Hala gentelman agreement
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Hala gentelman agreement
i thought it would be good if hala had a own agreement on cvc... if anyone is interested and can think of something then he should post it here ^^
I was thinking of things that are so powerful that they should be limited to one use per fight, for example harm and usage of heal potions...
In case of heals i have to think of event fight between tris and giant where at some spot it just became a fight between who has more heals. It showed pretty good how those potions can ruin things, as well for spellcasters that would get at some point out of spells because they enemy can just get down more and more heals while theyself get out of spells.
As well like things of what happens after a fight, like that a character that lost a fight does not do anything to provoke another atack on him or her for a week so that it actually had a meaning for them, and that he does not have as well to fear OOC being killed again right away if he respects that victory IC.
any ideas ?
I was thinking of things that are so powerful that they should be limited to one use per fight, for example harm and usage of heal potions...
In case of heals i have to think of event fight between tris and giant where at some spot it just became a fight between who has more heals. It showed pretty good how those potions can ruin things, as well for spellcasters that would get at some point out of spells because they enemy can just get down more and more heals while theyself get out of spells.
As well like things of what happens after a fight, like that a character that lost a fight does not do anything to provoke another atack on him or her for a week so that it actually had a meaning for them, and that he does not have as well to fear OOC being killed again right away if he respects that victory IC.
any ideas ?
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We do.
Anything not covered here is fair game but may be frowned upon, like the use of Harm or timestop to cast offensive spells.Gentlemen's Agreement:
1. No looting of items except for consumables/replaceables: A weapon, a helm or a magical wand are examples of things that can't be looted under any circumstances. Things that can be looted include but are not limited to magical potions, healing kits, ammunition, crafting components, gems and scrolls.
2. Withdrawal upon defeat: If you are defeated in CvC in enemy lands you must leave the area and not come back until twenty four real time hours have passed. The only exception is if you must retrieve your gear after the incident that caused your death in the first case, in that circumstance you may come back, claim your equipment and leave as soon as possible. If you go back to enemy lands before the 24h period has passed you won't be protected by the gentlemen's agreement regarding looting.
3. No Bigby's Forceful Hand: This is the only spell that at this time of writing has been considered "broken" for CvC purposes due to the difficulty to resist its effects. Virtually nobody can succeed in the STR check required to avoid it so it's been left out by both sides in the war. No other spells are forbidden by the gentlemen's agreement even though some might severely frown upon certain spells (Harm). Regardless, everything else can be used.
4. Set your enemies to dislike: This is always the responsibility of the attacker and can be done as soon as right after logging in or as late as a split second before the actual attack but the bottom line is that it must be done.
5. Don't assault a city unless under DM supervision. Without a DM to put in realistic resistance, you'd be taking advantage of the NPCs' AI to make the attack easier than it should be. This applies to any sort of attack or criminal action, any applies to the Demon Temple, Mirtho Rest, Nagritch, Tel, etc.
6. No spies in the private boards of an opposing organization. A character can only spy in such a way if the DM sponsor of the spied guild knows about it. Further, all information spied must pass through this DM.
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well this is actualy the avlis agreement, it was not ever posted anywhere on hala so people here dont have to even know it, if thats how all/most players would like it, then can it be posted somewhere and sticked ?
And while 5 is for sure, would not 6 be rather a server rule too ?
2 does not apply at all for hala, here are no enemy lands except for temple grounds.
And while 5 is for sure, would not 6 be rather a server rule too ?
2 does not apply at all for hala, here are no enemy lands except for temple grounds.
Last edited by slave_of_emotions on Sat Mar 18, 2006 10:59 pm, edited 1 time in total.
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*post edited to conform*

I'll just say that in my experience with the gentlemans agreement, 9.9 times out of 10 the person accusing someone else of breaking it have themselves already broke it first.

