Playing Evil
Moderator: Top Team
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- Head DM
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Playing Evil
I've been thinking about this a lot lately, and I know this subject has probably been beaten to death over and over again. But, considering recent events, I thought it might be worth discussing one more time.
Here on Hala we have 3 well known evil characters. They are not welcome in Mirtho or Nagritch or anywhere else the rest of the "good" players hang out. Which leaves them exactly 2 other people to RP with at any given time. If they do show up, they have to do so disguised standing quietly at the edge of the group (and don't dare ask to join a party going out to hunt monsters). Furthermore, even disguised, they have to put up with a ton of harrassment. I know, you're thinking "I've confronted these characters before but thats what a good aligned character should do. I've never harrassed them." But, in my opinion anyway, after the 30th good aligned character walks up to an evil character and starts in with the "Hey aren't you that evil guy who....." it becomes harrassment.
Maybe I'm wrong about this, and if so please speak up evil character players.
Being evil must suck.
Besides putting up with the harrassment, there are no quests for evil characters and it seems like there is very little DM support....
Wait...I mean no offense by that. It's just that so far evil has always gotten it's ass kicked. Evil should win every once in a while. For example, why not pop in a couple of nasty demons to help out an evil character being harrassed by good characters in Mirtho (or even give DA members an item that casts Gate once per day)?
Any ideas how to make this more fun, for both sides? What should the evil characters be doing besides killing commoners (since killing characters could be griefing)? What can the good players do to make the world more fun for the evil characters? How can the DM's help?
I have one small suggestion that will help in the short term. Why not turn shit-evil (as someone put it in another post) into necessary evil? Maybe a DM could run a quest where the remenants of the Demon Army and the Celestial Army are forced to work together? Or maybe make it well known that the DA is going to be a vital part of defeating Shagarath or the Lord of the Night. Something like this would give the goods and neutrals at least a little IC reason to allow the evils back into "decent society".
Here on Hala we have 3 well known evil characters. They are not welcome in Mirtho or Nagritch or anywhere else the rest of the "good" players hang out. Which leaves them exactly 2 other people to RP with at any given time. If they do show up, they have to do so disguised standing quietly at the edge of the group (and don't dare ask to join a party going out to hunt monsters). Furthermore, even disguised, they have to put up with a ton of harrassment. I know, you're thinking "I've confronted these characters before but thats what a good aligned character should do. I've never harrassed them." But, in my opinion anyway, after the 30th good aligned character walks up to an evil character and starts in with the "Hey aren't you that evil guy who....." it becomes harrassment.
Maybe I'm wrong about this, and if so please speak up evil character players.
Being evil must suck.
Besides putting up with the harrassment, there are no quests for evil characters and it seems like there is very little DM support....
Wait...I mean no offense by that. It's just that so far evil has always gotten it's ass kicked. Evil should win every once in a while. For example, why not pop in a couple of nasty demons to help out an evil character being harrassed by good characters in Mirtho (or even give DA members an item that casts Gate once per day)?
Any ideas how to make this more fun, for both sides? What should the evil characters be doing besides killing commoners (since killing characters could be griefing)? What can the good players do to make the world more fun for the evil characters? How can the DM's help?
I have one small suggestion that will help in the short term. Why not turn shit-evil (as someone put it in another post) into necessary evil? Maybe a DM could run a quest where the remenants of the Demon Army and the Celestial Army are forced to work together? Or maybe make it well known that the DA is going to be a vital part of defeating Shagarath or the Lord of the Night. Something like this would give the goods and neutrals at least a little IC reason to allow the evils back into "decent society".
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Whelp of the Unholy Church of Newbieism
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- Joined: Thu Jul 01, 2004 8:43 am
- Location: Denver,Co
Knowing that this has to do with me I would prefer before you say I am griefing someone perhaps you could say something to me first. I am sure it does suck to be evil but this is a chaotic good plane you are going to have a hard time being evil. Not to mention if you do evil things you know the concequences of your actions. Now I agree that things should be more balananced perhaps an evil city or an underground system for the cities so they can pass through relatively unharrassed but till such a time they get the best we can offer. It is a bit difficult being a good guy as well with things up in the air like they are we don't know the "right" way to handle evil people I mean as a character I would have most likely just sent her to her maker yesterday but that Would have been griefing so I tried to RP an arrest and hoped I could learn something of the evil and perhaps get a DM involved. Didn't really work out though we did have an interesting time analyzing each other and once it was clear it wasn't going anywhere I peacefully escorted her out (( of a town she was banned from)) so she could get on to other things. Anyway this is just turning into a rant...bah
"My kitchen was infested with Koala bears... it was the cutest infestation EVER...."
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- Head DM
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Knowing that this has to do with me..
