Crafting Ingredients

Talks that may or may not have anything to do with Hala or NWN

Moderator: Top Team

silverdragonams
Head DM
Posts: 3891
Joined: Wed Jul 07, 2004 1:33 pm

Crafting Ingredients

Post by silverdragonams »

I'll be working on putting crafting ingredients in the mod sometime in the near future. If you notice anything missing post here and I'll add it to my list.

Thanks!
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]

www.anotherworlddesign.etsy.com
Druid523
Wiki Pioneer
Posts: 863
Joined: Wed May 25, 2005 12:10 am
Location: New Jersey

Post by Druid523 »

According to the description of the Mark One Fizzlework (purchaseable in Bastion), the ingredients to make such an item are: Explosive Powder, Black Powder, Green Powder, Red Powder, Double Strength Super Fizzle Powder, Flour, Salt, Yeast, Ale, and Pixie.

Side note: Technically, it says "Power" for the first three, but I don't think I would be grinding up Malcolm X to make this item.

In any case, is it possible to add the ingredients to make this item (and the other fizzlework stuff) into the module? And I suppose make it craftable on the Alchemist's Table.

Thanks, beforehand!

-Scel and Cahi
"The ways in which they are different are maybe more visible but less important than the ways in which they are alike." -Rudiki about Alexis and Sceluscio

[url=http://wiki.ysgard.org/index.php?title=PCs:Sceluscio_Potementia]Scel's Wiki Entry[/url]
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

at the moment we are just putting in ingredients to make what can already be made... no new recipies are going in at the moment.
Respect is Earned! Fear is Demanded!
Psye Shaar
Assistant Head DM
Posts: 2732
Joined: Mon Apr 11, 2005 9:05 am
Location: Loitering.... with intent!

Post by Psye Shaar »

While you're adding things in, would it be possible to have some kind of bag/container with a different design, purely for storing crafting ingredients.

Something along the same lines as gem pouches or quivers, but for crafting ingredients, basically for convenience when sorting your stuff out after death runs etc.
[i]"Men never do evil so completely and cheerfully as when they do it from a religious conviction." [/i]
Blaise Pascal (1623 - 1662)
Anniko
Knight of the Holy Church of Annoyance
Posts: 135
Joined: Wed Jun 30, 2004 6:20 am

Post by Anniko »

Because we do die often on Hala
Ammenti Ril
Celestial Order, Phoenix Guards, Plane of Ysgard
Asbendale
Knight of the Holy Church of Big Mouths
Posts: 215
Joined: Mon Apr 04, 2005 9:02 pm
Location: Denmark

Post by Asbendale »

Barley dosent seem to respawn in Mirtho rest

Asbendale
Asbendale
Knight of the Holy Church of Big Mouths
Posts: 215
Joined: Mon Apr 04, 2005 9:02 pm
Location: Denmark

Post by Asbendale »

Fields of Ysgard.....Aloe Plants dont respawn.......and some have gotten the idea to grow in the trees and in the lake.....really strange plant

Asbendale
Asbendale
Knight of the Holy Church of Big Mouths
Posts: 215
Joined: Mon Apr 04, 2005 9:02 pm
Location: Denmark

Post by Asbendale »

Ummm....found some more that dont spawn...Fields2: Bleeding Harts, Angel Tears.

Fields3: Flax and Dandelion Weed.

Otherwise all seems to be working going from fields1 and to Nalensgar.....:)

Asbendale
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

People want to make Fizzleworks? You need the secret formulas! :twisted:.
albonia
Honor Guard: Church of Pants
Posts: 1292
Joined: Fri Jun 25, 2004 5:00 pm
Location: England (GMT+0)

Post by albonia »

Psye Shaar wrote:While you're adding things in, would it be possible to have some kind of bag/container with a different design, purely for storing crafting ingredients.

Something along the same lines as gem pouches or quivers, but for crafting ingredients, basically for convenience when sorting your stuff out after death runs etc.
Somthing like the bags the AKN use on avlis would be a possibility. But my character on avlis uses a magic bag for this as the AKN bags spew out the contents when you die. And at best they make a mess of your inventory at worse you can end up dropping valuable stuf if your inventory is full.

