CRAFTING BUGS

Please report any bugs you are experiencing here

Moderators: Arkon, Top Team

Post Reply
Gregpooh
Knight: Church of Pants
Posts: 905
Joined: Fri Mar 03, 2006 8:08 pm
Location: Richmond, VA USA

Post by Gregpooh »

Gregpooh wrote:The Description for Shadow weapons says the following:

"Gold weapons are often imbued with negative energy"

Well crap. I'll get this fixed. Which shadow weapons was it? DS
All if them, (I think) The same description exists for Great Axes and Bastard swords, so I assumed it was a generic description that was cut and pasted into all the shadow weapon types.

Two other crafting things with the new stuff:

1: All of the battle axes are unidentified when you create them

2: Rubicite weapons seem to have been skipped over on many of the weapons where you added the new weapon types. I'll see if I can get a complete list together of what weapon types are missing which metals.

1. Fixed
2. Fixed
DS
It takes a [b]Viking[/b] to Raze a Village.
Gregpooh
Knight: Church of Pants
Posts: 905
Joined: Fri Mar 03, 2006 8:08 pm
Location: Richmond, VA USA

Post by Gregpooh »

The recipe for Essence of fire is no longer working. I've tried several of the older variations of the recipe to see if things had somehow reverted to a previous state. No success.

I changed the recipe. DS
It takes a [b]Viking[/b] to Raze a Village.
Zombie
Veteran DM
Posts: 3823
Joined: Tue Oct 19, 2004 9:35 pm

Post by Zombie »

Every time i use the cooking i get a too many instructions error, loose the craftables and am unsucessfull. Something is working as I have been awarded 28 crafting xp so far.

Zombie, there is always a chance to earn an XP point for a failure. A small chance. You have a much higher chance of learning XP if you get a success, which means removing somethings from your inventory to prevent the TMI. DS
Grovel puts the P in swimming pool.
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Gregpooh
Knight: Church of Pants
Posts: 905
Joined: Fri Mar 03, 2006 8:08 pm
Location: Richmond, VA USA

Post by Gregpooh »

Horray for the new arrow options!! 2 minor bugs I've noticed.

1. Seyenite bolts are missing from the stack. It jumps from Rubicite directly to Mithril.

2. The list for arrows shows up as: Silver, Verdicite, Silver, Silver, Silver; the last three being rubicite, seyenite, and mithril, respectively. They work fine, just labled incorrectly.

*gleefully runs off to make more arrows*


1. Fixed
2. Fixed
DS
It takes a [b]Viking[/b] to Raze a Village.
badjabadjabadja
Squire of the Holy Church of Annoyance
Posts: 68
Joined: Sun Oct 22, 2006 5:59 pm
Location: S.Wales, UK

Post by badjabadjabadja »

Server: Hala
Date/time: 8th Jan

When using the cooking fire in Nagritch to make jerky, got a 'aquired item: scythe' message, although on examination, it was in fact jerky.


Server: Ysgard
Date/time: 11th Jan, 00:10 GMT

While crafting in the Bastion centre, I attempted the mining mace & woodworker's axe .. & on success/ fail i got this:
the message comes up as: "You have successfully created . Would you like to try again?" or "You have failed to create . would you like to try again?"
Now I know the work-around for this.. & I tried going back to the horse & doing the trick with club/staff, this allowed me to make daggers/shortswords successfully on the anvil again, but no matter what I tried, I kept getting the same error when trying the mining mace or the woodworkers axe. I tried again with a skinning knife, & that was fine, but both the mace/axe were no-shows every time, & on every anvil.

Sounds like there may be a scripting problem with those items. I will look into it. DS

**update**

Redda succesfully made these on the Hala server... but.. since the server move they seem to have disappeared from the list of crafting options.. There is a 'Smithy hammer' & 'woodcrafting axe'.

The woodworkers / woodcrafting axes seem to serve the same purpose (slight difference in item description) , & i can guess what the smithy hammer ~will~ be needed for, but.. no sign of the mining mace anywhere.

**update** There is a difference between the Ysgard and Hala servers right now regarding crafting. Some things will work on Hala, but not on Ysgard. We are working on getting things fixed. These items do work on Hala. The mining mace was a test that didn't work out, the only mining tool you will be able to make is the mining pick. Yes, the woodcrafting axe and the woodworkers axe are the same tool. I changed the name to make it clearer that it was needed for the saw horse. DS
ChukchiDog
Knight: Church of Pants
Posts: 899
Joined: Fri Nov 03, 2006 3:24 pm
Location: Second star to the right and straight on till morning

Fish. With chips.

