A suggestion to help RP

Talks that may or may not have anything to do with Hala or NWN

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silverdragonams
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A suggestion to help RP

Post by silverdragonams »

Would it be possible for a brief discription of an area be included in the forums when it is added to Hala? Just a paragraph that gives the area atmosphere and fleshes out the things that the game engine wont allow you to see.

Take the minotaur caves as an example. Generally minos are seen as evil creatures with a tase for humanoid flesh. So, when you go into their caves, does it smell of rotting flesh? Are there trash piles here and there with gnawed on bones? Or is this really a peaceful colony of minos? Do they have tools for mining or other trades laying about? Are there females and young?

I think this information would clear up a lot of misconceptions and go a long way toward stopping the arguments about who has a right to go adventuring where.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

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micah ormane
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Post by micah ormane »

That's a good idea. =) The problem is finding the time to do it.
slave_of_emotions
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Post by slave_of_emotions »

micah ormane wrote:That's a good idea. =) The problem is finding the time to do it.
How about a player submission contest ?
you name a area and players write about it and the DMs pick the best.
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Enverex
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Post by Enverex »

You could always put them in as area variables that are sent as server messages when someone enters that area. I did the same for Haven, useful for writing in atmosphere that the game doesn't let you see...
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Sable
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Post by Sable »

always found a well written message sent by a trigger was great for atmos setting...
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micah ormane
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Post by micah ormane »

Those are nice too...but full city descriptions would help with character background and such.

I like those little yellow poppy-message things...but I don't know how to put them in. =(
slave_of_emotions
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Post by slave_of_emotions »

micah ormane wrote:Those are nice too...but full city descriptions would help with character background and such.

I like those little yellow poppy-message things...but I don't know how to put them in. =(
In the avlis housing package is a small atmosphere script.
[url=http://www.dynasig.net/?id=2052][img]http://serve.dynasig.net/2052.gif[/img][/url]
[url=http://photobucket.com/albums/a296/6_loverboy_9/NWN/]screenshots[/url][url=http://slaveofemotions.sl.funpic.de/mx/index.php?page=4&smartor_mode=album_cat&cat_id=1]and more[/url]
silverdragonams
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Post by silverdragonams »

I like those little yellow poppy-message things...but I don't know how to put them in. =(
It's one of the Avlis housing scripts. I think it's named onent_atmosphere but it's been a while since I built my house so it might have changed.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
slave_of_emotions
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Post by slave_of_emotions »

Code: Select all

//////////////////////////////////////////////////////
// Script name: onent_atmosphere
//////////////////////////////////////////////////////
// This script sends a message to PC's.  I
// generally use it to provide atmosphere.
// The script should be placed in the onenter of a
// generic trigger.  Place the message you wish the
// trigger to pass to the player in the Name field of
// the trigger.  This seems to cater for an indefinate
// number of characters.
// To record that the PC has received the message
// the script sets a local integer (assigned name of
// the trigger tag).  This means the PC only receives
// the message the first time they enter the trigger.
//////////////////////////////////////////////////////
// Created by Vicky Radcliffe for Avlis
// Date: 22 Nov 2003
//////////////////////////////////////////////////////
// Modified by
// Date:
//////////////////////////////////////////////////////
// Changes Made:
//
//////////////////////////////////////////////////////

void main()
{
object oPC = GetEnteringObject();
string sAtmosphereMessage = GetName(OBJECT_SELF);
string sAtmosphereTag = GetTag(OBJECT_SELF);

if (GetIsPC(oPC) && GetLocalInt(oPC,sAtmosphereTag)==0)
    {
    SendMessageToPC(oPC,sAtmosphereMessage);
    SetLocalInt(oPC, sAtmosphereTag, 1);
    }
}
[/quote]
[url=http://www.dynasig.net/?id=2052][img]http://serve.dynasig.net/2052.gif[/img][/url]
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micah ormane
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Post by micah ormane »

*curses*

I knew that.

*coughs*
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