Summons
Summons
Summon Creature VI "Grey Render" Summons a nameless naked lvl 0 dwarf thing....
Noticed summon creature II, III, IV all seem a bit underpowered.. ((particular a summon that was lvl 2, when most of these will be used by lvl 6 and 7 casters..)) not sure if thats a bug or not,
Not all the Animate undead choices work I got practitioner on merceneary berserk and a couple of others. They seem -OVER- powered.. the Practicioner had some nice abilities.
While im on the subjuct, are those sentient? shouldn't -they- be the ones to attack sometimes? as opposed to conjured elementals? ((no i don't know, please don't give me a curt answer, Im being honestly curious.))
The new elementals do seem to be well balanced FYI,
Noticed summon creature II, III, IV all seem a bit underpowered.. ((particular a summon that was lvl 2, when most of these will be used by lvl 6 and 7 casters..)) not sure if thats a bug or not,
Not all the Animate undead choices work I got practitioner on merceneary berserk and a couple of others. They seem -OVER- powered.. the Practicioner had some nice abilities.
While im on the subjuct, are those sentient? shouldn't -they- be the ones to attack sometimes? as opposed to conjured elementals? ((no i don't know, please don't give me a curt answer, Im being honestly curious.))
The new elementals do seem to be well balanced FYI,
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Re: Summons
Send all complains to Fredegar!Xanthalas wrote:Summon Creature VI "Grey Render" Summons a nameless naked lvl 0 dwarf thing....
Noticed summon creature II, III, IV all seem a bit underpowered.. ((particular a summon that was lvl 2, when most of these will be used by lvl 6 and 7 casters..)) not sure if thats a bug or not,
Not all the Animate undead choices work I got practitioner on merceneary berserk and a couple of others. They seem -OVER- powered.. the Practicioner had some nice abilities.
While im on the subjuct, are those sentient? shouldn't -they- be the ones to attack sometimes? as opposed to conjured elementals? ((no i don't know, please don't give me a curt answer, Im being honestly curious.))
The new elementals do seem to be well balanced FYI,

Not all of the summons are meant to be all pwny and useful in combat - some are for RP purposes, and stuff. And, some might be low level, but have some badass special abilities remember (like the palemaster Wight - low ab, low hp, low AC... dc26 level drain onhit).
The elementals tell you to sod off because you have to get them from elsewhere, which means the summoning is less reliable (the other creatures are assumed to be summoned from within Ysgard, is my understanding).
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Re: Summons
Will this scale?NWDuneAuron wrote:The elementals tell you to sod off because you have to get them from elsewhere, which means the summoning is less reliable (the other creatures are assumed to be summoned from within Ysgard, is my understanding).
So a char who just barely got the spell to summon a huge fire elemental for example, get attacked more often as compared to the high lvl caster who can summon even better but has no need to so uses the lesser ones? I was told it does not, and in PnP there is no chance stated, But Once again, just an honest question.
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Nope, it doesn't. To my knowledge it's a flat % for each of the elementals - it might be different between each spell level, I dunno, and I can't check from here. =).
But, point is... elementals = pwnier than they used to be, but unreliable bitches. The other options are just as hot (like Wyland's Roc *snicker* and the Umber Hulk from hell).
But, point is... elementals = pwnier than they used to be, but unreliable bitches. The other options are just as hot (like Wyland's Roc *snicker* and the Umber Hulk from hell).
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Pulled from the Planes of Chaos Supplement:
This does remind me I need to change all their alignments to Chaotic Neatral due to this being Ysgard and not Hades.One particular aspect of spellcasting on the Outer Planes is worth mentioning here. That involves the use of spell keys to conjure pseudoelementals.
In explaining spell keys, although elementals cannot be summoned from the Inner Planes to the Outer Planes, certain keys can focus the background elemental components of an Outer Plane, allowing for the conjuration of pseudoelemental beings. What makes these pseudoelementals different from normal elementals is that their animating spirit is drawn from the [;ane they're conjured on. Once the spell duration is passed, the pseudoelemental dissipates, its physical substance and animating spirit both rejoining the plane.
Using a spell key to conjure a pseudoelemental on the Outher Planes, then, can be extremely dangerous. For one thing, if a caster is distracted when the elemenal appears, the chance of the creature staying and attacing is 100%. Because it didn't come from an Inner Plane, it has no desire to return there.
For another, pseudoelementals are very difficult to control. The normal 5% chance per round of an elem,ental breaking free from the caster's control is increased by 5% per step by which the pseudoelemental's alignment differs from the caster's.
Chaotic pseudoelements are particularly dangerous, because their chaotic nature impels them to go on destructive sprees. The only positive note about free-willed pseudoelemetnals is that a good-aligned one will be slightly less intent on killing all living things around it - concentrating instead on destroying buildings and other such structures - than will an evil-aligned one.