LAG MONKEYS
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- Squire of the Holy Church of Annoyance
- Posts: 85
- Joined: Thu Aug 24, 2006 8:15 am
LAG MONKEYS
What the heck is going on with the server tonight? This is driving me batty.
"Give me chastity and continence, but not yet." [i]-Saint Augustine [/i]
"I placed his corpse on a spike so that it may rot above the ground, and not leave a lasting stain upon it." -- Deskmerc; [i]Journey from The Silver Void[/i]
"Dune was riding me..." - Wyldstallyon (a.k.a. Wyldhunt)
"I placed his corpse on a spike so that it may rot above the ground, and not leave a lasting stain upon it." -- Deskmerc; [i]Journey from The Silver Void[/i]
"Dune was riding me..." - Wyldstallyon (a.k.a. Wyldhunt)
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- Honor Guard: Church of Pants
- Posts: 1292
- Joined: Fri Jun 25, 2004 5:00 pm
- Location: England (GMT+0)
One of the possible causes could be that all the minos drop a fluid when killed . Nobody seems to be bothering to pick them up so they just lie on the ground. That must be contributing to the lag.
Maybe have it so 1 in 5 minos or 1 in 10 drop the fluid.
Maybe have it so 1 in 5 minos or 1 in 10 drop the fluid.
A quote from a mage, without my magic I am just an Elf in a bathrobe.
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
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- Minor DM
- Posts: 97
- Joined: Sat Sep 16, 2006 5:13 am
- Location: The Great White North
I've noticed that the mod uses placed NPCs, and lots of them. Changing this over to a waypoint spawning system which spawns the NPCs when a player enters the area and then despawns them when no players are present would go a long way to taking some of the pressure off the server.
[b]GameSpy ID[/b]: ExpressEngine [b]Characters[/b]: Elundel Evrion
[img]http://img.photobucket.com/albums/v322/Tashajj/expresssigblur.jpg[/img]
[quote]<NWDuneAuron> congrats on singlehandedly crushing any whim I may have had to change the nagritch law.[/quote]
[img]http://img.photobucket.com/albums/v322/Tashajj/expresssigblur.jpg[/img]
[quote]<NWDuneAuron> congrats on singlehandedly crushing any whim I may have had to change the nagritch law.[/quote]
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- Knight of the Holy Church of Annoyance
- Posts: 106
- Joined: Mon Jul 25, 2005 4:31 pm
- Location: GMT -7(-6)
On Greyhawk we created an encounter system that does just what you described; using waypoints for encounter spawn locations. There is not a single Bioware encounter in our module and this definately helps reduce lag at run-time and dev-time. 98% of the time it worked perfectly, and the other 2% were some bugs we never really tracked down due to low occurrance of them happening. I'm not going to say it would be an easy system to implement, but I'm sure we could share it if anyone is interested.ExpressEngine wrote:I've noticed that the mod uses placed NPCs, and lots of them. Changing this over to a waypoint spawning system which spawns the NPCs when a player enters the area and then despawns them when no players are present would go a long way to taking some of the pressure off the server.