Hala Updates
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Next Update
Bug Fixes
Plot related changes
Replaced the gate in Mirtho
HUGE Nagritch Rebuild
MOST of this rebuild is OOC. IC'ly Nagritch looks the same as it always has for the most part. Almost everything is in about the same location it has always been in. What is IC'ly different:
The Docks district has been taken over by the Nagritch Military (because they are paranoid right now). This district is undergoing massive renovations and is being turned into the government/army district.
Near the south wall the courthouse has been demolished and relocated to the new government district.
The Airship captains, tired of all the rules and regulations as well as being upset over being displaced have moved to the South East of Nagritch ((OOC'ly this means those banned from Nagritch can still use the airships))
A Business that closed some time ago has reopened in a new location and has expanded their customer base.
A certain shady character is back in business too, if you can find him.
If you have a house in Nagritch, they are now located on the west side of Nagritch, in the Residential district, on the North side of the road
Known Issues:
Yes it looks bare and probably gloomy. This is only the first update, the second will be to fill it in more.
There may be a broken transition between the south and east walls. If so, you can go around it until I can figure out why that one transition refuses to work.
Bug Fixes
Plot related changes
Replaced the gate in Mirtho
HUGE Nagritch Rebuild
MOST of this rebuild is OOC. IC'ly Nagritch looks the same as it always has for the most part. Almost everything is in about the same location it has always been in. What is IC'ly different:
The Docks district has been taken over by the Nagritch Military (because they are paranoid right now). This district is undergoing massive renovations and is being turned into the government/army district.
Near the south wall the courthouse has been demolished and relocated to the new government district.
The Airship captains, tired of all the rules and regulations as well as being upset over being displaced have moved to the South East of Nagritch ((OOC'ly this means those banned from Nagritch can still use the airships))
A Business that closed some time ago has reopened in a new location and has expanded their customer base.
A certain shady character is back in business too, if you can find him.
If you have a house in Nagritch, they are now located on the west side of Nagritch, in the Residential district, on the North side of the road
Known Issues:
Yes it looks bare and probably gloomy. This is only the first update, the second will be to fill it in more.
There may be a broken transition between the south and east walls. If so, you can go around it until I can figure out why that one transition refuses to work.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
In the newest batch of updates (don't quote me on all of these because I didn't do some of them).
Subraces: Hala/Ysgard now supports the creation of all races currently available in copap with the exception of Drangonari and Sereg which are Avlis specific races that were created and are owned by Avlis
See World Information for details of the available races on Hala/Ysgard
Shifter Update: Shifters have long been plagued as one of the worst classed due to the fact that none of the items stacked with each other. You only got the highest benefit from any one of them. We are currently testing fix for that that allows a shifters items to stack. This is in testing phase and could be modified or removed if the team decides it makes the class too overpowered.
Random Area Updates
Items crafted on Avlis with unique properties should work here. (i think)
Subraces: Hala/Ysgard now supports the creation of all races currently available in copap with the exception of Drangonari and Sereg which are Avlis specific races that were created and are owned by Avlis
See World Information for details of the available races on Hala/Ysgard
Shifter Update: Shifters have long been plagued as one of the worst classed due to the fact that none of the items stacked with each other. You only got the highest benefit from any one of them. We are currently testing fix for that that allows a shifters items to stack. This is in testing phase and could be modified or removed if the team decides it makes the class too overpowered.
Random Area Updates
Items crafted on Avlis with unique properties should work here. (i think)
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Both Hala and Ysgard
fixed the problem with returning to Tel from the death plane
removed snow from Mirtho
attempted to fix some crafting issues - hopefully smelting now works again on Hala
player housing changes
minor area changes
added a couple new sets of Holy items
plot related changes
made some adjustments to the dragon disciple scripts to allow non native DD's their breath weapon (hopefully)
fixed a DM tool
fixed the problem with returning to Tel from the death plane
removed snow from Mirtho
attempted to fix some crafting issues - hopefully smelting now works again on Hala
player housing changes
minor area changes
added a couple new sets of Holy items
plot related changes
made some adjustments to the dragon disciple scripts to allow non native DD's their breath weapon (hopefully)
fixed a DM tool
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
In the last couple updates:
Added some plot related areas and NPCs
Fixed the Amazon Bar
Imported some updates to Shadow Dancers, please note these only work in Hala for now
Made first in a series of script changes to allow for riding horses on Hala only. Please do not attempt to ride any horses yet.
Added some plot related areas and NPCs
Fixed the Amazon Bar
Imported some updates to Shadow Dancers, please note these only work in Hala for now
Made first in a series of script changes to allow for riding horses on Hala only. Please do not attempt to ride any horses yet.
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Today's update included some xp and gold adjustments as well as a couple minor fixes.
Combat Experience
This has been adjusted slightly upwards, but has been capped at 25xp per non-boss monster. Boss creatures may give bonus xp in the future (this part is still being worked on). Creatures well below your CR should still only give 1xp.
Collector Quests
I added several of these, but I also added a cap to the total amount of experience you can gain from collector quests. Once you reach the cap for the week, no collector will accept anything more from you. The XP cap for this will scale by level.
Gold
Gold drops have been adjusted. You should get fewer 1gp drops.
Combat Experience
This has been adjusted slightly upwards, but has been capped at 25xp per non-boss monster. Boss creatures may give bonus xp in the future (this part is still being worked on). Creatures well below your CR should still only give 1xp.
Collector Quests
I added several of these, but I also added a cap to the total amount of experience you can gain from collector quests. Once you reach the cap for the week, no collector will accept anything more from you. The XP cap for this will scale by level.
Gold
Gold drops have been adjusted. You should get fewer 1gp drops.
