1.67 Feature - Examine Effects on Creature

Talks that may or may not have anything to do with Hala or NWN

Moderator: Top Team

Would you like to see the "Examine Effects On Creature" option turned on or off?

Turned On (magical effects will appear in creature's description)
3
19%
Turned Off (magical effects will not appear in creature's description)
13
81%
 
Total votes: 16

NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

upholstery_imp wrote:Greggy-pooh, they edited most spells to take away the visual effects, not sure why. Maybe they didn't want people to look totally kewl or maybe it just caused lag.

And I for one am usually too busy trying to fight for my life or run past to examine a creature...
Graphical lag (ever had 10 fully buffed mages in one area?) and the fact that as per PnP, most spells don't have an visual effect on the caster.

As of last night examine effects and CR are both switched off. So for the new dungeon, you'll have to experiment to find strengths and weaknesses =). Also the descriptions give some clue to the toughness of each creature there.
Aquilifer
Whelp of the Unholy Church of Newbieism
Posts: 23
Joined: Thu Jun 01, 2006 3:02 pm

Post by Aquilifer »

NWDuneAuron wrote:
upholstery_imp wrote:Greggy-pooh, they edited most spells to take away the visual effects, not sure why. Maybe they didn't want people to look totally kewl or maybe it just caused lag.

And I for one am usually too busy trying to fight for my life or run past to examine a creature...
Graphical lag (ever had 10 fully buffed mages in one area?) and the fact that as per PnP, most spells don't have an visual effect on the caster.

As of last night examine effects and CR are both switched off. So for the new dungeon, you'll have to experiment to find strengths and weaknesses =). Also the descriptions give some clue to the toughness of each creature there.
Thank you for the descriptions in the new dungeon (wherever that is)! Is there any chance that creatures outside the new dungeon with the exact same models and names, but different power levels, will have either the model, the name, or the description differentiated so that our characters can learn from their experiments? Just checking. Will live or die either way, but for experimentation to be useful it needs to be able to be tied to some representation that the engine makes.
"To change your mind and to follow him who sets you right is to be nonetheless the free agent that you were before."

Marcus Aurelius
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

Aquilifer wrote:
NWDuneAuron wrote:
upholstery_imp wrote:Greggy-pooh, they edited most spells to take away the visual effects, not sure why. Maybe they didn't want people to look totally kewl or maybe it just caused lag.

And I for one am usually too busy trying to fight for my life or run past to examine a creature...
Graphical lag (ever had 10 fully buffed mages in one area?) and the fact that as per PnP, most spells don't have an visual effect on the caster.

As of last night examine effects and CR are both switched off. So for the new dungeon, you'll have to experiment to find strengths and weaknesses =). Also the descriptions give some clue to the toughness of each creature there.
Thank you for the descriptions in the new dungeon (wherever that is)! Is there any chance that creatures outside the new dungeon with the exact same models and names, but different power levels, will have either the model, the name, or the description differentiated so that our characters can learn from their experiments? Just checking. Will live or die either way, but for experimentation to be useful it needs to be able to be tied to some representation that the engine makes.
For some creatures this is intended and won't be changed. Others.. maybe.
Starslayer_D
Honor Guard: Holy Church of Big Mouths
Posts: 336
Joined: Wed Sep 15, 2004 6:06 pm

Post by Starslayer_D »

Hmmm..
I'll reserve judgement, but coupled with the new rule that one isn't allowd to apply to higher lvl people online for a rescue from impossible situations...

...putting body parts in a meatgrinder may be fun, but not for everyone.
NWDuneAuron
Honor Guard: Church of Pants
Posts: 1328
Joined: Thu Dec 02, 2004 2:58 pm

Post by NWDuneAuron »

Starslayer_D wrote:Hmmm..
I'll reserve judgement, but coupled with the new rule that one isn't allowd to apply to higher lvl people online for a rescue from impossible situations...

...putting body parts in a meatgrinder may be fun, but not for everyone.
This wasn't a new rule, it's an enforcement of the 'don't metagame, bitches' rule. You can go find a high level to help you back to your stuff when you've died, or you can party with that high level before you get killed, and not get killed.
Psye Shaar
Assistant Head DM
Posts: 2732
Joined: Mon Apr 11, 2005 9:05 am
Location: Loitering.... with intent!

Post by Psye Shaar »

Starslayer_D wrote:...putting body parts in a meatgrinder may be fun, but not for everyone
I'm sure with a little encouragement we can come up with something to reflect this lovely analogy... I can think of a few available models that should fit quite nicely and a nice message to point out that your PC is now a pile of mince on the floor would ensure that your immersion isn't disrupted... :twisted:
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