Hala Updates
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
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- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
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- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
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- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
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- Craftmaster
- Posts: 587
- Joined: Mon Mar 06, 2006 2:19 am
- Location: Alexandria, Virginia
- Contact:
-added flowers and plants to the Temple of Sune
-changed several gem veins
-added 10 potions to herbalism
-fixed a potion in herbalism
-with LP77s consent, completely revamped the skill levels for potion making. Before, all potions were graded only by the level of the spell they produced. New skill levels reflect the gold piece value of the potion, bringing herbalism in line with the rest of the crafting system.
-changed several gem veins
-added 10 potions to herbalism
-fixed a potion in herbalism
-with LP77s consent, completely revamped the skill levels for potion making. Before, all potions were graded only by the level of the spell they produced. New skill levels reflect the gold piece value of the potion, bringing herbalism in line with the rest of the crafting system.
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
George Orwell
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- Craftmaster
- Posts: 587
- Joined: Mon Mar 06, 2006 2:19 am
- Location: Alexandria, Virginia
- Contact:
-added some monsters somewhere
-changed some spawns somewhere
-moved a mining placeable somewhere
-cleaned up the palette a bit
-increased the value of a mining placeable somwhere
-changed some spawns somewhere
-moved a mining placeable somewhere
-cleaned up the palette a bit
-increased the value of a mining placeable somwhere
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
George Orwell
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- Craftmaster
- Posts: 587
- Joined: Mon Mar 06, 2006 2:19 am
- Location: Alexandria, Virginia
- Contact:
-added fix for crafting TMI error for testing, courtesy of GrayMonk
-fixed name of a potion
-checked several recipes
-added script on a once-per-reset crafting material placeable for testing
-fixed name of a potion
-checked several recipes
-added script on a once-per-reset crafting material placeable for testing
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
George Orwell
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- Craftmaster
- Posts: 587
- Joined: Mon Mar 06, 2006 2:19 am
- Location: Alexandria, Virginia
- Contact:
-added new crafting components
-added new books
-adjusted some doors in the mod
-removed some old placeables that didn't have a use
-removed a script that was being testing
-added new books
-adjusted some doors in the mod
-removed some old placeables that didn't have a use
-removed a script that was being testing
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
George Orwell
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- Craftmaster
- Posts: 587
- Joined: Mon Mar 06, 2006 2:19 am
- Location: Alexandria, Virginia
- Contact:
-imported a fixed version of a script
-added above script to certain crafting resources
-fixed 9 craftable jewelry items to be identified on crafting
-moved a crafting resource
-added above script to certain crafting resources
-fixed 9 craftable jewelry items to be identified on crafting
-moved a crafting resource
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
George Orwell
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- Craftmaster
- Posts: 587
- Joined: Mon Mar 06, 2006 2:19 am
- Location: Alexandria, Virginia
- Contact:
-fixed rice plants in minya (crafting fix)
-fixed cold bolt recipe (crafting fix)
-checked some recipes
-removed extra monster in an area
-added a player's built temple
-expanded a players house
-added more dastardly creatures to the palette
-fixed cold bolt recipe (crafting fix)
-checked some recipes
-removed extra monster in an area
-added a player's built temple
-expanded a players house
-added more dastardly creatures to the palette
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
George Orwell
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- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
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- Craftmaster
- Posts: 587
- Joined: Mon Mar 06, 2006 2:19 am
- Location: Alexandria, Virginia
- Contact:
-added 8 new weapons to blacksmithing
-changed a certain crafting item to spawn once per reset for each player
-added a new monster to the palette
-made certain monsters a whole lot tougher
-changed a monster weapon to make it better
-changed the skill points required to make various weapons in crafting. Made them all harder to make.
-laid the ground work to fix leathercrafting (hopefully)
-changed a certain crafting item to spawn once per reset for each player
-added a new monster to the palette
-made certain monsters a whole lot tougher
-changed a monster weapon to make it better
-changed the skill points required to make various weapons in crafting. Made them all harder to make.
-laid the ground work to fix leathercrafting (hopefully)
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
George Orwell
George Orwell
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- Assistant Head DM
- Posts: 2732
- Joined: Mon Apr 11, 2005 9:05 am
- Location: Loitering.... with intent!
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- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm
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- Major DM
- Posts: 457
- Joined: Mon Nov 13, 2006 3:22 pm