Hala Updates
Hala Updates
Updates will be posted here.
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- Honor Guard: Church of Pants
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
1. Plot related Changes
2. Got rid of the laggy scripts surrounding the airships. You should no longer be hit with the unshift or dispelling effects.
3. Removed the Permanent Airship Pass... if you have one, good to go, it'll still work.. but there won't be anymore being sold
4. No longer have to wait for the airships to get where they are going... enter the cabin, exit, and you will be at your location.
5. Added Minotaur Village. Where? Find it yourself ya lazy bums.
6. Added a new portal. Where? Where does it go? Find out for yourself.
7. Changed the way Welcome to Hala works. It no longer has an active transition. Instead, now it has two people you can talk to which will allow you to choose your starting location in the world. This was done to give people more RP possibilities and character building possibilities. You can now choose to start your character in any of the following places: Mirtho Rest, Tel, White Wood, Naldanskar, and Bastion.
Might be more updates to follow by the time the server comes back online... but my eyes are bleeding from 5 straight hours in the toolset looking at a certain ex-team members code....
2. Got rid of the laggy scripts surrounding the airships. You should no longer be hit with the unshift or dispelling effects.
3. Removed the Permanent Airship Pass... if you have one, good to go, it'll still work.. but there won't be anymore being sold
4. No longer have to wait for the airships to get where they are going... enter the cabin, exit, and you will be at your location.
5. Added Minotaur Village. Where? Find it yourself ya lazy bums.
6. Added a new portal. Where? Where does it go? Find out for yourself.
7. Changed the way Welcome to Hala works. It no longer has an active transition. Instead, now it has two people you can talk to which will allow you to choose your starting location in the world. This was done to give people more RP possibilities and character building possibilities. You can now choose to start your character in any of the following places: Mirtho Rest, Tel, White Wood, Naldanskar, and Bastion.
Might be more updates to follow by the time the server comes back online... but my eyes are bleeding from 5 straight hours in the toolset looking at a certain ex-team members code....
Respect is Earned! Fear is Demanded!
Added some more today...Arkon wrote:1. Plot related Changes
2. Got rid of the laggy scripts surrounding the airships. You should no longer be hit with the unshift or dispelling effects.
3. Removed the Permanent Airship Pass... if you have one, good to go, it'll still work.. but there won't be anymore being sold
4. No longer have to wait for the airships to get where they are going... enter the cabin, exit, and you will be at your location.
5. Added Minotaur Village. Where? Find it yourself ya lazy bums.
6. Added a new portal. Where? Where does it go? Find out for yourself.
7. Changed the way Welcome to Hala works. It no longer has an active transition. Instead, now it has two people you can talk to which will allow you to choose your starting location in the world. This was done to give people more RP possibilities and character building possibilities. You can now choose to start your character in any of the following places: Mirtho Rest, Tel, White Wood, Naldanskar, and Bastion.
Might be more updates to follow by the time the server comes back online... but my eyes are bleeding from 5 straight hours in the toolset looking at a certain ex-team members code....
8. Three new temples added, complete with Deity converter code.
9. Added Raw Materials collector somewhere, you figure it out

10. Stores added to Naldanskar
11. Added two new death respawn locations, White Wood and Naldanskar
Respect is Earned! Fear is Demanded!
1. Changes made to Gate, Planar Ally, Planar Binding, and Greater Planar Binding. These spells will now choose what you will summon based on your alignment at the time of casting.
2. Fixed boat stuff and removed the old docks.
3. Defenders now have a home
4. True sight now works a bit more like it should, no more uber sight.
5. Added some ore
6. Fixed Word of Faith so it should no longer affect anyone classified as a native.
7. Added an airship to White Wood
8. Celestials have a new home
9. Fixed some broken transitions
2. Fixed boat stuff and removed the old docks.
3. Defenders now have a home
4. True sight now works a bit more like it should, no more uber sight.
5. Added some ore
6. Fixed Word of Faith so it should no longer affect anyone classified as a native.
7. Added an airship to White Wood
8. Celestials have a new home
9. Fixed some broken transitions
Respect is Earned! Fear is Demanded!
22 August 2005
1. Updated successfully to NWN 1.66 (late entry) and fixed most/all bugs, new tilesets added to the mod upon update (Lost Valley, Elven City, and Elven City interior. All available in the downloads section)
2. Hangate Rebuilt (dwarves conversations fixed to no longer mention Le'Or, though other convo's might have suffered as a result, please post other conversation bugs in the bugs section)
3. 4 Quests have been fixed and readded into the mod, see if you can find them
4. 2 Completely new Dungeons aimed at low to mid level characters have been added thanks to Halflings building skill. See if you can find them.
5. New player submitted homes added into the mod
6. Added a new script known as the SnoopCatcher. Think you can get away with just diggin your hand into anything you see? Try it and find out.
7. Removed Minotaur Caves levels 1-10. The Abandoned Cellar still remains but expect it to get an overhaul in the near future.
8. Removed other unused areas from the mod.
9. Minor scripting fixes and such.
1. Updated successfully to NWN 1.66 (late entry) and fixed most/all bugs, new tilesets added to the mod upon update (Lost Valley, Elven City, and Elven City interior. All available in the downloads section)
2. Hangate Rebuilt (dwarves conversations fixed to no longer mention Le'Or, though other convo's might have suffered as a result, please post other conversation bugs in the bugs section)
3. 4 Quests have been fixed and readded into the mod, see if you can find them
4. 2 Completely new Dungeons aimed at low to mid level characters have been added thanks to Halflings building skill. See if you can find them.
5. New player submitted homes added into the mod
6. Added a new script known as the SnoopCatcher. Think you can get away with just diggin your hand into anything you see? Try it and find out.

