Heya.
Here's a couple of things I noticed in Ysgard since the update.
1. I got a subdual widget placed in my inventory the last time I went over to Ysgard. It functions in ysgard (at least a script fires for it), but it does nothing in Hala. BTW, I love the idea of the subdual widget and would dearly like to see it used in Hala. I played on another pw that used it and it really adds a lot of options to PC on PC interaction if you don't have to always strike to kill the other person.
2. The main door between Bastion Gate and Bastion Market District was locked. Not sure if this has become an accidental default setting, or if someone was just messing around. But it should be looked into.
3. I crashed portaling back to Hala. (whole comp froze) when I rebooted, I logged into Hala instead of Ysgard, and it said "you're on the wrong server, come back in 50 minutes. You will be logged off in 2 minutes. This is so cool! Is this a new anti server-hopping feature? Logging back into Ydsgard and reportaling (this time without crashing) set things right in Hala. If this is new, it appears to be working as it should.
Ysgard Strangeness after script cleanup.
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Ysgard Strangeness after script cleanup.
It takes a [b]Viking[/b] to Raze a Village.
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That's because, I believe it was tested out on Ysgard first? I'm sure it'll work in Hala soon.
Trinity remembers, I was there *NUDGE NUDGE.*
No idea about the locked door, but as for the anti-server hopping, I think that's been in for a while (?)
Trinity remembers, I was there *NUDGE NUDGE.*
No idea about the locked door, but as for the anti-server hopping, I think that's been in for a while (?)
[url=http://wiki.ysgard.org/index.php?title=PCs:Lily]Lily[/url]
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Subdual is a system we have been testing, we were actually going to make a full announcement to the players within the next couple of days about it. It is currently only fuynctional on Ysgard, but if things go over well and everyone seems to like the system we will put it on Hala as well.
I know the door you are talking about. This is an issue that I encountered a long time ago before I was really dealing with the modules that I had forgotten about until being reminded.
And the Anti Server hop code, well technically we have had it forever but, it just decided to start working, may have had something to do with the script cleanups as I did have to modify a few things add a few things and such. I may be looking into a stricter server hopping code as well, I haven't decided on that yet.
Before long you will be noticing some other things in Ysgard as well, though probably not widely announced or publicized, will be something of a find out on your own kind of thing.
I know the door you are talking about. This is an issue that I encountered a long time ago before I was really dealing with the modules that I had forgotten about until being reminded.
And the Anti Server hop code, well technically we have had it forever but, it just decided to start working, may have had something to do with the script cleanups as I did have to modify a few things add a few things and such. I may be looking into a stricter server hopping code as well, I haven't decided on that yet.
Before long you will be noticing some other things in Ysgard as well, though probably not widely announced or publicized, will be something of a find out on your own kind of thing.