPCs when no one is around. Fun. The old world leader played a great evil character because you'd never guess his character was evil. Even if you had suspicions, thats all they were and she always had an excuse. It was great.
Also if you don't mind a suggestion- It's easy to play an uber evil character. You find a scarry voice set, scarry portrait, dress in all black and kill city NPCs when no one is around. Fun. The old world leader played a great evil character because you'd never guess his character was evil. Even if you had suspicions, thats all they were and she always had an excuse. It was great.
[i]Blessed is the mind too small for doubt[/i]
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
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- Knight of the Holy Church of Annoyance
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See it would be fun to play a sneaky evil but it's impossible because...of right, the extreme pathetic chee5e of Detect Evil. Ahh yeah, that's why I never tried to play one on Hala.
“Divine being creates petting zoo. It gets out of hand.”
- The Bible (summarised by John W. Mangrum)
Those who dream by day are cognizant of many things which escape those who dream only by night.
Edgar Allan Poe (1809 - 1849), "Eleonora"
Characters: Kal Shadowhand, Streea Arisa.
- The Bible (summarised by John W. Mangrum)
Those who dream by day are cognizant of many things which escape those who dream only by night.
Edgar Allan Poe (1809 - 1849), "Eleonora"
Characters: Kal Shadowhand, Streea Arisa.
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- Honor Guard: Church of Pants
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Is not Ysgard a CN plane with a good lean? I don't really see a problem with evil on a chaotic plane, even if there are good tendencies. Chaotic people have their own way of thinking, every one of them, so whats 'good' tends to be subjective, anyways.
I will say that the evil alignment entails ... 'features' that can make that character more of a loner, especially if pronounced. Like Spartan says, half the fun of an evil character is roleplaying that aspect creatively, where ever it goes. It definitely has a spot in hala, I think - even among the sea of good aligned characters.
Oh and welcome NothingisCool.
*pulls tail*
I will say that the evil alignment entails ... 'features' that can make that character more of a loner, especially if pronounced. Like Spartan says, half the fun of an evil character is roleplaying that aspect creatively, where ever it goes. It definitely has a spot in hala, I think - even among the sea of good aligned characters.
Oh and welcome NothingisCool.
*pulls tail*
[size=75]<Sarmanoloth> I should have went Dirty Harry with the Solar
<Sarmanoloth> "See this? Its a Celestial crafted greatsword with three runes of enchanted and loaded with Holy Avenger Caliber magic. So I have to ask you a question? Do you feel lucky? Punk?" [/size]
<Sarmanoloth> "See this? Its a Celestial crafted greatsword with three runes of enchanted and loaded with Holy Avenger Caliber magic. So I have to ask you a question? Do you feel lucky? Punk?" [/size]
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- Whelp of the Unholy Church of Newbieism
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Thanks for the suggestions, and I understand completely that the last thing Hala needs is a cookie cutter villain dressed in black, murdering the vendors!
None of my chars are ever stereotypical good or evil, I play the char and if other people think that char is evil then that's their view. The chaos thing is actually what got me looking at Hala, ever read L.E. Modesitt, Recluce series? That's where the inspiration for this char has come from.
Without giving too much away Versa is Lawful Evil, with aspirations of serving a lord or queen as a royal protector or assassin. She won't be randomly killing, she's on Hala because that's where her mother dumped her, and her actions may be immoral and twisted because she has the blood of demons running through her veins!
Thanks for the warm welcome anyway guys.
*stabs Vipact and leaves his body on the 'Orc Lovin' porno bed*
None of my chars are ever stereotypical good or evil, I play the char and if other people think that char is evil then that's their view. The chaos thing is actually what got me looking at Hala, ever read L.E. Modesitt, Recluce series? That's where the inspiration for this char has come from.
Without giving too much away Versa is Lawful Evil, with aspirations of serving a lord or queen as a royal protector or assassin. She won't be randomly killing, she's on Hala because that's where her mother dumped her, and her actions may be immoral and twisted because she has the blood of demons running through her veins!