So somthing like the AKN bags that dont spew out the contents on death would be ideal.
micah ormane
Honor Guard: Holy Church of Big Mouths
Posts: 311
Joined: Sun Oct 17, 2004 12:21 am
Location: Minneapolis, MN

Post by micah ormane »

NWDuneAuron wrote:People want to make Fizzleworks? You need the secret formulas! :twisted:.
Pft. Everybody knows the secret ingredient is love!
slave_of_emotions
Squire: Church of Pants
Posts: 562
Joined: Sun Sep 26, 2004 9:18 am
Location: The European Union
Contact:

Post by slave_of_emotions »

micah ormane wrote:
NWDuneAuron wrote:People want to make Fizzleworks? You need the secret formulas! :twisted:.
Pft. Everybody knows the secret ingredient is love!
Uhm did you stand to long near methael ?
[url=http://www.dynasig.net/?id=2052][img]http://serve.dynasig.net/2052.gif[/img][/url]
[url=http://photobucket.com/albums/a296/6_loverboy_9/NWN/]screenshots[/url][url=http://slaveofemotions.sl.funpic.de/mx/index.php?page=4&smartor_mode=album_cat&cat_id=1]and more[/url]
Arkon
World Leader
Posts: 2902
Joined: Fri Jul 02, 2004 11:28 pm
Location: Ironton, MO

Post by Arkon »

Geez... put in something nice and you all want more.... go buy magic bags and just remember where in your inventory you put them...
Respect is Earned! Fear is Demanded!
Psye Shaar
Assistant Head DM
Posts: 2732
Joined: Mon Apr 11, 2005 9:05 am
Location: Loitering.... with intent!

Post by Psye Shaar »

And how exactly does that help when you're returning to a corpse?

My whole point was just to save a little time sorting stuff after death runs... :roll:
[i]"Men never do evil so completely and cheerfully as when they do it from a religious conviction." [/i]
Blaise Pascal (1623 - 1662)
slave_of_emotions
Squire: Church of Pants
Posts: 562
Joined: Sun Sep 26, 2004 9:18 am
Location: The European Union
Contact:

Post by slave_of_emotions »

Arkon wrote:Geez... put in something nice and you all want more....
Well thats a compliment about what nice things you put in :)
[url=http://www.dynasig.net/?id=2052][img]http://serve.dynasig.net/2052.gif[/img][/url]
[url=http://photobucket.com/albums/a296/6_loverboy_9/NWN/]screenshots[/url][url=http://slaveofemotions.sl.funpic.de/mx/index.php?page=4&smartor_mode=album_cat&cat_id=1]and more[/url]
albonia
Honor Guard: Church of Pants
Posts: 1292
Joined: Fri Jun 25, 2004 5:00 pm
Location: England (GMT+0)

Post by albonia »

Now all we need is a Fanos like elysia who you can do the collect apples quest for. And... some rats by the wheat we can kill (love killing rats the squeak as they die :evil: ) and...

Just kidding nice work thanks to all who worked to get crafting in Hala.
Idonia
Honor Guard: Church of Pants
Posts: 1237
Joined: Fri Jun 03, 2005 1:45 am
Location: Behind you!

Post by Idonia »

I can only imagine how strenuous it must be to press down the right mouse button, drag your gaze to study the contents, and then drag your cursor aalll the way to another pixel, and right click on THAT, and look at the contents of THAT-

What a horridly repetitive process...
[url=http://wiki.ysgard.org/index.php?title=PCs:Lily]Lily[/url]
albonia
Honor Guard: Church of Pants
Posts: 1292
Joined: Fri Jun 25, 2004 5:00 pm
Location: England (GMT+0)

Post by albonia »

What we really need is a map of ingredient locations. It need not be too detaled just somthing like ingredients a, b, c, d, are found at this location. Otherwise we can spend hours looking for the one ingredient we need.