Actually I didn't mean anything against you personally. I brought this up because I'm good OOC friends with one of the evil characters and I can tell he's been frustrated.
Saying "you're evil so suck it up and deal with the frustration" doesn't help. We all know it's no fun playing alone on the server. And I can see where it would get to the point where logging on is more stressful than real life, when playing a game is supposed to be fun. I guess my point above was, how can we make things fun for evil characters, so that by the time there is an evil city, there will be PCs there to enjoy it?I am sure it does suck to be evil but this is a chaotic good plane you are going to have a hard time being evil. Not to mention if you do evil things you know the concequences of your actions. Now I agree that things should be more balananced perhaps an evil city or an underground system for the cities so they can pass through relatively unharrassed but till such a time they get the best we can offer.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
I'm going to be painfully blunt about this, and I appologize if anyone takes this as overly harsh or rude or whatever.
Ysgard is a Chaotic GOOD plane. Don't want people to harrass you for being evil? Don't get caught being evil. Use disguises anytime you do anything involving the evil sect you are with. Don't use disguises when you are around people you want to RP with.
It's as simple as that. Yes it is very difficult to play the minority when it comes to PCs. Yes it is very frustrating, but ultimately it is the decision that the player made.
Yes most quests are the good guys vs the bad guys, but as is the case in my Dragon plot... the outcome can go either way. There have been sessions where the bad guys won in my Dragon Plot, but ultimately it depends on what players do, both in game, and in the forums that decides who is going to win.
As far as DA personel having a place they can go and not get harrassed, they have the Demon Temple. That's their safe haven.
As a side note, I will be talking to DA personel personally over the next few days or so as I see them to discuss some things, so if anyone want to take the initative and PM me, it'll be a great help and will speed things along.
Ysgard is a Chaotic GOOD plane. Don't want people to harrass you for being evil? Don't get caught being evil. Use disguises anytime you do anything involving the evil sect you are with. Don't use disguises when you are around people you want to RP with.
It's as simple as that. Yes it is very difficult to play the minority when it comes to PCs. Yes it is very frustrating, but ultimately it is the decision that the player made.
Yes most quests are the good guys vs the bad guys, but as is the case in my Dragon plot... the outcome can go either way. There have been sessions where the bad guys won in my Dragon Plot, but ultimately it depends on what players do, both in game, and in the forums that decides who is going to win.
As far as DA personel having a place they can go and not get harrassed, they have the Demon Temple. That's their safe haven.
As a side note, I will be talking to DA personel personally over the next few days or so as I see them to discuss some things, so if anyone want to take the initative and PM me, it'll be a great help and will speed things along.
Respect is Earned! Fear is Demanded!
Re: Playing Evil
Along with what Arkon said. ((as is all true and good point)) Some character might try doing what Xai did for Fylian. Being Celestial Army he has certain duties.. but she never drew a weapon nor did anything particularly evil. In front of him anyways. ((though she did attempt suicide)) so Xai took it upon himself and 'befriended' her. showed sympathy warmth caring compassion and forgiveness. As Xai believes that is most truthfully good.silverdragonams wrote:Being evil must suck..
edited for clarification.
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- Head DM
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I am only trying to open up a friendly and honest discussion, but I feel like I'm being shot down.
Yes, I know being evil isn't supposed to be easy.
Arkon, you suggest they go to the Demon Temple. Respectfully, I ask "and do what? talk to the NPCs? There are only 3 of them, and maybe 1 or 2 logged on at any given time.
I simply don't understand the point having an evil faction if it's going to be more frustrating for the evil characters than rewarding*. But...I don't play an evil character, so maybe I'm making wrong assumptions.
Maybe, along with Xanthalas's comment above, we should as "good" players have a bit more ooc understanding and respect for "evil" players. "Good" characters don't have to be confrontational ALL the time. After all, the evil faction is really there to make life more fun and interesting OOCly for "good" players.
One other small suggestion..then I'll quit. Why not make Mirtho neutral territory either by an OOC players agreement or by an IC proclomation?
(The village elder, Nicha, Enrique or whoever runs Mirtho decides he doesn't want any brawling in the streets of his quaint little village and proclaims that any disputes must be setteled either outside of Mirtho or in a private residence.) That way, the evil characters can be at least be sort of social without the fear of being beaten to a pulp.
*edit: Just to make it clear, I don't mean rewarding as in experience and items. We all play here to some extnent, for social reasons. Mostly to make and spend time with friends.
Yes, I know being evil isn't supposed to be easy.
Arkon, you suggest they go to the Demon Temple. Respectfully, I ask "and do what? talk to the NPCs? There are only 3 of them, and maybe 1 or 2 logged on at any given time.
I simply don't understand the point having an evil faction if it's going to be more frustrating for the evil characters than rewarding*. But...I don't play an evil character, so maybe I'm making wrong assumptions.