Thanks for the warm welcome anyway guys.
*stabs Vipact and leaves his body on the 'Orc Lovin' porno bed*
"If the road to paradise is littered with the corpses of poisoned cats... so be it!" - Random Quote
LOL!Nothing is Cool wrote: *stabs Vipact and leaves his body on the 'Orc Lovin' porno bed*
[size=75]<Sarmanoloth> I should have went Dirty Harry with the Solar
<Sarmanoloth> "See this? Its a Celestial crafted greatsword with three runes of enchanted and loaded with Holy Avenger Caliber magic. So I have to ask you a question? Do you feel lucky? Punk?" [/size]
<Sarmanoloth> "See this? Its a Celestial crafted greatsword with three runes of enchanted and loaded with Holy Avenger Caliber magic. So I have to ask you a question? Do you feel lucky? Punk?" [/size]
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- Honor Guard: Holy Church of Big Mouths
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yeah!!! its horrible!!!ApproachingWinter wrote:See it would be fun to play a sneaky evil but it's impossible because...of right, the extreme pathetic chee5e of Detect Evil. Ahh yeah, that's why I never tried to play one on Hala.
...about as cheesy as a mage casting spells!!
*giggles and hides*
"Abash'd the Devil stood, And felt how awful goodness is, and saw Virtue in her shape how lovely” John Milton
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- Knight of the Holy Church of Annoyance
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It is cheesy. Detect Evil was an ability in pen and paper DnD where in 99% of the time the Paladin would only need to use it on NPCs so it wouldn't ruin other characters attempts at playing a sly evil. In NWN that isn't the case as it can be used on everyone and a great many of the evils are played by PCs. So in the end it ends of ruining RP more than aiding it.
“Divine being creates petting zoo. It gets out of hand.”
- The Bible (summarised by John W. Mangrum)
Those who dream by day are cognizant of many things which escape those who dream only by night.
Edgar Allan Poe (1809 - 1849), "Eleonora"
Characters: Kal Shadowhand, Streea Arisa.
- The Bible (summarised by John W. Mangrum)
Those who dream by day are cognizant of many things which escape those who dream only by night.
Edgar Allan Poe (1809 - 1849), "Eleonora"
Characters: Kal Shadowhand, Streea Arisa.
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- Honor Guard: Holy Church of Big Mouths
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- Joined: Thu Jul 29, 2004 2:44 pm
- Location: Leeds
Thats one way of looking at it, a very narrow one, but it is a way.
Holds about as much water as "High level Mages had the power to obliterate most things in PnP, but it would only be used on NPCs so it was ok...."
As with everything, there are almost as many view points as there are viewers - people make up their own minds, everyone goes home happy
Holds about as much water as "High level Mages had the power to obliterate most things in PnP, but it would only be used on NPCs so it was ok...."
As with everything, there are almost as many view points as there are viewers - people make up their own minds, everyone goes home happy
"Abash'd the Devil stood, And felt how awful goodness is, and saw Virtue in her shape how lovely” John Milton
I would be supprised if a paladin didnt use detect evil on another character before wandering off to seek adventure with them. It is against their beleifs to associate with evil folk, or at least that is my understanding.
Unfortunatly in pnp the detection is a cone shape and other characters could easily avoid it without looking sus.
Unfortunatly in pnp the detection is a cone shape and other characters could easily avoid it without looking sus.
Grovel puts the P in swimming pool.
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
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- Honor Guard: Holy Church of Big Mouths
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Ah, well, thats not entirely true. Yes they could avoid one use of it, but as its an at will ability with no verbal, somatic or material componants, theres nothing to stop it being used again (and something entirely dodgy with them actually being able to know to avoid it in the first place) - which will happen if afforementioned paladin realises they never got you in it...Zombie wrote:I would be supprised if a paladin didnt use detect evil on another character before wandering off to seek adventure with them. It is against their beleifs to associate with evil folk, or at least that is my understanding.
Unfortunatly in pnp the detection is a cone shape and other characters could easily avoid it without looking sus.
