I am updating Morgan’s cave. This is the first time I’ve used the toolset and I have a few questions that I hope someone can help me with. I have read the rules here
viewtopic.php?highlight=hak&t=7863
1. Morgan’s bed room is done in the elven interior tile set and is the room with the large red bed. I’m told the tile set is being removed and that I should change it. I quite like the bed so is there anything similar I can use, or perhaps a similar placeable?
2. How do I make doors and portals that move you to different places? I see there is a door wizard, but at first glance I can’t see how to make it use portals.
3. How do I assign a key to unlock a given door or portal?
4. I added a lv1 animal npc, but I cant get the CR down to 1/8. What can I do to lower CR? Also, my current NPCs have a CR higher than 1/8, do I need to lower it?
5. I want to add an armor stand that is wearing a specific set of armor. I can get the armor onto one of my characters, how can I get it off my character and into my mod? I will make a copy on the tailor.
6. I have a door that I want to lead to Mirtho Rest. I know where I want it to go, what do I need to do for that?
7. Is there a way I can browse the placeablse so I know what they look like without having to add them first?
My basic idea for the new housing is to give the impression of a bunch of small pocket caves linked together with tunnels and portals.
Questions about player housing and toolset
Moderator: Top Team
Questions about player housing and toolset
Grovel puts the P in swimming pool.
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Righty! Picked a nice tile set and worked out how to make a bed I'm happy with.
Problem I'm having now is I can't quite get placeables on top of each other. I want to put a few tings on an alter. Is there an easy way to do tis?
Problem I'm having now is I can't quite get placeables on top of each other. I want to put a few tings on an alter. Is there an easy way to do tis?
Grovel puts the P in swimming pool.
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
first, a note on unique tags. Jut about everything that does something (calls a script or moves your character from one point to another, etc) has to have a unique tag set in its properties. Our naming convention for these tags is the first 2 or 3 letters of your bord name plus a description of the use of the placeable. So, for example you might tag the door going into your cave as "zom_mc_entrance" (mc being for Morgan's Cave")
1. Done
2. Place a generic waypoint where you want the door to lead to (probably next to your portal) give this waypoint a unique tag. Go back to your door, make sure it has a unique tag too, then use the door wizard. Instead of choosing a door-door transition, pick a one way door-waypoint transition using the waypoint you just created. For the portal back, make sure your portal useable and has a unique tag. Go to the scripts tab and in the "On Use" field put the script "jump_pc_2wp". (you can get this from the player housing scripts linked to in the housing rules). At the location you want the portal to jump your PC, place another waypoint. This one needs to have a tag of WP_ plus the tag of the portal, so if your portal has the tag "zom_portal2", the destination waypoint should be "WP_zom_portal2"
3. Create a new item with the item wizard. Use Misc Small or Key as the item type. Make sure the item has a unique tag. Go to the properties of the door(s) you want the key to unlock and in the Lock tab, check the options you want and put the tag of the key in the correct field. To make a portal locked is a bit more complicated and requires a different script. Just make note of it when you submit your house and I'll take care of it.
4. Under the advanced tab of the creature properties is a CR rating box. you can use the arrows to adjust it even lower. It is simply to ensure no one gets any xp at all from killing the creature.
5. The only way to do this is to create a set of armor in the toolset, go into its properties, appearance tab, and use the options there to make it look as close as possible to the one you have IG.
6. I'll do that part when the house is submitted, just tell me where you want it to go.
7. There is a "show preview window" icon in the top toolbar that will give you a preview of just about anything.
8. In most places with careful clicking you can simply place one placeable on top of another. To fine tune an objects placement, right click on the object, click "adjust location" then play with the numbers until its exactly where you want it.
1. Done
2. Place a generic waypoint where you want the door to lead to (probably next to your portal) give this waypoint a unique tag. Go back to your door, make sure it has a unique tag too, then use the door wizard. Instead of choosing a door-door transition, pick a one way door-waypoint transition using the waypoint you just created. For the portal back, make sure your portal useable and has a unique tag. Go to the scripts tab and in the "On Use" field put the script "jump_pc_2wp". (you can get this from the player housing scripts linked to in the housing rules). At the location you want the portal to jump your PC, place another waypoint. This one needs to have a tag of WP_ plus the tag of the portal, so if your portal has the tag "zom_portal2", the destination waypoint should be "WP_zom_portal2"
3. Create a new item with the item wizard. Use Misc Small or Key as the item type. Make sure the item has a unique tag. Go to the properties of the door(s) you want the key to unlock and in the Lock tab, check the options you want and put the tag of the key in the correct field. To make a portal locked is a bit more complicated and requires a different script. Just make note of it when you submit your house and I'll take care of it.
4. Under the advanced tab of the creature properties is a CR rating box. you can use the arrows to adjust it even lower. It is simply to ensure no one gets any xp at all from killing the creature.
5. The only way to do this is to create a set of armor in the toolset, go into its properties, appearance tab, and use the options there to make it look as close as possible to the one you have IG.
6. I'll do that part when the house is submitted, just tell me where you want it to go.
7. There is a "show preview window" icon in the top toolbar that will give you a preview of just about anything.
8. In most places with careful clicking you can simply place one placeable on top of another. To fine tune an objects placement, right click on the object, click "adjust location" then play with the numbers until its exactly where you want it.
Thanks for that, it's very helpful. I can see the placeables thing is going to be annoying as each time I click on the alter to put them on they go inside it or way up above it 
Over all it’s quite fun and a good thing to do when there is hardly anyone on the servers when you get home from work….

Over all it’s quite fun and a good thing to do when there is hardly anyone on the servers when you get home from work….
Grovel puts the P in swimming pool.
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]
Small in stature, large in power, narrow of focus and wide of vision
My play/DM times: [url]http://www.ysgard.org/viewtopic.php?highlight=play&t=7671[/url]