Hala Updates
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
1. Added something for people to do besides craft and kill stuff. Especially geared toward new characters, but should be fun for everyone.
2. Added a related NPC quest, much like the goblin ring, or juice beetle quests.
3. Added a cooking placeable thats free for public use for anyone who cant afford a cooking kit. Also note, there are tailoring tables available as well. Crafting items are expensive because you are paying for convienence. There are free versions of the placeables scattered about.
4. Added a woodworking master.
5. Added a starting point on the Great Bridge on the Ysgard server. Anyone who is having problems starting in the Welcome Area on portaling can now jump to where they should be.
6. one of Nagritch's oldest merchants has had a change in inventory.
2. Added a related NPC quest, much like the goblin ring, or juice beetle quests.
3. Added a cooking placeable thats free for public use for anyone who cant afford a cooking kit. Also note, there are tailoring tables available as well. Crafting items are expensive because you are paying for convienence. There are free versions of the placeables scattered about.
4. Added a woodworking master.
5. Added a starting point on the Great Bridge on the Ysgard server. Anyone who is having problems starting in the Welcome Area on portaling can now jump to where they should be.
6. one of Nagritch's oldest merchants has had a change in inventory.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
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- Assistant Head DM
- Posts: 2732
- Joined: Mon Apr 11, 2005 9:05 am
- Location: Loitering.... with intent!
In regards to spring cleaning, one of the more noticable changes are the alternate tilesets being used. This means that certain areas will look somewhat different to previously, but this isn't an IC change, so just carry on as per usual.
The maps are still roughly the same shapes and sizes, so you won't have to learn new routes or anything, it's merely their appearances that are now different.
The maps are still roughly the same shapes and sizes, so you won't have to learn new routes or anything, it's merely their appearances that are now different.
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- Assistant Head DM
- Posts: 2732
- Joined: Mon Apr 11, 2005 9:05 am
- Location: Loitering.... with intent!
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Load of Bug fixes, See crafting bug reports
few areas redone in new tileset
new crafting related hunting area
3 shops updated with new merchandise
Minya Board of Tourism has declared all shops to be open 24/7 for your shopping convenience
few areas redone in new tileset
new crafting related hunting area
3 shops updated with new merchandise
Minya Board of Tourism has declared all shops to be open 24/7 for your shopping convenience
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Last update from me until I get back from vacation.
Hala
Lots of changes to Nagritch.
Imported Dark's updates to the University
2 New areas added (one is only accesable with DM intervention)
Ysgard
Started working on the underdark. Broken transition fixed. 2 merchants added, 1 merchant updated. Expect more later.
Both:
small script change to a couple of crafting recipes
Hala
Lots of changes to Nagritch.
Imported Dark's updates to the University
2 New areas added (one is only accesable with DM intervention)
Ysgard
Started working on the underdark. Broken transition fixed. 2 merchants added, 1 merchant updated. Expect more later.
Both:
small script change to a couple of crafting recipes
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Crafting Bug fixes - See bug reports
area update
3 merchants given a 1.67 makeover
BTW, Old dyes will most likely no longer work. If you find a merchant still selling old dyes, please post a bug report
area update
3 merchants given a 1.67 makeover

BTW, Old dyes will most likely no longer work. If you find a merchant still selling old dyes, please post a bug report
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Assistant Head DM
- Posts: 2732
- Joined: Mon Apr 11, 2005 9:05 am
- Location: Loitering.... with intent!
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Assistant Head DM
- Posts: 2732
- Joined: Mon Apr 11, 2005 9:05 am
- Location: Loitering.... with intent!
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
Hala updated with latest crafting updates.
Also now working is random summons for scroll users, instead of being stuck with a default summon it now randomizes between the list that casters are allowed to choose from. Note to casters, you will only recieve randomized summons on scrolls of higher level than you can cast, otherwise it will default to what you have selected.
Ysgard will be updated in the next day or so with the same updates.
Also now working is random summons for scroll users, instead of being stuck with a default summon it now randomizes between the list that casters are allowed to choose from. Note to casters, you will only recieve randomized summons on scrolls of higher level than you can cast, otherwise it will default to what you have selected.
Ysgard will be updated in the next day or so with the same updates.
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
Ysgard: Updated with the latest scripting changes and additions. Random summons should be working now on Ysgard.
I have also removed a number of unused scripts from Ysgard, so if anyone notices any errors or something not working that should be, please post up in the bug reports with what you find so that I can investigate and fix the problems. I would be especially appreciative if as many characters as possible that have been to Avlis, or any other linked worlds would be kind enough to venture into Ysgard and test out as many things as you can as well, as most of the scripts removed were Avlis scripts which served no purpose that I am aware of.
I have also removed a number of unused scripts from Ysgard, so if anyone notices any errors or something not working that should be, please post up in the bug reports with what you find so that I can investigate and fix the problems. I would be especially appreciative if as many characters as possible that have been to Avlis, or any other linked worlds would be kind enough to venture into Ysgard and test out as many things as you can as well, as most of the scripts removed were Avlis scripts which served no purpose that I am aware of.
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- Honor Guard: Holy Church of Big Mouths
- Posts: 464
- Joined: Wed Jun 23, 2004 10:40 pm
- Location: Netherlands (GMT+1/2)
Hala:
* Fixed several conversations.
* Fixed some waypoints.
* Fixed some housing related issues.
* Fixed several conversations.
* Fixed some waypoints.
* Fixed some housing related issues.
[Random supposedly funny line of text that causes your intestines to implode.]
[url=http://www.last.fm/user/TapijtGeit/?chartstyle=basicrt10][img]http://imagegen.last.fm/basicrt10/recenttracks/3/TapijtGeit.gif[/img][/url]
[url=http://www.last.fm/user/TapijtGeit/?chartstyle=basicrt10][img]http://imagegen.last.fm/basicrt10/recenttracks/3/TapijtGeit.gif[/img][/url]
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- Knight: Church of Pants
- Posts: 973
- Joined: Mon Dec 27, 2004 5:11 am
- Location: Whats the use of have names if you lose all your friends. That's where I'm from.