You are however, sadly correct about the often mandatory use of it on party members in many a PnP game. This is usually cased by the overly enthusiastic enforcement of the class restrictions caused by those that don't like the class. "You adventured with an Evil character, you're now evil huhuhuhuhu" Odd how the good cleric standing next to the paladin doesn't get the same hit (this isn't a poke at any hala DMs or alignment hits... its an entirely cynical and jaded view of 25 years of PnP)
From NWN experience, I can say that I have only used it on, I think, 3 evil characters. 1 was an ogre/half ogre who was playing such an obviously evil character that it wasn't funny (this after a 10 minute cheesy RP moment where I all but put a sign up saying "Sulavan is a Paladin, and not a very nice one at that"). One was Jill... but then she'd just summoned an undead so... The last was a certain Drow... who had just told Sulavan that they worshiped Lloth.
Personally, I see nothing "cheesy" about the uses of this ability, and I see a huge DM stick beating if I hadn't used them, not to mention the kicking that would have happened if Sulavan had kicked off on them without the ability and they had not been evil after all.
In short, either:
Ban the class.
Relax then enforcement of their restrictions/expectations (and thus make them a completely different class all together).
or quit bitching about the detect evil ability.
Simple, and fun for all the family
"Abash'd the Devil stood, And felt how awful goodness is, and saw Virtue in her shape how lovely” John Milton
Actually... there is another choice, we could always disable the ability... but where's the fun in that
it's up to you alll to decide how to play and make everyone's life fun.
This isn't PnP, though we do try to stay as close to it as possible. We aren't going to hammer someone for hanging with an evil/good person, we are going to hammer them if said evil/good person does something evil/good that is against the others beliefs and that person does nothing about it though.
it's up to you alll to decide how to play and make everyone's life fun.
This isn't PnP, though we do try to stay as close to it as possible. We aren't going to hammer someone for hanging with an evil/good person, we are going to hammer them if said evil/good person does something evil/good that is against the others beliefs and that person does nothing about it though.
Respect is Earned! Fear is Demanded!
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- Honor Guard: Church of Pants
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I think the size of the server comes into play as well.
Hala is a lot smaller player base wise so it's more difficult to segrigate people into different groups. When we had the demon war it was easier to do, with things more relaxed and calmed down players can't help but mingle with each other.
If 5 'good guys' are on and one 'bad guy' whos bored out of their mind I don't see a problem with being a little creative and comming up with an excuse to have them tag along. "We need someone to carry bandages, come with us as a pennence for the last time you got caught doing whatever". Little cheesy yes but it's also a world where you can't really die so enforcing punishments are tricky.
There are a few people who my character won't advenmture with both for personal reasons and IC reasons (Like Lady D going hunting with the leader of the makillite church, thats a little over the top) and some he will avoid but as a player I appriciate the DMs giving characters a little slack when it comes to this stuff. Steers us a little away from PnP but makes the server more enjoyable to all. I've tried to do the whole IC- 'This man reeks of evil, i'll not fight along side him' during an event and I got a bunch of tells from players asking me to just come along and a DM sent a few tells telling me to just go along. "Don't be difficult". I don't mind 'oing along' to make things easier (as ordered heh) but don't ding me for it later
Hala is a lot smaller player base wise so it's more difficult to segrigate people into different groups. When we had the demon war it was easier to do, with things more relaxed and calmed down players can't help but mingle with each other.
If 5 'good guys' are on and one 'bad guy' whos bored out of their mind I don't see a problem with being a little creative and comming up with an excuse to have them tag along. "We need someone to carry bandages, come with us as a pennence for the last time you got caught doing whatever". Little cheesy yes but it's also a world where you can't really die so enforcing punishments are tricky.
