Time Shift Definition:
A psion can shift his person 3 seconds into the future.
IG: You disappear for 3 seconds to show the "shift" in time.
Ruling: While you are time shifted you may not cast, attack, drink a potion, use a psion power, or otherwise perform ANY action other than moving from point a to point b. Anyone caught breaking this rule in the future will suffer consequences. THE ONLY EXCEPTION TO THIS RULE IS HEALING OF YOURSELF OR YOUR TEAMMATES. This I will allow.
In PnP, when a Psion Time Shifts, they IMMEDIATELY, go from the time they are to time in the future. This cannot be done so you are given cutscene unremovable invisibility. I do not ever want to see this exploited. Use it the way it is intended to be used, or don't use it at all.
Psionics and Time Shift
Moderator: Top Team
Psionics and Time Shift
Respect is Earned! Fear is Demanded!
Even though the following is the 2nd edition description for Time Shift, I think it may be helpful until someone posts the 3rd edition description.
Time Shift
(psychoportive devotion)
MAC: 8
PSP Cost: 16/6
Range: 0
Area of Effect: personal
Prerequisites: teleport
Time shifting allows the psionicist to travel up to three rounds into the future and observe things until time catches up with him. He sees everything frozen around him just as it will be when that moment in the future actually arrives.
The psionicist enters a different reality when he uses this power. No one in the "still life" that surrounds him can see or detect him in any way. He can move freely through the environment, putting himself wherever he wants to be when he returns to normal time. But he cannot affect anything around him, nor can anything affect him. Even two time-shifted characters are completely invisible to each other. To the people in real time, the character simply vanishes and then reappears sometime later.
The character does not exist for any normal game purpose during the period when he is time shifted. If, for example, a fireball spell detonates in the room while the character is time shifted, the character is completely protected against its effects. In fact, unless the blast leaves visible effects (charred walls or corpses or sulfurous fumes), the character won't even know it happened. He sees none of the intervening events.
Time shifting offers an obvious advantage in combat. A psionicist can leap one round into the future and maneuver into position for an attack. In that case, the shifter receives a +4 bonus to his attack roll. With enough time, he could even escape.
How long does a time shift last? If the psionicist travels one round forward, then he has one round in which to maneuver. If he travels two rounds forward, then it takes two rounds for reality to catch up. Three rounds is the limit. The farther (or longer) the trip, the more difficult it is to make, as shown in the table below.
Power's
Time
PSP
MAC
Shifted
Cost
Modifier
1 round
3
0
2 rounds
6
–2
3 rounds
12
–6
Time Shift
(psychoportive devotion)
MAC: 8
PSP Cost: 16/6
Range: 0
Area of Effect: personal
Prerequisites: teleport
Time shifting allows the psionicist to travel up to three rounds into the future and observe things until time catches up with him. He sees everything frozen around him just as it will be when that moment in the future actually arrives.
The psionicist enters a different reality when he uses this power. No one in the "still life" that surrounds him can see or detect him in any way. He can move freely through the environment, putting himself wherever he wants to be when he returns to normal time. But he cannot affect anything around him, nor can anything affect him. Even two time-shifted characters are completely invisible to each other. To the people in real time, the character simply vanishes and then reappears sometime later.
The character does not exist for any normal game purpose during the period when he is time shifted. If, for example, a fireball spell detonates in the room while the character is time shifted, the character is completely protected against its effects. In fact, unless the blast leaves visible effects (charred walls or corpses or sulfurous fumes), the character won't even know it happened. He sees none of the intervening events.
Time shifting offers an obvious advantage in combat. A psionicist can leap one round into the future and maneuver into position for an attack. In that case, the shifter receives a +4 bonus to his attack roll. With enough time, he could even escape.
How long does a time shift last? If the psionicist travels one round forward, then he has one round in which to maneuver. If he travels two rounds forward, then it takes two rounds for reality to catch up. Three rounds is the limit. The farther (or longer) the trip, the more difficult it is to make, as shown in the table below.
Power's
Time
PSP
MAC
Shifted
Cost
Modifier
1 round
3
0
2 rounds
6
–2
3 rounds
12
–6
"The ways in which they are different are maybe more visible but less important than the ways in which they are alike." -Rudiki about Alexis and Sceluscio
[url=http://wiki.ysgard.org/index.php?title=PCs:Sceluscio_Potementia]Scel's Wiki Entry[/url]
[url=http://wiki.ysgard.org/index.php?title=PCs:Sceluscio_Potementia]Scel's Wiki Entry[/url]
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- Honor Guard: Church of Pants
- Posts: 1325
- Joined: Wed Jun 30, 2004 12:41 am
Timeshifts himself to another thread
Last edited by T'Holoth Shadowborn on Sun Sep 18, 2005 4:38 pm, edited 1 time in total.
[i]Blessed is the mind too small for doubt[/i]
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
I believe the fact that Grimm had a question about the ruling implies that some clarification is needed. Thus, I posted.
-Andrew
-Andrew
"The ways in which they are different are maybe more visible but less important than the ways in which they are alike." -Rudiki about Alexis and Sceluscio
[url=http://wiki.ysgard.org/index.php?title=PCs:Sceluscio_Potementia]Scel's Wiki Entry[/url]
[url=http://wiki.ysgard.org/index.php?title=PCs:Sceluscio_Potementia]Scel's Wiki Entry[/url]