Maybe, along with Xanthalas's comment above, we should as "good" players have a bit more ooc understanding and respect for "evil" players. "Good" characters don't have to be confrontational ALL the time. After all, the evil faction is really there to make life more fun and interesting OOCly for "good" players.
One other small suggestion..then I'll quit. Why not make Mirtho neutral territory either by an OOC players agreement or by an IC proclomation?
(The village elder, Nicha, Enrique or whoever runs Mirtho decides he doesn't want any brawling in the streets of his quaint little village and proclaims that any disputes must be setteled either outside of Mirtho or in a private residence.) That way, the evil characters can be at least be sort of social without the fear of being beaten to a pulp.
*edit: Just to make it clear, I don't mean rewarding as in experience and items. We all play here to some extnent, for social reasons. Mostly to make and spend time with friends.
Last edited by silverdragonams on Tue Apr 19, 2005 6:32 pm, edited 1 time in total.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Honor Guard: Church of Pants
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- Joined: Thu Dec 02, 2004 2:58 pm
Ch-ching.Don't get caught being evil.
Being overt, "I keel yoo!" evil will get you banned from cities. This occurs on ANY world, and is not just on Hala, not just due to Hala being a CG plane. It is simple ICness for cities to ban mass murderers, or, in extreme cases, hunt them down and toast them whenever they can.
Simply, if you don't like, don't even pick up the can opener. Play good, neutral, or sensible evil.
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- Area Builder
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Sensible evil is a good term; in a recent discussion there was a vast rambling over evil and that one ought to be more or less intelligent to survive, being evil, or he should possess immense power (which in most cases is achieved by being intelligent). In short, it all ends up with what you can get away with it.
And here is what Sarmanos has offered for everyone to consult about playing evil : http://sarmanos.xwlegacy.net/EvilHandbook.pdf - an official D&D resource.
Making Mirtho Rest a neutral territory will be hard considering one ought to pass through Nagritch to get through to there, though ... Hmm. Arkon?
And here is what Sarmanos has offered for everyone to consult about playing evil : http://sarmanos.xwlegacy.net/EvilHandbook.pdf - an official D&D resource.
Making Mirtho Rest a neutral territory will be hard considering one ought to pass through Nagritch to get through to there, though ... Hmm. Arkon?
If it looks like a duck, and quacks like a duck, and you have to make fortitude saves, you know it's a druid. -Cap'n Charlie
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- Head DM
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OK...I understand sensible evil. But it seems to me that these 3 people in particular didn't have much choice but be found out due to the circumstances of the DM event. Maybe they made some mistakes as evil characters, but I'm sure this won't be the last time it happens.
As far as passing through to Nagritch to get to Mirtho...well...that would be a good place for a disguise or a teleport spell.
As far as passing through to Nagritch to get to Mirtho...well...that would be a good place for a disguise or a teleport spell.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Squire of the Holy Church of Annoyance
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- Joined: Sun Oct 24, 2004 11:42 pm
- Location: Lost
Being Evil
I'm not exactly a homicidal evil person, but I am a member of the Demon Army who was caught in the act.. *shakes angry fist at person* while disguised and being like the only halfling around. Now there are other evils besides DA/CA.
First and foremost, it was my choice. I knew when I started that if I got caught it would be rough. I haven't been harrassed or griefed over it yet, but then whenever CA or DotP peeps come around I go invisible and run off unless back up is near.
Not sure what the knowledge around the circles are, but for my knowledge the Demon Army was defeated. Zharasthruon is banished or dead and the demon temple is destroyed. We got whomped and just a smidgen of the forces wander the land lost and confused. This is what I tell people that ask me, whether it may be true or not.
In dealing with non DA/CA etc plots. I think if an evil person wants to help they should have the chance to help. Evil villians usually don't like other evil villians moving into their area.. What good would it do Evil me and my plans of berg domination if the Lord of Night takes over the bergs. Nata. Now, that doesn't mean Evil Me should be welcomed with open arms and given all the powerful artifacts to hold while Good You smooshed other evil villian. But Good You should see the validity of letting Evil Me waste some power trying to help destroy other evil villian.
As for areas, I consider every place neutral except Celestia (big good) and the demon temple (big bad). So any actions you do there warrant the punishment you get from the NPC's. In Mirtho, Roland never tells me to go away and Enrique is always there for a playful rub.
Not sure if I said anything above, but in summary: Yes, evil sucketh, but it is a choice that is made.
Whenever I am feeling blue I just look up Sarmonolth's Evil Handbook he has up. Always makes me feel good. Now to just find my villian flair. *runs off to plot*
*edit* Woops, deleted the wrong paragraph in there. I feel I should get a little grief from good people. I am a member of an evil organization. This grief could be in the form of IC intimidation, threats, or being ignored. As long as it doesn't carry overboard and as long as the good person realizes that what they do can have just as many consequences as what an evil person may do.