7. Removed Minotaur Caves levels 1-10. The Abandoned Cellar still remains but expect it to get an overhaul in the near future.
8. Removed other unused areas from the mod.
9. Minor scripting fixes and such.
Respect is Earned! Fear is Demanded!
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
#1 Psionics have been Updated and Unlocked on Hala. Please do not give me a reason to relock them. Use sparingly and only if it actually jives with your Character concept. Don't just take it for the neat powers, and don't abuse the powers to farm.
#2 Added a new Tailoring System. Find it and report ANY and ALL bugs/exploits immediately or face my wrath.
#3 Minor fixes to some NPCs and such
#2 Added a new Tailoring System. Find it and report ANY and ALL bugs/exploits immediately or face my wrath.
#3 Minor fixes to some NPCs and such
Respect is Earned! Fear is Demanded!
#1 Crafting is Fixed?!?!? Test it and find out. I need feedback on this.
#2 Customizing Weapons/Helms/Sheilds is in thanks to Halfling and their scripting prowess.
#3 Transition fixes
#4 Player Housing
#5 Some new NPC/Creatures
#6 New Areas Linked
#7 Moved Mirtho Portal again.
#2 Customizing Weapons/Helms/Sheilds is in thanks to Halfling and their scripting prowess.
#3 Transition fixes
#4 Player Housing
#5 Some new NPC/Creatures
#6 New Areas Linked
#7 Moved Mirtho Portal again.
Respect is Earned! Fear is Demanded!
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- Knight: Church of Pants
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- Location: Whats the use of have names if you lose all your friends. That's where I'm from.
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- Head DM
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Crafting related stuff that was recently added:
3 new merchants
1 new dungeon for low levels (Slightly more difficult that the beetle farm)
1 old area has been repopulated
fixed some of the broken plants
planted a few fields
in the next update:
new trash barrels added to popular crafting areas
iron ore in hangate is fixed. temporarily there are two kinds now, one for
the quest and one for crafting (I hope its the right one at least)
lots and lots of plants and ore will be in their permemnant locations including:
iron
copper
silver
mithril
adamantium
glowmold
deglosian mushrooms
silver mushrooms
emeralds of deglos
mountain rosebuds
stone bush
Aloe
Southern Cactus
Desert Lily
Grey moss
Deglosian Shimmerweed
Oak trees
Comfry
Tulips
Hickory
Mahagony
Dryad Oak
Plaintain
Minds Eye
Mehiginus
Copper Birch
Marrowroot
wheat
barley
hops
apples
3 new merchants
1 new dungeon for low levels (Slightly more difficult that the beetle farm)
1 old area has been repopulated
fixed some of the broken plants
planted a few fields
in the next update:
new trash barrels added to popular crafting areas
iron ore in hangate is fixed. temporarily there are two kinds now, one for
the quest and one for crafting (I hope its the right one at least)
lots and lots of plants and ore will be in their permemnant locations including:
iron
copper
silver
mithril
adamantium
glowmold
deglosian mushrooms
silver mushrooms
emeralds of deglos
mountain rosebuds
stone bush
Aloe
Southern Cactus
Desert Lily
Grey moss
Deglosian Shimmerweed
Oak trees
Comfry
Tulips
Hickory
Mahagony
Dryad Oak
Plaintain
Minds Eye
Mehiginus
Copper Birch
Marrowroot
wheat
barley
hops
apples
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm
Coming soon to an update near you:
Fixed Iron ore so its craftable...I think
Added craftable garlic....I hope
Added wool, but its not dropped by what you think
Fixed the trees in the Bastion Crafting Center
Put the following plants in permenant spots:
Mellow Smoke
Glowmoss
Wheat
Indigus
tulips
Barley
Hops
Chillies
Winter Mint
Holly
Lotus Blooms
T'nanshi Creeper
Stonebush
Timmane Ivy
Dandilion
Ferrell Corn
Licorice
Fey Grapes
Angel Tears
Bleeding Hearts
edit:
Fixed Iron ore so its craftable...I think
Added craftable garlic....I hope
Added wool, but its not dropped by what you think
Fixed the trees in the Bastion Crafting Center
Put the following plants in permenant spots:
Mellow Smoke
Glowmoss
Wheat
Indigus
tulips
Barley
Hops
Chillies
Winter Mint
Holly
Lotus Blooms
T'nanshi Creeper
Stonebush
Timmane Ivy
Dandilion
Ferrell Corn
Licorice
Fey Grapes
Angel Tears
Bleeding Hearts
edit:

Last edited by silverdragonams on Thu Oct 27, 2005 2:07 am, edited 2 times in total.
Characters:
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
[url=http://wiki.ysgard.org/index.php?title=Sarakin_Fyne]Sarakin Fyne[/url]
www.anotherworlddesign.etsy.com
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- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
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- Head DM
- Posts: 3891
- Joined: Wed Jul 07, 2004 1:33 pm