Neverwinter Nights 2 Previews

Talks that may or may not have anything to do with Hala or NWN

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Blaatmeister
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Neverwinter Nights 2 Previews

Post by Blaatmeister »

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slave_of_emotions
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Post by slave_of_emotions »

In order to do that, the development sat down and tried to apply some of what they had learned creating games like Planescape: Torment and Knights of the Old Republic II.
They learned how not to finish storylines and hide it so that they get awards for the best game.

I will never forget what they did to Knights of the old Rebublic2 , and as i was reading the reviews about that game i knew that
a) they did not actually play it
or
b) the star wars high ups paid magazines for giving them a good review and ignore the fact that the story was only half done.


Besides i am waiting that they convert the magic and ability regain from PnP to Video Games, the resting system is just to silly, basicaly you have eighter unlimited spells if you can rest between encounters or you have to run out of them if you are in a long dungeon without rest opportunity. They should turn the rest system into a regenerating power system like its made in all other computer games.
It could be done easy with a power pool for evry level of spells and evry ability, one would be still able to controll how many spells a mage is able to cast of level 9 and even how fast his power regenarates would they add a option for that for developers of they own world.
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Blaatmeister
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Post by Blaatmeister »

slave_of_emotions wrote:
They learned how not to finish storylines and hide it so that they get awards for the best game.

I will never forget what they did to Knights of the old Rebublic2 , and as i was reading the reviews about that game i knew that
a) they did not actually play it
or
b) the star wars high ups paid magazines for giving them a good review and ignore the fact that the story was only half done.
Yeah, KotOR 2 was too rushed. But hey, all Lucasarts games are rushed, so I' m hoping that it wasn't obsidians fault.

And that stuff about the magic system, I don't really get it. I do agree that the current system, especially in SP, is waaay to easy.
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slave_of_emotions
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Post by slave_of_emotions »

MarkSchouten wrote:And that stuff about the magic system, I don't really get it. I do agree that the current system, especially in SP, is waaay to easy.

Well its actualy easy, for example you could have as monk the ability to stun people 3 times per day, instead of that and regenarating it rather unregulary and simulating "sleeping" by resting a character could have a "power pool" for the stunning ability. Lets say you use 10 power points per use and have 30 power points with would mean you can use it 3 times after eachother. Then you have a regenaration rate set so that in 24 game hours you would normaly regenerate 30 Power Points. With a full pool you could use it within those 24 hours more then 3 times, but overall it would be always 3 times per day since thats how long it would take to regenarate your power pool from 0 to 30.
For sorcerers it would be pretty easy too, lets say you can cast 3 times a lvl 9 spell, so they get a power pool extra for lvl 9 spells and could use 9points per spell, so it would require a pool of 27 power points, that again would have a regenaration rate of 27 points over 24 game hours.

clerics and mages might be abit harder to implement but it would not be immposible... still thinking how it could be like. One possibiliy could be that when they spell power pool is full, they have to choose out of they spells what spells they want to use and how oftens they can be cast after eachother, giving those spells a Delay Time that have to pass by before you can cast that spell again. While sorcerers would be able to cast they spells as oftens they want and all spells they know.
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T'Holoth Shadowborn
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Post by T'Holoth Shadowborn »

The guys responsible for Knights of the Old Republic II REALLY shit the bed.

That game started out to be amazing and in the end it was a joke. I doubt i'll ever buy a game fromt hat company again because that kinda shit is a slap in the face.

Bring back casting times I say!
Want a level 8 spell? Thats 8 rounds to cast!
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Blaatmeister
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Post by Blaatmeister »

Like I said, Lucasarts rushes all it's games. I don't think that you should judge the company by that game. And anyway, Planescape: Torment was teh shit.
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slave_of_emotions
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Post by slave_of_emotions »

MarkSchouten wrote:Like I said, Lucasarts rushes all it's games. I don't think that you should judge the company by that game. And anyway, Planescape: Torment was teh shit.
Now again it happend them with Star Wars Galaxis, i was reading abit ago that they had to change the server completly because not enought people wanted to play there, and had to completly whipe characters of players that played there so far.
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Blaatmeister
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Post by Blaatmeister »

Yeah, that's why Lucasarts sucks. They were once one of the better publishing companies, but not anymore. It's sad, really.
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Post by Jskee »

One word: Privateer
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Post by Arkon »

The problem there is Lucas Arts, not Obsidian. Obsidian has put out really good games in the past. Anything with the star wars name on it is owned and completely controlled by Lucas and as Mark has pointed out, Lucas blows donkey dicks. He is the most likely reason for the rush.
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slave_of_emotions
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Post by slave_of_emotions »

Arkon wrote:The problem there is Lucas Arts, not Obsidian. Obsidian has put out really good games in the past. Anything with the star wars name on it is owned and completely controlled by Lucas and as Mark has pointed out, Lucas blows donkey dicks. He is the most likely reason for the rush.
Actually Knights of the old republic 2 was they first game as far i recall, those guys that joined then obsidian always say that they were working on games like icewind dale and planescape, and both were pretty much uninteresting.
Icewind dale is just a hack and slash game and Planescape a pick out the line to say game and at end a action game after they got into the maze. Have not played it to end since after 12 hours i had enought of all the never ending text and runing from place to place to pick up one item then run over the gasme to another place, chat again for half a hour...

In my opinion Baldurs Gate 1&2 was a excelent game because it was a middle way of planescape and ice wind dale. It had a good story line, great conversations and interesting fights and events.

I look forward more to Dragon Age then NWN2... with obsidian its like with USA & Japan, Sciences in USA make all the great invantions, but Japan improves and makes it perfect. It was like this with KotOR 1 & 2 .. at least in theory.... they had great plans for it that never were finished. I was reading on the obsidian forums how the end was supposed to be and it was far more dramatic, with afew of the New Jedi dying.

What really makes me cry is when i hear people complain about NWN parts... i doubt it here would have been anything similar if not for the guys in Bioware, the idea of a toolset grew into a huge community, and Bioware was ofering over all the years support for NWN, i doubt any other company would have released pathes and mini expansions for that long. The pathes have addet over time alot more functions for scripting and improved some other things that required changes to make the game more comfortable, such things can not be perfectly planed before a game gets released, especialy when no one before made such a project. And all this while they sure dont make anymore alot money with NWN.
Obsidian for second time builds up on what Bioware achieved.

I <3 Bioware
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