Halfling Crafting Cannot use Anvil hammer need Feat
Halfling Crafting Cannot use Anvil hammer need Feat
I was working for Redda today and I found I could not use an Anvil hammer because I would need an martial feat to use it. Is this a bug? I would like to continue crafting. Thank you.
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Even tools require some kind of skill to be able to use. You could consider the martial feat as the ability to not crush your own hands with the hammer or decapitate your own foot while swinging a mining pick...
If it was a size issue, then I'm sure DS would endeavour to have appropriate tools dropped ingame somewhere (if they're not already)
Of course, if I'm wrong, I'm sure it will be pointed out to me soon enough
If it was a size issue, then I'm sure DS would endeavour to have appropriate tools dropped ingame somewhere (if they're not already)
Of course, if I'm wrong, I'm sure it will be pointed out to me soon enough

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The smithy hammer is based on the Light Hammer, so the Martial feat is required, just as it is needed for the Mining Pick...
Just like Psye said, you need the feat so you don't hurt yourself with the item.
I am not aware of any PC size requirement for the light hammer, but if there is, please let me know.
DS
Just like Psye said, you need the feat so you don't hurt yourself with the item.
I am not aware of any PC size requirement for the light hammer, but if there is, please let me know.
DS
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George Orwell
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I would like to point out that the mace was added as a mining tool. I had thought that this was so that people without the martial feat could also mine, and at the time no tool was needed for the anvil. Considering no other crafting requires a feat to do (daggers for skinning I think ever one can handle) would it not be resonable to do that also. after all your experince in mining and working the anvil is what teachs you how to not bash your fingers not your knowledge on how to fight a monster with said tool. Just my 2 cents worthdarkserra wrote:The smithy hammer is based on the Light Hammer, so the Martial feat is required, just as it is needed for the Mining Pick...
Just like Psye said, you need the feat so you don't hurt yourself with the item.
DS
(mostly because monks dont get martial feats and I like playing monks )
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No offence DS, you've done a wonderful job with crafting. I just want to point out that the feat requirement is exactly why I removed the necessity of using tools from the original version of the crafting system.
Not sure why you added them back in, unless it's to discourage certain classes from doing certain crafts?
If thats the case, you should know that had already been built into the system...unless thats been changed too. The original idea was to allow any character to learn any crafting trade, but certain classes would be far more successful at certain skills and have difficulty with others.
If there is another reason for reimplementing the tools, maybe some other item could be used instead of a light hammer?
Not sure why you added them back in, unless it's to discourage certain classes from doing certain crafts?
If thats the case, you should know that had already been built into the system...unless thats been changed too. The original idea was to allow any character to learn any crafting trade, but certain classes would be far more successful at certain skills and have difficulty with others.
If there is another reason for reimplementing the tools, maybe some other item could be used instead of a light hammer?
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The tools were added back in to give some flavor and sense to the crafting system.
YES, this is a game where just about anything is possible. ie MAGIC.
But, to use an anvil, it takes a HAMMER. To mine, you need a PICK or shovel. Chopping a tree requires an AXE (or a chainsaw)
Seeing people run up to certain placables and use them without any type of implement was silly, even for a game.
Part of the reason is encourage players to trade with one another... not good at the forge, then trade for what you need.
If you REALLY want to be good, then you will be willing to do whatever is necessary to achieve that... IE taking the Martial feat.
The intent was not to preclude any particular class. What limitations there are now can be overcome, if a player really wants to do so. If the problem is due to size, then we can work out a tool that fits (ie the large skinning knife for large characters)
DS
YES, this is a game where just about anything is possible. ie MAGIC.
But, to use an anvil, it takes a HAMMER. To mine, you need a PICK or shovel. Chopping a tree requires an AXE (or a chainsaw)
Seeing people run up to certain placables and use them without any type of implement was silly, even for a game.
Part of the reason is encourage players to trade with one another... not good at the forge, then trade for what you need.
If you REALLY want to be good, then you will be willing to do whatever is necessary to achieve that... IE taking the Martial feat.
The intent was not to preclude any particular class. What limitations there are now can be overcome, if a player really wants to do so. If the problem is due to size, then we can work out a tool that fits (ie the large skinning knife for large characters)
DS
-- [i]People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.[/i]
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I understand the reasoning with adding the hammers, but.. this does mean that certain classes who cannot take the martial feat will be unable to make arrowheads for their arrows, or metallic thread for tailering.
I do have a suggestion that may solve the problem: certain items have a bonus feat ability, so I thought perhaps add this feat to a special anvil hammer? That would be open to abuse tho ~ by equipping the hammer off-hand it could used in combat to an advantage... so.. how about:
A suit of re-inforced leather armour (say, AC3, 20lbs) that is enchanted to assist the proper handling of tools & weapons, but which is rubbish as far as protection goes.. (eg: bonus feat: martial, max dex bonus 2, AC bonus -5, arcane spell failure 40%)
If a few of these were available, it would allow any class to use the anvil as before, &, in theory would allow them to mine: I'm not sure it would be desirable to mine in Hangate wearing such an item tho...
I'm sure something suitable could be designed.. which would give chars who can't take the martial feat a chance to learn tradeskills, but which would be such a liabilty in combat as to avoid any advantage there.
I do have a suggestion that may solve the problem: certain items have a bonus feat ability, so I thought perhaps add this feat to a special anvil hammer? That would be open to abuse tho ~ by equipping the hammer off-hand it could used in combat to an advantage... so.. how about:
A suit of re-inforced leather armour (say, AC3, 20lbs) that is enchanted to assist the proper handling of tools & weapons, but which is rubbish as far as protection goes.. (eg: bonus feat: martial, max dex bonus 2, AC bonus -5, arcane spell failure 40%)
If a few of these were available, it would allow any class to use the anvil as before, &, in theory would allow them to mine: I'm not sure it would be desirable to mine in Hangate wearing such an item tho...
I'm sure something suitable could be designed.. which would give chars who can't take the martial feat a chance to learn tradeskills, but which would be such a liabilty in combat as to avoid any advantage there.