Are any of our mappers intrested, alternatly we could organise an expedition to map ingredient locations. I would be willing to help with the expedition.
Idonia
Honor Guard: Church of Pants
Posts: 1237
Joined: Fri Jun 03, 2005 1:45 am
Location: Behind you!

Post by Idonia »

How 'bout we start up the crafting guild and do the mapping IC?
[url=http://wiki.ysgard.org/index.php?title=PCs:Lily]Lily[/url]
albonia
Honor Guard: Church of Pants
Posts: 1292
Joined: Fri Jun 25, 2004 5:00 pm
Location: England (GMT+0)

Post by albonia »

Yes thats the way the AKN did it on avlis. We need a map of ingredient locations if only to stop people posting i can not find x ingredient then sombody posts we already have it.
Idonia
Honor Guard: Church of Pants
Posts: 1237
Joined: Fri Jun 03, 2005 1:45 am
Location: Behind you!

Post by Idonia »

Well.. if Lily can find her way out of the Infinite Staircase... I could help with that.


w00t! 360 PC.
[url=http://wiki.ysgard.org/index.php?title=PCs:Lily]Lily[/url]
slave_of_emotions
Squire: Church of Pants
Posts: 562
Joined: Sun Sep 26, 2004 9:18 am
Location: The European Union
Contact:

Post by slave_of_emotions »

Bastion Crafting Hall: Courtyard - The plants there dont spawn there any Ingredients
[url=http://www.dynasig.net/?id=2052][img]http://serve.dynasig.net/2052.gif[/img][/url]
[url=http://photobucket.com/albums/a296/6_loverboy_9/NWN/]screenshots[/url][url=http://slaveofemotions.sl.funpic.de/mx/index.php?page=4&smartor_mode=album_cat&cat_id=1]and more[/url]
Lir'ana
Honor Guard: Holy Church of Big Mouths
Posts: 345
Joined: Fri Oct 29, 2004 6:12 pm
Location: Burbs of Chicago

Post by Lir'ana »

You know if you would like stuff mapped out you should talk to Draeltin or Vildur So'Riatin IC since they have a large part of hala already mapped. It would just be a quick run through to add ingredient locations. That or you could PM Shadow's Light if you can't find them IC. Course it will cost ya then :twisted:
slave_of_emotions
Squire: Church of Pants
Posts: 562
Joined: Sun Sep 26, 2004 9:18 am
Location: The European Union
Contact:

Post by slave_of_emotions »

Lir'ana wrote:You know if you would like stuff mapped out you should talk to Draeltin or Vildur So'Riatin IC since they have a large part of hala already mapped. It would just be a quick run through to add ingredient locations. That or you could PM Shadow's Light if you can't find them IC. Course it will cost ya then :twisted:
sounds boring, where is the fun of being a adventurer if you pay others do to all the interesting things ? :P Besides a map with evry plant on it sounds anyways stupid how many plants keep growing in the same spot over and over ? a description of its location thats great on other hand as plants keep normaly to grow in the same regions.
[url=http://www.dynasig.net/?id=2052][img]http://serve.dynasig.net/2052.gif[/img][/url]
[url=http://photobucket.com/albums/a296/6_loverboy_9/NWN/]screenshots[/url][url=http://slaveofemotions.sl.funpic.de/mx/index.php?page=4&smartor_mode=album_cat&cat_id=1]and more[/url]
albonia
Honor Guard: Church of Pants
Posts: 1292
Joined: Fri Jun 25, 2004 5:00 pm
Location: England (GMT+0)

Post by albonia »

sounds boring, where is the fun of being a adventurer if you pay others do to all the interesting things ? Besides a map with evry plant on it sounds anyways stupid how many plants keep growing in the same spot over and over ? a description of its location thats great on other hand as plants keep normaly to grow in the same regions.
Well trees certainly grow in one place for a long time and some plants can live for a hundred years. But a list of locations and the plants that grow there would be fine no need for an elaborate map.
Post Reply