I am not sure on if the DA is banned as a whole from certain cities, but if I am strolling along in Mirtho buying wares and some good guy says: "Evil person, dieeeeeeeeee!," and kills me, I expect Roland and Enrique to go: "Good person, you are charged for murder, pay up!." The same for any city where said evil person/organization is not banned.
First and foremost, it was my choice. I knew when I started that if I got caught it would be rough. I haven't been harrassed or griefed over it yet, but then whenever CA or DotP peeps come around I go invisible and run off unless back up is near.
Not sure what the knowledge around the circles are, but for my knowledge the Demon Army was defeated. Zharasthruon is banished or dead and the demon temple is destroyed. We got whomped and just a smidgen of the forces wander the land lost and confused. This is what I tell people that ask me, whether it may be true or not.
In dealing with non DA/CA etc plots. I think if an evil person wants to help they should have the chance to help. Evil villians usually don't like other evil villians moving into their area.. What good would it do Evil me and my plans of berg domination if the Lord of Night takes over the bergs. Nata. Now, that doesn't mean Evil Me should be welcomed with open arms and given all the powerful artifacts to hold while Good You smooshed other evil villian. But Good You should see the validity of letting Evil Me waste some power trying to help destroy other evil villian.
As for areas, I consider every place neutral except Celestia (big good) and the demon temple (big bad). So any actions you do there warrant the punishment you get from the NPC's. In Mirtho, Roland never tells me to go away and Enrique is always there for a playful rub.
Not sure if I said anything above, but in summary: Yes, evil sucketh, but it is a choice that is made.
Whenever I am feeling blue I just look up Sarmonolth's Evil Handbook he has up. Always makes me feel good. Now to just find my villian flair. *runs off to plot*
*edit* Woops, deleted the wrong paragraph in there. I feel I should get a little grief from good people. I am a member of an evil organization. This grief could be in the form of IC intimidation, threats, or being ignored. As long as it doesn't carry overboard and as long as the good person realizes that what they do can have just as many consequences as what an evil person may do.
I am not sure on if the DA is banned as a whole from certain cities, but if I am strolling along in Mirtho buying wares and some good guy says: "Evil person, dieeeeeeeeee!," and kills me, I expect Roland and Enrique to go: "Good person, you are charged for murder, pay up!." The same for any city where said evil person/organization is not banned.
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- Knight of the Holy Church of Annoyance
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- Joined: Mon Aug 23, 2004 8:47 pm
- Location: Maryland
Playing an evil character ive definitely gained alot of respect for those that do it. As I am one of those people that sara has written about I feel it appropriate to respond.
I play my character the way I think he should be represented via his alignment and variables that are affecting him. I do not see a problem with not being aloud in nagritch or other "good" places. Would this ultimately stop grimm from attacking these places? No it shouldnt. The only thing I have not understood is when IC punishment comes down via DM involvment (Im not pointing any fingers or listing any specifics) I feel im not being left any IC scapegoats / possibilities to avoid it. Grimm is a fairly stealthy character and though im not sure what his Hide / MS is offhand it is pretty well up their. I do feel that he should be able to escape most sticky situations with some here and their he gets caught / fined / jailed whatever. But from the situations ive been left in when npc's have com after grimm, I simply have no choice in the matter in every situation ive been in when "justice" is being served. Will this deter me from playing my character the same way? No... Grimm is Chaotic Evil with several factors effecting that, many of which have not surfaced and may never surface, but he still is what he is.
In all honesty I play an evil character to try to bring some dynamics to the world. I do not enjoy it as much as playing a good character but im doing it because someone has to and in time I hope ill enjoy it more. Im not asking for sympathy or anything like that but I do think sara has brought up some valid points. I think playing evil should be encouraged in many aspects just because it brings true dynamics to a world...
Ill end with that much for now...
~Sam
I play my character the way I think he should be represented via his alignment and variables that are affecting him. I do not see a problem with not being aloud in nagritch or other "good" places. Would this ultimately stop grimm from attacking these places? No it shouldnt. The only thing I have not understood is when IC punishment comes down via DM involvment (Im not pointing any fingers or listing any specifics) I feel im not being left any IC scapegoats / possibilities to avoid it. Grimm is a fairly stealthy character and though im not sure what his Hide / MS is offhand it is pretty well up their. I do feel that he should be able to escape most sticky situations with some here and their he gets caught / fined / jailed whatever. But from the situations ive been left in when npc's have com after grimm, I simply have no choice in the matter in every situation ive been in when "justice" is being served. Will this deter me from playing my character the same way? No... Grimm is Chaotic Evil with several factors effecting that, many of which have not surfaced and may never surface, but he still is what he is.
