No, you give up the three levels for the stat adjustments and SR.warbosspeter1 wrote:With Deep Gnome you do give three lvl's up for it and you will have it always...
tieflings casting darkness?
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*coughs* have you seen teh stat adjusments *coughs* if that cost three lvl's then having uber stats must cost nothing *coughs*Kat J wrote:No, you give up the three levels for the stat adjustments and SR.warbosspeter1 wrote:With Deep Gnome you do give three lvl's up for it and you will have it always...
-2 Str, -2 Dex, +2 Wis, -4 Cha and the SR of 18 that get's one point extra per lvl and goes away if you rest or get killed.
lol, sorry, I thought it was +2 Str, +2 Dex, +2 Wis, -4 Cha Nevermind then. But yes, permanent ND is a bit extreme...warbosspeter1 wrote:*coughs* have you seen teh stat adjusments *coughs* if that cost three lvl's then having uber stats must cost nothing *coughs*Kat J wrote:No, you give up the three levels for the stat adjustments and SR.warbosspeter1 wrote:With Deep Gnome you do give three lvl's up for it and you will have it always...
-2 Str, -2 Dex, +2 Wis, -4 Cha and the SR of 18 that get's one point extra per lvl and goes away if you rest or get killed.
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+2 Str, +2 Dex, +2 Wis, -4 Cha Nevermind then. But yes, permanent ND is a bit extreme...
I wish it was +2 Str, +2 Dex, +2 Wis, -4 Cha.
hmm this brings me on a idea.
What if it was..
Nondetection
Invis.
You are unseen by anyone. but if they cast invisibility purge or some other spell that ends the spell the spell is ended.
Hide.
True seeing, Clairaudience/Clairvoyance etc magic spells that boost the spot or listen does not work on that person. Items that boost do work.
I wish it was +2 Str, +2 Dex, +2 Wis, -4 Cha.
hmm this brings me on a idea.
What if it was..
Nondetection
Invis.
You are unseen by anyone. but if they cast invisibility purge or some other spell that ends the spell the spell is ended.
Hide.
True seeing, Clairaudience/Clairvoyance etc magic spells that boost the spot or listen does not work on that person. Items that boost do work.
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Speaking of tieflings, I've also noticed that the website here says tieflings get resistance to acid, fire, and electricity, when in game they get resistance to cold, fire, and electricity. The in-game version is the correct one according to FR, so maybe the custom race FAQ could be updated to the correct resistances when someone gets a chance.
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