A request
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A request
With the loot containers now being able to be refilled in time; might a request be made that if one should come upon say ... 20 or so tightly packed loot containers ... one does not fireball (or otherwise mass destroy) the lot for easy loot pickings?
A.N. Imus: Simon Colin Bernard
Victoria DeVitale: thankya
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Victoria DeVitale: thankya
Victoria DeVitale: I need something shorter
Victoria DeVitale: Sim?
While I agree, I can attest that it's not always easy to avoid destroying things when monsters appear with chests.
I've been doing my best to use spells with Rykolyn that do not destroy things, unfortunately, it's not always possible,
Chain Lightning in particular is a common spell for me, and it's hardly easy to control. It sometimes arcs further than ever, seemingly JUST to destroy a chest.
Is there any way we can make said chests indestructible?
I've been doing my best to use spells with Rykolyn that do not destroy things, unfortunately, it's not always possible,
Chain Lightning in particular is a common spell for me, and it's hardly easy to control. It sometimes arcs further than ever, seemingly JUST to destroy a chest.
Is there any way we can make said chests indestructible?
[i]I live yet do not live in me,
am waiting as my life goes by,
and die because I do not die.
- St John of the Cross.[/i]
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am waiting as my life goes by,
and die because I do not die.
- St John of the Cross.[/i]
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Possible, yes, but also ridiculously time consuming as it would mean editing each chest. Its also not realistic and there may be instances where someone may want to break a chest for IC reasons. It would also be just as easy to remove all the ondeath scripts from the chests, so that if you blow up a chest you don't get loot, giving people a bit more incentive to be careful 

Well as long as I don't have people coming after me for it, I'm cool with leaving it all as is.silverdragonams wrote:Possible, yes, but also ridiculously time consuming as it would mean editing each chest. Its also not realistic and there may be instances where someone may want to break a chest for IC reasons. It would also be just as easy to remove all the ondeath scripts from the chests, so that if you blow up a chest you don't get loot, giving people a bit more incentive to be careful
Honestly, there is only one place this has happened so far. (Which can be planned around.)
And really, nothing will ever spawn in that chest (Or any chest.) , that's worth dying over, if Chain Lightning is my only spell left.

[i]I live yet do not live in me,
am waiting as my life goes by,
and die because I do not die.
- St John of the Cross.[/i]
[url=http://wiki.ysgard.org/index.php?title=User:Xanthalas][size=75]WIKI INFO[/size][/url]
am waiting as my life goes by,
and die because I do not die.
- St John of the Cross.[/i]
[url=http://wiki.ysgard.org/index.php?title=User:Xanthalas][size=75]WIKI INFO[/size][/url]
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I understand about the area effect of spells in fights .... and that wasn't what I was referring to. The 20 or so tightly packed loot containers I meant are in a room that I've never once seen any monster inside. A locked room that takes a specific key to open ... and it had become more or less a 'standard operating procedure' to fireball these specific ones as it was much easier for looting purposes to have bags that faded out when empty as opposed to the permament loot containers being there and needing to click around like 50 times to try to make sure you checked all 20 or so of the tightly packed ones.
A.N. Imus: Simon Colin Bernard
Victoria DeVitale: thankya
Victoria DeVitale: I need something shorter
Victoria DeVitale: Sim?
Victoria DeVitale: thankya
Victoria DeVitale: I need something shorter
Victoria DeVitale: Sim?
Yeah, which really, is poor form.JD Smith wrote:I understand about the area effect of spells in fights .... and that wasn't what I was referring to. The 20 or so tightly packed loot containers I meant are in a room that I've never once seen any monster inside. A locked room that takes a specific key to open ... and it had become more or less a 'standard operating procedure' to fireball these specific ones as it was much easier for looting purposes to have bags that faded out when empty as opposed to the permament loot containers being there and needing to click around like 50 times to try to make sure you checked all 20 or so of the tightly packed ones.
Most of my comments were a bit tongue-in-cheek humour, hah, so don't worry.
I am pretty sure we all concur that with these new scripts, some habits should change. It gives me reason to try some new spells too!
[i]I live yet do not live in me,
am waiting as my life goes by,
and die because I do not die.
- St John of the Cross.[/i]
[url=http://wiki.ysgard.org/index.php?title=User:Xanthalas][size=75]WIKI INFO[/size][/url]
am waiting as my life goes by,
and die because I do not die.
- St John of the Cross.[/i]
[url=http://wiki.ysgard.org/index.php?title=User:Xanthalas][size=75]WIKI INFO[/size][/url]