There are a few people who my character won't advenmture with both for personal reasons and IC reasons (Like Lady D going hunting with the leader of the makillite church, thats a little over the top) and some he will avoid but as a player I appriciate the DMs giving characters a little slack when it comes to this stuff. Steers us a little away from PnP but makes the server more enjoyable to all. I've tried to do the whole IC- 'This man reeks of evil, i'll not fight along side him' during an event and I got a bunch of tells from players asking me to just come along and a DM sent a few tells telling me to just go along. "Don't be difficult". I don't mind 'oing along' to make things easier (as ordered heh) but don't ding me for it later
[i]Blessed is the mind too small for doubt[/i]
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
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- Knight of the Holy Church of Annoyance
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Yeah, I played Grimm strictly to his Alignment and because of that once Zharasthruon was gone he never williningly entered a DM event while he was CE. Just because the events didnt make sense for his character. Then again a PC demon army doesnt exactly make sense either, I would see demons viewing all the members as weak and just destroying them. Considering a Demon is not going to see a human/ elf / half-elf etc as being demonic in nature or even carry the power to hold such position whether they do or dont. Anyway point being, CE and LG are probably the most difficult alignments to play and mingle with a mixed alignment group of PC's. They are the extremes of both Evil and Good and purists at that. Its almost impossible to play either alignment without metagaming them slightly. So with that said cheers to Grant.
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It's also impossible to play CE or LG without everyone else telling you how your character should act.They are the extremes of both Evil and Good and purists at that. Its almost impossible to play either alignment without metagaming them slightly.
[i]Blessed is the mind too small for doubt[/i]
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
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- Squire: Church of Pants
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The only cheese and metagaming part about Detect Evil is not how paladins use it but how ppl react to it.
People see a char, know he is a paladin, and notice that he is using a ability, instantly knowing its Detect Evil, now when the palading tells that person is evil evryone believes it him as if he just made a blood test for how much alcohol he drank. He is a paladin so he knows it. alright.. another paladin that has similar ability might really believe him IC but for evryone else it would seem like thats what the person is feeling about the other char... and who tells that this paladin is not a fallen one, or simply it works wrong or that person is not prejusticed to his target, there are million other things, most basic is that a non-paladin has no idea how that ability works. Go to police IR and tell them that you feel that your neightbourn will murder or steal from you, they will just wave you away, ofcourse.. paladins have they ability, but only paladins, and in most cases when ppl accept it IC when a paladin tells them that someone is evil then its because they OOC know that this char really is a paladin and that he has a supernatural ability that never fails.
Its just like with shifters that show up in ilithid forms and evryone starts to chit chat with them normaly.... well yeah... evryone does those things but one should consider when such metagaming actually ruins the game of other ppl.
I recall playing once a char that had a romance with a evil character,both were in armies that fight against eachother, i knew that she is evil and member of them OOC but she always covered it perfectly even to others and got so what ever informations she needet, then some paladin comes along and evryone instantly knows IC that she is evil and dont trust her anymore.
People see a char, know he is a paladin, and notice that he is using a ability, instantly knowing its Detect Evil, now when the palading tells that person is evil evryone believes it him as if he just made a blood test for how much alcohol he drank. He is a paladin so he knows it. alright.. another paladin that has similar ability might really believe him IC but for evryone else it would seem like thats what the person is feeling about the other char... and who tells that this paladin is not a fallen one, or simply it works wrong or that person is not prejusticed to his target, there are million other things, most basic is that a non-paladin has no idea how that ability works. Go to police IR and tell them that you feel that your neightbourn will murder or steal from you, they will just wave you away, ofcourse.. paladins have they ability, but only paladins, and in most cases when ppl accept it IC when a paladin tells them that someone is evil then its because they OOC know that this char really is a paladin and that he has a supernatural ability that never fails.
Its just like with shifters that show up in ilithid forms and evryone starts to chit chat with them normaly.... well yeah... evryone does those things but one should consider when such metagaming actually ruins the game of other ppl.
I recall playing once a char that had a romance with a evil character,both were in armies that fight against eachother, i knew that she is evil and member of them OOC but she always covered it perfectly even to others and got so what ever informations she needet, then some paladin comes along and evryone instantly knows IC that she is evil and dont trust her anymore.
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