In all honesty I play an evil character to try to bring some dynamics to the world. I do not enjoy it as much as playing a good character but im doing it because someone has to and in time I hope ill enjoy it more. Im not asking for sympathy or anything like that but I do think sara has brought up some valid points. I think playing evil should be encouraged in many aspects just because it brings true dynamics to a world...
Ill end with that much for now...
~Sam
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- Honor Guard: Church of Pants
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Great discussion Sara! Your much better with words than I am. I've tried to approach this topic a few times.
Playing an evil character IS very hard and it does suck. Why? Because most of socieity (and PCs) won't accept what your doing.
I know it's stupid to compare real life to NWN but imagine someone in your neighbourhood was a murderer. They've killed little kids. How comfortable would you be chatting them up around a bon fire? Most will say not very and the ones who would be comfortable are dumb (imho).
Evil characters will always be harassed and always be shunned by most of the players, especially on a CG server. I'm pretty sure my character should kill evil and demon members any chance he gets. That would get old pretty fast so i metagame and come up with silly reasons not to do it. Why? To make things easier.
It sucks for the players when their evil. They can't just sit around and relax with everyone. Being evil is crazy hard to role play.
Known evil characters SHOULD be harassed, IC. Both by players and especially by NPCs. When a Dm is on and watching and a character runs through nagrtch and they arent invisible or in disguise, the guards should attack them. Commoners should run away from them or refuse to sell to them
"oops im out of stock"
I'm not trying to bash on evil PCs. If it wernt for evil PCs things wold be very boring. It's just that as a good PC, dealing with 'shit-evil' people is pretty tricky. We need evil characters just as much as we need good ones. otherwise its really inbalanced.
i know a lot of comments are about the Celestial army and Demon army.
Lets face it. The players in the demon army are aligned with demons. Think Satan x 10. These guys come to a city and wipe out everyone there. They cut the heads of puppies and make puppets out of them and scare little children before pulling the childrens skin off their body.
Demons are pretty evil. Characters who work for the demons are pretty much guilty by association. The demon army isn't your local band of theives guys, its the cream of the crop evil. Think Hitler, Stalin, michael jackson.
As a player I like when good and evil characters (players) can get together and do quests together. Character wise i consider it cheesing in many ways. Like When Lady Divinia the healer and nestor the malkilte priest were running around together all chummy chummy. That kinda stuff is totally OOC. I'd love to go hunting with grimm because his character is a lot stronger than mine, easy exp for me. It's cheesing though.
IC wise my character won't do anything (if he can help it) with methael because he pretty much see's him as a whore goof off. Not including certain characters in events really sucks as players but it's a matter of being in character or cheesing.
I would like to see a designated neutral ground where good and bad can intermingle. Nothing wrong with soldiers from opposing armies treating each other with respect and professionalisim but in the DA's case, it's near impossible IC because of who and what the group is.
With some work, i think an evil guild could be created and take on the evil demon PCs.
In the end though, if evil isn't discreet it will be harassed and condemed.
Playing an evil character IS very hard and it does suck. Why? Because most of socieity (and PCs) won't accept what your doing.
I know it's stupid to compare real life to NWN but imagine someone in your neighbourhood was a murderer. They've killed little kids. How comfortable would you be chatting them up around a bon fire? Most will say not very and the ones who would be comfortable are dumb (imho).
Evil characters will always be harassed and always be shunned by most of the players, especially on a CG server. I'm pretty sure my character should kill evil and demon members any chance he gets. That would get old pretty fast so i metagame and come up with silly reasons not to do it. Why? To make things easier.
It sucks for the players when their evil. They can't just sit around and relax with everyone. Being evil is crazy hard to role play.
Known evil characters SHOULD be harassed, IC. Both by players and especially by NPCs. When a Dm is on and watching and a character runs through nagrtch and they arent invisible or in disguise, the guards should attack them. Commoners should run away from them or refuse to sell to them
"oops im out of stock"
I'm not trying to bash on evil PCs. If it wernt for evil PCs things wold be very boring. It's just that as a good PC, dealing with 'shit-evil' people is pretty tricky. We need evil characters just as much as we need good ones. otherwise its really inbalanced.
i know a lot of comments are about the Celestial army and Demon army.
Lets face it. The players in the demon army are aligned with demons. Think Satan x 10. These guys come to a city and wipe out everyone there. They cut the heads of puppies and make puppets out of them and scare little children before pulling the childrens skin off their body.
Demons are pretty evil. Characters who work for the demons are pretty much guilty by association. The demon army isn't your local band of theives guys, its the cream of the crop evil. Think Hitler, Stalin, michael jackson.
