Things that I successfully banish do not in fact go anywhere. They remain where they are with just the visual effect and some weirdness. At the end of the banish cycle, they are simply moved from wherever they ran, back to the point where they were banished from, but they never actually leave the area.
This has occurred several times, the most notably painful was when Laamelilan was overtaken with confusion and began trying to shoot Elvanbryn. Liss banished him successfully, but he stayed and kept shooting, which resulted in much RP badness and general mayhem.
Please, pretty please, fix this so that I can have it back? It is a very useful feat for saving people's bacon, especially mages.
Also, after looking at balance issues with Xan, it seems that Molecular Agitation is a bit over-nerfed. At my level, I think I should be doing more damage per round than I do, given the comparable spells and attacks that fighters/mages/rogues have. 4 spells from a wizard, maybe a quarter of their daily power would be me unloading all of my PSPs completely with molec agitate assuming every damage was maxed (which it doesn't usually, sometimes I do like 4 damage), and worked. So even on a good day with this feat, I'm doing less half the damage of a wizard of the same level.
Maybe someone could explain it to this simple southern girl? I hope I'm not being nerfed because someone else was naughty. Y'lissana longs to be useful as well as ornamental, but right now, she just has occasional bouts of utility while she is generally surrounded by people who are all about pwnage.
Thoughts?

- M.