I'll just say that in my experience with the gentlemans agreement, 9.9 times out of 10 the person accusing someone else of breaking it have themselves already broke it first.
Last edited by T'Holoth Shadowborn on Sun Mar 19, 2006 2:25 am, edited 2 times in total.
[i]Blessed is the mind too small for doubt[/i]
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
Though I walk through the vally in the shadows of daemons, I shall fear nothing. For I am what the daemon fears.
The banned spells list stays. basically, you use those spells, you aren't at risk of DM intervention too much, but once you break the agreement, you are no longer covered by it. So if you want to bigsby someone, go ahead, but expect it to happen to you as well.
The Gentleman's Agreement is only minorly upheld by the DMs. If we see you break it, we'll step in.
If we don't, it's up to the players.
If you are a constant breaker, then yes, we will step in and you won't like the outcome.
The Gentleman's Agreement is only minorly upheld by the DMs. If we see you break it, we'll step in.
If we don't, it's up to the players.
If you are a constant breaker, then yes, we will step in and you won't like the outcome.
Respect is Earned! Fear is Demanded!
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I'll drop a comment in here... i've been on the receiving end of people not abiding by this, as well as both seeing and hearing of it not being abided by.T'Holoth Shadowborn wrote:*post edited to conform*
I'll just say that in my experience with the gentlemans agreement, 9.9 times out of 10 the person accusing someone else of breaking it have themselves already broke it first.
The bottom line is, whether it be via dm intervention or pc's taking it upon themselves on the off-chance they're not seen, chances are, you're going to pay badly for it. So.. the simple solution. Don't do it!
It will be reported or heard about one way or another, so you will suffer for it.
Easiest way to avoid it? Don't do it.
[i]"Men never do evil so completely and cheerfully as when they do it from a religious conviction." [/i]
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Simple rules to abide... HOLY Cow batman. Just remember do on to others as you want done to you. Also remember this is a game, not a real world..If you have an outright evil character be it a level 2 know that if you come across some epic goodly char...(pardon my french) Your arse is going to get pawned. I know EVERYtime Kimm sees Niko it is ON. Don't complain play your char. If someone is playing thier char and not being a complete and utter ARSE then deal with it. Now if they pawn you 14 times and just keep doing it because it is fun then yeah that is wrong. BUT on the other hand if your char is ICLY being stupid and evil and not willing to give way to the insanely stronger character know you will be surely pawned. From my experience the people who play here do play great and ICLY. No one holds grudges usually and other older players seem to keep one another in check if they see someone forget or become a bully. SO enjoy the world of HALA an experience of a lifetime. Laters
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I was under the impression bigbys could be used as long as the you did no attacking on the one you cast it on,and use it for restraining the pc to answer questions,the non harmful ones that is.It is also specially useful when you get nitwits that want to keep getting up and attacking after being dropped to bleeding 

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It's okay to use it then, because they've broken the Agreement, and thus aren't protected by it.Days Awake wrote:It is also specially useful when you get nitwits that want to keep getting up and attacking after being dropped to bleeding

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Not true there are enemy lands for example drow aren't allowed in nagaritch that would be enemy land right there. Or how about the Drow city? To anyone who is not drow that is enemy land.2 does not apply at all for hala, here are no enemy lands except for temple grounds.
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Jskee wrote:Drow are not protected by the Gentlemens Agreement. They are filth and should be extinguished with extreme prejudice!![]()
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thats something DMs decided or just gentlemans agreement.Gentlemen's Agreement:
1. No looting of items except for consumables/replaceables: A weapon, a helm or a magical wand are examples of things that can't be looted under any circumstances. Things that can be looted include but are not limited to magical potions, healing kits, ammunition, crafting components, gems and scrolls.
i can think about weapon of drowslaying found from elf or human corpse ehh worse from all it would be in possession recently killed drider

