1.) Weapon Enchantment
Status: Live
The weapon enchantment spell now work with all CEP weapon, gloves/bracers, and arrows.
For CEP weapons the spell will have to be cast directly on the item.
For all original NWN items the spells can work in the following manner:
Cast on person with no weapon equipped: Effect applied to gloves
Cast on person with bow equipped: effect applied to arrows
Cast on person with crossbow equipped: effect applied to bolts
Cast on person with sling equipped: effect applied to bullets
Cast on person with melee weapon equipped: effect applied to melee weapon
Please note the equipped weapon referrs to the onhand weapon (right hand)
-------------------------------------------------------------------
2.) Bigby's
Status: Pending
Bigby's spells will hencefourth be working in the following manner, to be closer to PnP rules.
Forceful hand will no longer require a touch attack, it's simply a bull rush, what we'll be changing is the actual spell effect from caster levels worth rounds of knockdown to 1 round of knockdown followed by -10 to AB and movement speed decrease.
Grasping and higher spells be requiring a grapple attack check(in this case it would be 1d20 + int/cha/wis bonus + 10(grasping hand has 31 strength) - 1(size)) vs AC and then following a successful hit, it'll also require an actual grapple check of 1d20 + int/cha/wis bonus + 10 + 4 vs. 1d20 + str modifier of target.
In addition, all spells will require that these grapple checks be made per round rather than being fire and forget.
Spell Changes
Moderator: Top Team
-
- Knight of the Holy Church of Annoyance
- Posts: 197
- Joined: Thu Jun 24, 2004 8:10 pm
- Location: Deventer, the Netherlands
INT/WIS/CHA-bonus +14 vs. STR-bonus of victim leaves little to be guessed in terms of outcome...even against strong fighters, but surely against non-superstrong fighters...14+prime stat vs. a generic stat is almost certain success. Was this intended?
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
-
- Squire of the Holy Church of Annoyance
- Posts: 57
- Joined: Fri Jun 25, 2004 5:34 pm
- Location: Lat: 47.55391, Lon: -122.17595 Elevation: 774
- Contact:
Ohh yes it was G. Gygax was always looking for ways to make his mage stronger thus the Bigby's spells were designed to imobilize fighters.Khaelindra wrote:INT/WIS/CHA-bonus +14 vs. STR-bonus of victim leaves little to be guessed in terms of outcome...even against strong fighters, but surely against non-superstrong fighters...14+prime stat vs. a generic stat is almost certain success. Was this intended?
This info from a Gen Con in the late 70's Gygax speach.
cheers,
teleri
[url=http://www.diterlizzi.com/art/games/planescape/index.html]Tony DiTerlizzi[/url]
[url=http://www.mimir.net/]Planescape resource[/url]
[url=http://www.mimir.net/]Planescape resource[/url]
-
- Honor Guard: Holy Church of Big Mouths
- Posts: 387
- Joined: Thu Jul 29, 2004 2:44 pm
- Location: Leeds
I believe the bigbies spells are meant to rely on an attack roll, this meant that fighters (and boss monsters) at least had a chance...
and that view by mr Gygax explains the cluster fuck that was the fighter class in first ed D&D... amazing how many people _didn't_ play that class because it was so dull.
and that view by mr Gygax explains the cluster fuck that was the fighter class in first ed D&D... amazing how many people _didn't_ play that class because it was so dull.
"Abash'd the Devil stood, And felt how awful goodness is, and saw Virtue in her shape how lovely” John Milton