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Next update:
Attempted to fix greater restoration not removing the death penalty
Turned off the Flame Weapon/Darkfire glow effects
Attempted to fix summon monster
Added Fenmarel to the death code scripts
Added fix to prevent the Con penalty from rekilling PC's while in the death plane.
Redid the death plane to reflect the Aesir's growing influence. This should be taken by PCs as "this is where you could be spending eternity if you joined us" not "This is absolutely where you are going to end up, whether you follow the Aesir or not."
Added conversion scripts to priests of Odin and Thor for testing. Please report any problems if you use these, but also keep in mind you only get one conversion. Don't use them if you don't want to follow Odin or Thor.
Attempted to fix greater restoration not removing the death penalty
Turned off the Flame Weapon/Darkfire glow effects
Attempted to fix summon monster
Added Fenmarel to the death code scripts
Added fix to prevent the Con penalty from rekilling PC's while in the death plane.
Redid the death plane to reflect the Aesir's growing influence. This should be taken by PCs as "this is where you could be spending eternity if you joined us" not "This is absolutely where you are going to end up, whether you follow the Aesir or not."
Added conversion scripts to priests of Odin and Thor for testing. Please report any problems if you use these, but also keep in mind you only get one conversion. Don't use them if you don't want to follow Odin or Thor.
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
p-merchants: viewtopic.php?t=8485
fixed the goblin shamans on the felmoran road
fixed the spider cocoon quest and added a few extra goodies
replaced the drahz head quest
fixed a faction bug on ysgard
warmed up an NPC
imported new Zombie loot
fixed the goblin shamans on the felmoran road
fixed the spider cocoon quest and added a few extra goodies
replaced the drahz head quest
fixed a faction bug on ysgard
warmed up an NPC
imported new Zombie loot
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- Assistant Head DM
- Posts: 2732
- Joined: Mon Apr 11, 2005 9:05 am
- Location: Loitering.... with intent!
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Lots of behind the scenes script updates.
Lycan code was fixed thanks to Themi. Be warned! I'm not exactly sure what this means - whether its retroactive, or whether you can currently get it from our Lycans. Contracting Lycanthropy will more than likely get you an alignment hit to evil! So, if you find your character howling at the moon and you've not been near the lycans lately, grab a DM for help. If you have the urge to go crump lycans, bring along something to remove curses.
New store added for testing at the Great Divide in Hala, Check her out. She sells random items, updated every reset.
Player housing updates.
Lycan code was fixed thanks to Themi. Be warned! I'm not exactly sure what this means - whether its retroactive, or whether you can currently get it from our Lycans. Contracting Lycanthropy will more than likely get you an alignment hit to evil! So, if you find your character howling at the moon and you've not been near the lycans lately, grab a DM for help. If you have the urge to go crump lycans, bring along something to remove curses.
New store added for testing at the Great Divide in Hala, Check her out. She sells random items, updated every reset.
Player housing updates.
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Hak update:
viewtopic.php?t=8664
Ysgard only
New Areas Added and minor changes to a couple old areas
rew route added to the rent-a-ship
viewtopic.php?t=8664
Ysgard only
New Areas Added and minor changes to a couple old areas
rew route added to the rent-a-ship
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
*resurrects thread*
Urend has a new means of taking your hard earned gold off your hands. Hopefully folks will find it useful! Please report any bugs or PM me about possible exploits. Thanks!
Big update to housing, more details in a post tomorrow...
Urend has a new means of taking your hard earned gold off your hands. Hopefully folks will find it useful! Please report any bugs or PM me about possible exploits. Thanks!
Big update to housing, more details in a post tomorrow...
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Silenced the p-merchants and made minor adjustments to their conversations.
Added a couple minor bug fixes and some things I'm testing for future updates.
Completed a player housing request.
Added a couple minor bug fixes and some things I'm testing for future updates.
Completed a player housing request.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Minor fixes and player house update
Added a new lowbie area to Hala. (aimed at levels 1-10)
Added a new static quest and dungeon to Ysgard (first of a multi-part riddle solving quest for all levels)
These areas will be open soon.
Added a new lowbie area to Hala. (aimed at levels 1-10)
Added a new static quest and dungeon to Ysgard (first of a multi-part riddle solving quest for all levels)
These areas will be open soon.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
A little something for Nas has been added to the Hala start area. Create a new character or server hop to see it.
New areas and persistent quest added to Yggdrasil. Note:
This is a party friendly quest. Only one person needs to speak to the NPC to start it. Once you find your goal, everyone in the party will need to get close enough to see what you are supposed to see (you will get a server message when you are close enough.) Everyone will need to return and speak to the NPC to complete the quest.
This is the first part of a larger, multi-part puzzle solving quest. There will be some fighting, but the overall goal is to solve a mystery and learn some Ysgardian lore. Keep the reward, you might need it later when the rest of the quests are live.
New areas and persistent quest added to Yggdrasil. Note:
This is a party friendly quest. Only one person needs to speak to the NPC to start it. Once you find your goal, everyone in the party will need to get close enough to see what you are supposed to see (you will get a server message when you are close enough.) Everyone will need to return and speak to the NPC to complete the quest.
This is the first part of a larger, multi-part puzzle solving quest. There will be some fighting, but the overall goal is to solve a mystery and learn some Ysgardian lore. Keep the reward, you might need it later when the rest of the quests are live.

Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
-
- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Hala -
Added plot related areas
Added an NPC
Minor bug fixes
Put away the holiday decorations
Helped an Amazon find her lost shoe....and foot.
Ysgard -
Guild housing update
Added NPCs
minor bug fixes
Added plot related areas
Added an NPC
Minor bug fixes
Put away the holiday decorations
Helped an Amazon find her lost shoe....and foot.
Ysgard -
Guild housing update
Added NPCs
minor bug fixes
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com