As a player I like when good and evil characters (players) can get together and do quests together. Character wise i consider it cheesing in many ways. Like When Lady Divinia the healer and nestor the malkilte priest were running around together all chummy chummy. That kinda stuff is totally OOC. I'd love to go hunting with grimm because his character is a lot stronger than mine, easy exp for me. It's cheesing though.
IC wise my character won't do anything (if he can help it) with methael because he pretty much see's him as a whore goof off. Not including certain characters in events really sucks as players but it's a matter of being in character or cheesing.
I would like to see a designated neutral ground where good and bad can intermingle. Nothing wrong with soldiers from opposing armies treating each other with respect and professionalisim but in the DA's case, it's near impossible IC because of who and what the group is.
With some work, i think an evil guild could be created and take on the evil demon PCs.
In the end though, if evil isn't discreet it will be harassed and condemed.
[i]Blessed is the mind too small for doubt[/i]
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
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- Honor Guard: Church of Pants
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Chaotic Evil can be done with slaughtering people. Slaughtering people is not an example of sensible evil; it is an example of 'getting pwned by law enforcement' evil. This is the sort of evil that is never used by DMs, because it is ludicrous, in 95% of cases.
I play an evil character. You may know her. She's very evil, but she does it by being a manipulative bitch and engineering the good guys into hideous positions, not by killing people randomly.
Playing evil is encouraged. Playing a homocidal mass murderer who cannot be feasibly dealt with within the limitations of the game engine is not.I think playing evil should be encouraged in many aspects just because it brings true dynamics to a world...
I play an evil character. You may know her. She's very evil, but she does it by being a manipulative bitch and engineering the good guys into hideous positions, not by killing people randomly.
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- Head DM
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Chaotic Evil can be done with slaughtering people. Slaughtering people is not an example of sensible evil; it is an example of 'getting pwned by law enforcement' evil. This is the sort of evil that is never used by DMs, because it is ludicrous, in 95% of cases.
Straight from the PDF above. I like this quote. Chaotic Evil is not supposed to be subtle. I agree...slaughtering commoners is not the best way to act. But subtle doesn't work in this type of environment. If no one sees you doing evil things, then who cares? Why bother?Chaotic evil is the cycle gang that kicks down your door, steals your stuff, burns down your house and deep-fries your puppy dog.
My favorite character in PnP was evil, and she was awesome. Seduced paladins, flirted with vampires, betrayed her whole party to the enemy. She was subtle in her actions though. She used to leave poisoned daggers in playgrounds for children to find. That kind of thing just isnt possible in NWN. You can drop all the daggers you want, but if nobody sees you and understands what you are doing, it's pointless. And if somebody does see you all of a sudden it's stupid evil.
So...maybe it would help if you describe exactly what sensible evil characters are supposed to do. And don't go into manipulation and forcing others to be evil for you. That's LE and NE....Typically CE characters don't have the patience for that sort of thing. They are supposed to be a straight forward bunch.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Honor Guard: Church of Pants
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- Squire of the Holy Church of Annoyance
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Biggest reason a stealthy evil person would get found out for being evil is game limitations. I can whisper, dress differently, walk erratically, grunt, mumble, and hiss while in one outfit and act the opposite in a different one. At the end of the day, if I am invisible and barely seen, odds are the opposing PC is going to pick you out from a line-up of 5 million. You may call it meta-gaming, but I don't. It is 100% game limitations. You have a brazen name above your head, pressing tab highlights anyone around you and behind, and when casting spells you can't whisper the magic you scream it.
Think spider-man the movie. Parker was discovered by the goblin because his arm was bleeding. That kind of detail can not be done in nwn.
Think spider-man the movie. Parker was discovered by the goblin because his arm was bleeding. That kind of detail can not be done in nwn.
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- Whelp of the Unholy Church of Newbieism
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There's a certain personal satisfaction that comes along with being feared and perhaps hated. When you can stand up infront of someone, say who you are and they piss their pants, that to me is the essence of evil, the ultimate goal.NWDuneAuron wrote:Why do people have to know you're evil?
Another quote from that pdf, page 11.There's a thin line between having heroes staring in fear at you and grimly planning to cut you down. That line is called style and all the best villains have it.
Back when I had my own CE character, I used to send a quick tell out that my character is evil and that they will most likely die to a character that was bugging me or just happenned to be in the wrong place at the wrong time. This gives them the opportunity to either run or think up of a quick IC reason to get away if they don't want to take part. All that's left is making sure oocly that they can get their corpse back and it's all good. It is a bit more work but once you get a good anti-griefing system down, being evil is just a matter of finding your own style.
As I said in that other post, I'm really sorry that "shit-evil" was taken to mean that CE is a bad way to go. I honestly did not mean for it to go that way.
