Ok, I'm giving this a try...
First question: The area creation screen looks sort of like a map, with weird dark shapes on it like shadows cast by nothing visible. How can you see what it will look like IG?
A Visual Guide to the Toolset
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- Head DM
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It could be a couple of things, hard to say exactly without seeing exactly what you are doing. If you started with a brand new module, the first thing the toolset will do is walk you through the area creation wizard. Some tilesets are darker and harder to see than others. When the wizard gives you the option to choose a tileset Desert, City Exterior, and Rural and good choices because they are easy to see. Underdark tends to be dark and hard to navigate even with environmental lighting turned off.
Which brings me to the second possibility. Look under the Environment menu and make sure "Fog," "Display Shadows," and "Area Lighting" are all un-clicked. These settings are ~supposed~ to show you how the area will look in game, but in reality the shadows and lighting are far darker than they would be IG and are way too dark for the toolset.
If that isn't the problem and you are opening up a preexisting module to look at, it could be the module itself.
Which brings me to the second possibility. Look under the Environment menu and make sure "Fog," "Display Shadows," and "Area Lighting" are all un-clicked. These settings are ~supposed~ to show you how the area will look in game, but in reality the shadows and lighting are far darker than they would be IG and are way too dark for the toolset.
If that isn't the problem and you are opening up a preexisting module to look at, it could be the module itself.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
In addition to what JM said, there are buttons below the area view for navigation.
Keep in mind though you are never going to get the exact same view as you would IG. From IG you are essentially inside/on the 3d model looking out and you navigate by moving your camera around. The toolset shows you the model from the outside looking in. The camera is stationary and you navigate by panning, tilting and rotating the model.
Keep in mind though you are never going to get the exact same view as you would IG. From IG you are essentially inside/on the 3d model looking out and you navigate by moving your camera around. The toolset shows you the model from the outside looking in. The camera is stationary and you navigate by panning, tilting and rotating the model.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
I always save the new module, then go in and look from the in-game perspective, Akai.
You log in by opening the game then clicking "Play", "New", "Other Modules..." then choose your new module and you should be able to get in that way as a PC.
You log in by opening the game then clicking "Play", "New", "Other Modules..." then choose your new module and you should be able to get in that way as a PC.
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