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BPanther, the answer to your question is in your own post, the looting rule is part of the GA. It's legal to loot. But don't be surprised when you are killed by an angry pitchfork weilding mob and the corpse you come back to is not only devoid of any items except an emote wand, but it's mutilated so badly it might take weeks in a temple to stitch back up so you can actually use it.
I don't disagree with the GA, but if we're going to have DMs threatening severe actions, why not just make them hard and fast rules?
I thought the point of the GA was to let the player's police themselves and have IC concequences for IC actions? I had always thought it was something DM's stayed out of unless it's an extreme case. Arkon(or another DM), correcteth me if I'm wrongeth.
Personally, I really enjoy knowing that the things in the GA CAN happen. Will the person get banned? Nope. Will they get VJ'd? Probly not, only if it's an extreme case. Will the character who looted have to deal with IC concequences from other characters? You betcha. And the players are real good at deciding those consequences with a little DM help. Not to mention that some folks who have broken the GA have simply gotten away with it. So it's possible to get off scot free, but it's pretty unlikely to be without concequences.
I'm just saying that by having a GA, we allow for the possbility of really crappy things happening to your char. Personally I enjoy that risk and it makes it that much more exciting to play here.
--Odin

I don't disagree with the GA, but if we're going to have DMs threatening severe actions, why not just make them hard and fast rules?
I thought the point of the GA was to let the player's police themselves and have IC concequences for IC actions? I had always thought it was something DM's stayed out of unless it's an extreme case. Arkon(or another DM), correcteth me if I'm wrongeth.
Personally, I really enjoy knowing that the things in the GA CAN happen. Will the person get banned? Nope. Will they get VJ'd? Probly not, only if it's an extreme case. Will the character who looted have to deal with IC concequences from other characters? You betcha. And the players are real good at deciding those consequences with a little DM help. Not to mention that some folks who have broken the GA have simply gotten away with it. So it's possible to get off scot free, but it's pretty unlikely to be without concequences.
I'm just saying that by having a GA, we allow for the possbility of really crappy things happening to your char. Personally I enjoy that risk and it makes it that much more exciting to play here.
--Odin
Last edited by Odin Hammersong on Wed Mar 22, 2006 5:40 pm, edited 1 time in total.
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I think you misunderstood a little there. The severe actions threatened by DM's would actually be from their characters and not from a DM wand unless a situation had crossed into griefing territory.Odin Hammersong wrote:I don't disagree with the GA, but if we're going to have DMs threatening severe actions, why not just make them hard and fast rules?
As has been said, people will sometimes use 'underhanded' methods, but there will inevitably be repercussions and they then have to deal with them.
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GA=a rule set by PLAYERS,not dm's
server rules=rules enforced by a dm
I'm hoping I'm reading wrong and what you meant to say is that if a dm's character knows about the situation the dm's character would deal with it,just as a player like the rest of us,not use your characters to enforce things from an ooc stance through your character,which I'm sure that whats you meant...I hope
server rules=rules enforced by a dm
I'm hoping I'm reading wrong and what you meant to say is that if a dm's character knows about the situation the dm's character would deal with it,just as a player like the rest of us,not use your characters to enforce things from an ooc stance through your character,which I'm sure that whats you meant...I hope
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I'm pretty sure Psye means "their" characters, as in, the world's PC's and not the DM's actual pc's. Slap me with a slice of fruitcake if I'm wrong.Psye Shaar wrote:I think you misunderstood a little there. The severe actions threatened by DM's would actually be from their characters and not from a DM wand unless a situation had crossed into griefing territory.
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.... ok... just to clarify
When I said DM's characters, I am purely talking about IC information that their characters have gained. As far as any rulings go, the same applies to them as everyone else.
If they IC'ly know a character likes to spam IKD during CvC or attack someone that's Bigsby'd, then they're going to have no quarms in doing the same to that person should they IC'ly have any kind of confrontation.
When I said DM's characters, I am purely talking about IC information that their characters have gained. As far as any rulings go, the same applies to them as everyone else.
If they IC'ly know a character likes to spam IKD during CvC or attack someone that's Bigsby'd, then they're going to have no quarms in doing the same to that person should they IC'ly have any kind of confrontation.
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Blaise Pascal (1623 - 1662)
Blaise Pascal (1623 - 1662)