The big discussion though, is what to do with these evil people. How about we make this system go in the other dirrection too? Get the good people to send a quick tell saying that you're evil and you'll most likely get smiten (smited, smoked...?) and then make sure OOCly that they get their corpse back afterwards. Unless you're the one who's killed anyways but then that would just be your own fault.
Pitched Black
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- Honor Guard: Holy Church of Big Mouths
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I face a similar problem with LG. Once Sulavan has ID'd an evil character, assuming he rates his chances, he should be laying the smack down in short order. Assuming he feels out of his league, he should be going to find someone that can do the job. However, this presents (far too often) the fear of griefing and ruining of fun for other players - this is actually why Sulavan tends to make a big deal out of being a righcheous tosser as soon as he meets dodgy people. Its my desparate attempt to say "play it subtle please, I don't want to get into the CvC that will result from you not being". From what you say, I need to develope my own "anti griefing mechanism" to deal with this, so the suggestions are more than welcome.
As for "neutral areas". I gotta admit, for purely selfish reasons, I'd hate for such a place to be in such an areas as Mithro. Such an area would rule Sulavan out of going there (unless it was to pick a fight ), so having it right out side of celestia would be painful. I'm willing to cheese and metagame with the best of them to ensure that people have a good time, but there are limits. I've had Sulavan walk away from levelling trips with Aq and Jill because Jill summoned a shadow cos I can't reconcile that with the character. Having him sit around a fire chatting merrily with them is just never going to be something that can be concieved of. As much as we need Evil characters to add flavour, I believe we also need Good characters that are going to stick to their guns. Whats the point in managing to play the great villain if no one will stand up to you because they excuse you for being a player?
As for "neutral areas". I gotta admit, for purely selfish reasons, I'd hate for such a place to be in such an areas as Mithro. Such an area would rule Sulavan out of going there (unless it was to pick a fight ), so having it right out side of celestia would be painful. I'm willing to cheese and metagame with the best of them to ensure that people have a good time, but there are limits. I've had Sulavan walk away from levelling trips with Aq and Jill because Jill summoned a shadow cos I can't reconcile that with the character. Having him sit around a fire chatting merrily with them is just never going to be something that can be concieved of. As much as we need Evil characters to add flavour, I believe we also need Good characters that are going to stick to their guns. Whats the point in managing to play the great villain if no one will stand up to you because they excuse you for being a player?
"Abash'd the Devil stood, And felt how awful goodness is, and saw Virtue in her shape how lovely” John Milton
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- Honor Guard: Church of Pants
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- Head DM
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hmmm...after a bit of thought, a neutral area is something that can be done in character. A tavern where all are welcome and where arguing and brawling will be harshly delt with by the owner comes to mind. Might be a good project for Sara....As for "neutral areas". I gotta admit, for purely selfish reasons, I'd hate for such a place to be in such an areas as Mithro.
Why do people have to know you're evil?
Once again, we're talking about CE. These are the bullies, the psychos, and the ones who want to destroy for the sake of destruction. As Pitched Black said, these are generally the characters enjoy having their nefarious deeds well known. "behind the scenes" isn't really part of that. So...my question still stands...how does a CE person act and still be "sensible" especially considering game limitations?
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Knight of the Holy Church of Annoyance
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- Joined: Thu Sep 30, 2004 8:12 pm
- Location: Denver, CO
Ok, I am hoping this post clear a few things up.
First off, all of this info is OOC.
The Demon Army has been beated and the mortal vessel of Zarasthruon has been killed. His essence has been banished from this realm never to return. (At least within the next little while.) Zarasthruon can merely project his shadow unto this world to communicate pseudo-in-person with his minions.
Grimm Imagolas, IC is going to be gathering the remnants of the Demon Armies to his banner and initiating the sound of war to all. In this aspect, the Angelic and Demonic Warzones are going into the mod with areas where the two sides can battle it out. I plan for it to be similar to the Avlissian war zones.
I plan on also enhancing the Demonic Fortress. Making it mor PC friendly and actually have a reason to go there and do things. It will become a central location for the DA members to go to.
Assuming I can get ahold of a decent war script, it should allow PC's to pledge loyalty to one side or the other so they can lay the smack down on Demons or Celestials. This will not join them up with the Armies, for that will still be in the hands of a DM and/or PC which has the ability to do such things. Pledging loyalty will allow you to view and fight the opposing side as a hostile target once you pledge to one side or the other.
I want there to be evil. I want that evil played well, however. So, it is important that evil characters choose their actions wisely, and good characters do the same. But I want areas where the DA and CA members can duke it out as well as battling NPCs from opposing sides to really create that war feel. I also want a place where the DA members can go to have solace. This will be in the Demon Fortress as well as surrounding area. It should have the feel as if there truly is something to do there as well as a place to feel at home with other evil denizens.