Post by ChukchiDog »

Been trying to make Fish n Chips for weeks and weeks. Thought I just needed some esoteric ingredient, but just recently another player told me they had been able to attempt it with stuff I have had in my inventory all along.

Since then I have been able to attempt it a few times but it sometimes takes one ingredient that the other player said they did not have when they attempted it, and I believe I have also been able to make the attempt without that ingredient.

More often than not, though (like 90 percent of the time), even when I have all the ingredients I need (including the "possible" ingredient), I get the "You do not have the stuff you need to make that" message.

The few times I was able to attempt it I also got error messages, but that might have been because I had a lot of stuff in my inventory. Tried it with a smaller inventory but so far when I do have always got the "Don't have the right stuff" message.

This seems to happen both with my own cooking kit and Hella's big pot.

I have never successfully made Fish n Chips, but that is not surprising as I have only managed to get it to let me try it about 4 times.

Help! Thanks!

I will look into the recipe to ensure it works. DS
BPanther
Knight of the Holy Church of Big Mouths
Posts: 206
Joined: Wed Jul 06, 2005 7:41 am
Location: Finland GMT +2

mining

Post by BPanther »

humm.. dont think its a bug but.

there is nice mining tools as base types axe and mace. made me wonder if it was meant to allow all character types to practice mining.
but my character cant use either so why not add mining tool as base type of club too?

Sorry, you will need the Martial skill, as all mining tools need to have some type of metal component (ie mace/pick). DS
<@HumbugCause> Lir's in and out more than a red light girl's regular :P
<@CoffeeDragon> Sorry Lir, I traded you to Zombie this morning for 2 cookies and a collectible digipokimonster card.
Idonia
Honor Guard: Church of Pants
Posts: 1237
Joined: Fri Jun 03, 2005 1:45 am
Location: Behind you!

Post by Idonia »

Making apple juice is as smooth as pudding. I'm succeeding, and I'm getting my skillpoints...

But no apple juice.

Yes, that's right...

The apple juice is no longer being spontaneously generated into my inventory.

I checked IG and it worked for me. Sometimes the crafting placeables stop working. Usually making a hilt mold on the sawhorse fixes this. Or waiting till the next reset. DS
[url=http://wiki.ysgard.org/index.php?title=PCs:Lily]Lily[/url]
Soul Hunter
Major DM
Posts: 457
Joined: Mon Nov 13, 2006 3:22 pm

Post by Soul Hunter »

Tried to make arrows at the fletcher's desk in the crating are of the University and it came up with my Fletching skill but gave me the menu for the Alchemist table. Same thing happened to the bowyer's Rack.

If I go use the Tailors rack and then come back to the fletcher's it then gives me the tailors menu.

This only started since the last reset.

There was a bug in several crafting scripts. It has been fixed and should be fine after the next reset. If this continues, please let me know. DS
Gregpooh
Knight: Church of Pants
Posts: 905
Joined: Fri Mar 03, 2006 8:08 pm
Location: Richmond, VA USA

Post by Gregpooh »

There is no "shadow ore Mace" as an option in the weapons crafting.

Fixed. Shadow mace added, but it may take awhile before it shows up. DS
It takes a [b]Viking[/b] to Raze a Village.
Akai
Wearer of the Holy Pants
Posts: 1721
Joined: Fri Nov 03, 2006 9:09 pm
Location: Martinsburg, WV

two major bugs with gemcutting

Post by Akai »

Ran into a couple bugs with gemcrafting:

The gemcutter teacher asks for 50 gp but takes 5k.

The first time Soleis learned, there was a restart shortly after, and after the restart, his skill had vanished (even though he rested after learning and before the restart). He had to pay another 5k and learn again.

I've just noticed that the skill has vanished again. There's been another restart, but I didn't notice whether the skill vanished after a relog or just after a restart (or after going to Ysgard).

I will look into this.
The cost for gemcrafting IS 5000gp, the gem trainer has been fixed. Still looking into your skill disappearing. DS
badjabadjabadja
Squire of the Holy Church of Annoyance
Posts: 68
Joined: Sun Oct 22, 2006 5:59 pm
Location: S.Wales, UK

Post by badjabadjabadja »

Confirming Akai's post ~ i rested & then saved after gem-training.. & on logging back in next day the 5xp had disappeared.

Also.. i had mined some rough Malachite, i had 2 stacks in my inventory, upon relogging i got the message ~

lost item - Malacite
lost item - Malacite

... & sure enough it was gone :-o

Gem crafting is bugged. I am working on the problems, but it may take awhile to fix. DS

This issue is fixed.
ghostgurl
Squire of the Holy Church of Annoyance
Posts: 65
Joined: Thu Mar 29, 2007 9:45 pm

Crafting / gem cutting I have found a bug/bugs

Post by ghostgurl »

FIRST
I am not the first but.. For the above where you dont get your Malachite I have found "from another source" if you say no for the first time when you want to cut rough and say yes second time it works fine..