I am hoping this will alleviate frustrations and give both sides, especially evil something to look forward to.
-e'Kieron
First off, all of this info is OOC.
The Demon Army has been beated and the mortal vessel of Zarasthruon has been killed. His essence has been banished from this realm never to return. (At least within the next little while.) Zarasthruon can merely project his shadow unto this world to communicate pseudo-in-person with his minions.
Grimm Imagolas, IC is going to be gathering the remnants of the Demon Armies to his banner and initiating the sound of war to all. In this aspect, the Angelic and Demonic Warzones are going into the mod with areas where the two sides can battle it out. I plan for it to be similar to the Avlissian war zones.
I plan on also enhancing the Demonic Fortress. Making it mor PC friendly and actually have a reason to go there and do things. It will become a central location for the DA members to go to.
Assuming I can get ahold of a decent war script, it should allow PC's to pledge loyalty to one side or the other so they can lay the smack down on Demons or Celestials. This will not join them up with the Armies, for that will still be in the hands of a DM and/or PC which has the ability to do such things. Pledging loyalty will allow you to view and fight the opposing side as a hostile target once you pledge to one side or the other.
I want there to be evil. I want that evil played well, however. So, it is important that evil characters choose their actions wisely, and good characters do the same. But I want areas where the DA and CA members can duke it out as well as battling NPCs from opposing sides to really create that war feel. I also want a place where the DA members can go to have solace. This will be in the Demon Fortress as well as surrounding area. It should have the feel as if there truly is something to do there as well as a place to feel at home with other evil denizens.
I am hoping this will alleviate frustrations and give both sides, especially evil something to look forward to.
-e'Kieron
"Every night has a day, even forever has to end... Sometimes." -Magus, Chronotrigger
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- Knight of the Holy Church of Annoyance
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Certainly their are plenty of evil characters who can achieve fear in otherways... but are you saying that their are NOT situations where it would be considered proper character portrayel to do such actions as killing sprees?NWDuneAuron wrote:...evil character who are widely feared, yet have never gone on a killing spree. It can be acheived in other ways...
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- Honor Guard: Church of Pants
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Slightly off topic.
With the demons beaten, why not introduce devils.
Instead of evil- kill commoners and merchants and fuzzy animals it would be more of a LE/NE feel. More emphasis placed on influence and subtle evil acts?
With the demons beaten, why not introduce devils.
Instead of evil- kill commoners and merchants and fuzzy animals it would be more of a LE/NE feel. More emphasis placed on influence and subtle evil acts?
[i]Blessed is the mind too small for doubt[/i]
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
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- Squire of the Holy Church of Annoyance
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- Joined: Fri Apr 15, 2005 12:16 am
That's one of the purposes of the Forums. So people can RP doing things like dropping daggers for kids and such.
Think realistically for a second
Take Nagritch
Evil Person A walks into Nagritch and starts slaughtering Commoners
Nagritch guard comes out in force
Evil Person A kills guards
within 10 minutes Evil person A has killed every NPC in town...
Is that realistic? Hell no it's not
If you are one PC and you decide you are going to take on an Entire town
then be ready for the fact that next time I am on the DM client, I am going to PWN YOU AS HARD AS I POSSIBLY CAN!
One person is not going to walk into a town and kill everyone. Remember we can only put so many NPCs out. WE can't really show the magnetude of what a city is with NPCs because the server can't handle it.
Think before you act. Is it feasable for one person to assault an entire city? No it's not. So if you do it, expect to pay the price as soon as a DM finds out about it, and expect to pay a heavy one. It makes no sense. I do the same thing when I catch Celestial Army members around the Demon Temple. I PWNED them. One small party of 3 or four is not going to take out the Temple. It's as simple as that.
Think realistically for a second
Take Nagritch
Evil Person A walks into Nagritch and starts slaughtering Commoners
Nagritch guard comes out in force
Evil Person A kills guards
within 10 minutes Evil person A has killed every NPC in town...
Is that realistic? Hell no it's not
If you are one PC and you decide you are going to take on an Entire town
then be ready for the fact that next time I am on the DM client, I am going to PWN YOU AS HARD AS I POSSIBLY CAN!
One person is not going to walk into a town and kill everyone. Remember we can only put so many NPCs out. WE can't really show the magnetude of what a city is with NPCs because the server can't handle it.
Think before you act. Is it feasable for one person to assault an entire city? No it's not. So if you do it, expect to pay the price as soon as a DM finds out about it, and expect to pay a heavy one. It makes no sense. I do the same thing when I catch Celestial Army members around the Demon Temple. I PWNED them. One small party of 3 or four is not going to take out the Temple. It's as simple as that.
Respect is Earned! Fear is Demanded!