SECOND
Amethyst I can cut not the rough but "Cut Amethyst" gives you back Malachite... Not Amethyst..

Is that a bug?
I am just cutting and saving them trying to figure how to make enchanted amulets and rings so far no luck..

Perin's Superior

Thank you for the information, I will look into it. DS

This issue is fixed.
Gregpooh
Knight: Church of Pants
Posts: 905
Joined: Fri Mar 03, 2006 8:08 pm
Location: Richmond, VA USA

Post by Gregpooh »

The newly reminted Longsword of light can be used only by good characters, but the Longsword of Darkness can be used by anyone.

The new Adamantine deposit (you know where it is) does not give ore on a successful mining attempt.

Fixed. DS
It takes a [b]Viking[/b] to Raze a Village.
charlierazor
Knight of the Holy Church of Big Mouths
Posts: 223
Joined: Mon Jun 20, 2005 7:44 am
Location: Between the primal planes and the barbaric Heaven.
Contact:

Post by charlierazor »

The Master Jewelry Crafter has the same script as the Master Gem Crafter, consequently both are acting like the Master Gem Crafter.

Will be fixed in next mod load. DS
-Charlie
Gregpooh
Knight: Church of Pants
Posts: 905
Joined: Fri Mar 03, 2006 8:08 pm
Location: Richmond, VA USA

Post by Gregpooh »

The recipe for "Essence of Light" seems strangely bugged. When I try it, I get the TMI error, but I get at the end of the attempt, usually such errors come right at the beginning. I pared my inventory down well past the point where such errors usually go away, yet they persist. Also, after the error, it goes through about half a dozen "you've lost, You've aquired" cycles, and I end up with more opal than I started with.

Additionally, I mined a bunch of malachite today. Over a half hour, and half a dozen transitions later, I had a crash. When I logged back in, ALL the malachite I mined was gone. Everything else I had picked up during that time, loot, gold, xp etc, was still there. Weird.

I will look into the essence problem. Malachite is bugged, as has been mentioned. Rough malachite will disappear from your inventory. I'm working on this, but its going to take awhile. DS


Malachite is fixed. Still working on the Essence.
It takes a [b]Viking[/b] to Raze a Village.
Vashalgrim 2
Whelp of the Unholy Church of Newbieism
Posts: 2
Joined: Wed Mar 07, 2007 11:57 pm

Post by Vashalgrim 2 »

In Alchemy, under Misc Potion, it lists two potions of Lore. I would guess that one of them should be something else?

I will look into the problem. DS

Fixed. The second Lore potion was actually Potion of Sight.
Idonia
Honor Guard: Church of Pants
Posts: 1237
Joined: Fri Jun 03, 2005 1:45 am
Location: Behind you!

Post by Idonia »

Can we please change the appearance model for Ginger so it doesn't look exactly like Ettercap Glands?

I don't see that happening. 1. The ginger is in the hakpak and would require me to rip it apart to change it. 2. There are only so many different items in the palette, so I could only change the ginger to look like something else. Sorry. DS
[url=http://wiki.ysgard.org/index.php?title=PCs:Lily]Lily[/url]
Jedisniper
Whelp of the Unholy Church of Newbieism
Posts: 6
Joined: Fri Dec 15, 2006 8:28 am
Location: Sydney, Australia GMT +10

Post by Jedisniper »

upholstery_imp wrote:Making apple juice is as smooth as pudding. I'm succeeding, and I'm getting my skillpoints...

But no apple juice.

Yes, that's right...

The apple juice is no longer being spontaneously generated into my inventory.

I checked IG and it worked for me. Sometimes the crafting placeables stop working. Usually making a hilt mold on the sawhorse fixes this. Or waiting till the next reset. DS
I'm only new to Hala, so i'm not sure if this is an ongoing issue, but
This has happened to me over the past few days.
It has happened at different times with:
Apple Juice
Wheatgerm Oil
Cotton Gauze
Healing Kits +1

Im not sure what causes it to happen, there seems to be no obvious cause.
But once I notice it happen, Ive found that i can fix the problem by saving my character and then logging out, then after logging back in and returning to crafting, the problem is fixed for a while.

Problem is, I need to be paying attention to the crafting window to make sure i notice when it happens, so i dont loose pages of resources for nothing.. LOL

I advised p0m about this last night, and told him i would post here.

-Snipes

This is a long-term problem with the crafting system due to the way scripts and variables are handled by the game engine. Several of the team are working on the problems, but in the meantime, you will have just have to watch for the system not producing items. Usually making a hilt mold on the sawhorse will fix it. DS
Gregpooh
Knight: Church of Pants
Posts: 905
Joined: Fri Mar 03, 2006 8:08 pm
Location: Richmond, VA USA

Post by Gregpooh »

On the tanning rack, there is no option for making leather strips. I can make more complex things, belts, bags, etc, so I am guessing it's not a matter of having too little skill.

As long as you have to go in and mess with this, would it be possible to make options for making strips out of different sized hides? ie.. maybe a small gives one each, a med gives 5 and a large gives a bundle of 10?

Thanks.

Leather strips is broken, as it has been from day one.... guess you forgot. Go buy them... DS
It takes a [b]Viking[/b] to Raze a Village.
jarman
Knight of the Holy Church of Annoyance
Posts: 111
Joined: Mon Jul 05, 2004 7:48 pm
Location: Hillsboro, Texas
Contact:

Post by jarman »

When using the forges to salvage crafted weapons, I noticed that if I placed stacked items into the forge and then salvaged it I only got 1 ingot back. I decided to test this and come up with the following results. All results were tried three times with similar results.

* Placed stack of 99 iron bullets in forge, salvaged, got 1 ingot back.
* Placed stack of 99 iron Shuriken in forge, salvaged, got 1 ingot back.
* Placed stack of 99 copper Shuriken in forge, salvaged, got 1 ingot back.
* Placed 1 iron Shuriken in forge, salvaged, got 1 ingot back (sometimes got nothing back but that was expected)
* Placed 5 seperate iron Shuriken in forge, salvaged, got 4 ingots back (expected to loose some in salvage process)

Based on these results it seems the forge does not correctly deal with stacked items that are being salvaged. I assume that the code is only looking at the item and determining the odds for salvaging and not checking to see if the item is stacked.

I see three possible fixes to this problem.
1. Manually Unstack all stacked items before placing them in the forge for salvaging. This is a pain if you have 99 stacked items.
2. Have the code automatically unstack all stacked items prior to salvaging. The problem that could occur is running out of room in the forge if unstacking multiple stacked items.
3. Have the code figure out the return of salvaged materials based on the number in the stack. This is the better of the three.


This is a known bug. Hopefully Graymonk can take a look at this after he fixes the main problems. Thanks for the testing. DS
Lord Droke
Honor Guard: Holy Church of Big Mouths
Posts: 383
Joined: Tue Jul 12, 2005 5:37 am

Post by Lord Droke »

Was wondering about leathercrafting..is this still bugged? Whenever I select a tanning racks in Bastion they give me options but when I select one it just boots me out doesn't even tell me if I have the right materials or not..thing is I have got it to work before. Is this the on going bug?

Lord Droke, Leathercrafting is the most broken of the crafting modules. The creators of the original crafting system borked it up when they added it. It is still broken, but on the list to get fixed, eventually. GrayMonk has worked with it some and hopefully will find a way to fix it, as repairing it is beyond my scripting skill. Please be patient with it. Thanks. DS
"Professional assasination is the highest form of public service" - Chiun, Master of Sinanju
badjabadjabadja
Squire of the Holy Church of Annoyance
Posts: 68
Joined: Sun Oct 22, 2006 5:59 pm
Location: S.Wales, UK

Post by badjabadjabadja »

More leathery borkedness..

I was making 'small spell bags' in Bastion crafting centre.. & went from 25 to 26 Tanning skill.

Bags now show up in dark blue, but when I select them the ~... is this what you wish to make~ dialogue box only gives me the option to 1.end dialogue.

The only other optiion I have.. is making leather bracers.. & that gives me the usual yes/no option... shame I don't know how to make them!

*goes looking for Seamus*

~hoping this will help Graymonks' troubleshooting fun! Not expecting any quick fix here ;) ~

// Edit: same results in Hala \\
Last edited by badjabadjabadja on Sat Aug 11, 2007 2:38 am, edited 1 time in total.
Akai
Wearer of the Holy Pants
Posts: 1721
Joined: Fri Nov 03, 2006 9:09 pm
Location: Martinsburg, WV

Post by Akai »

Seems that there's options on the fletcher's desk to create gold bolts and darts, but no option on the forge to create gold bolt or dart tips.

Gah!! I thought I fixed that. I will get it fixed. DS
badjabadjabadja
Squire of the Holy Church of Annoyance
Posts: 68
Joined: Sun Oct 22, 2006 5:59 pm
Location: S.Wales, UK

Post by badjabadjabadja »

Whilst crafting a few silver weapons in Bastion, I noticed that silver battleaxes are coming out un-identified.

Not all that important I know, but I haven't noticed this with any other weapons.. yet :)

I will get this fixed. DS
Post Reply