Hala Updates
Hala Updates
Updates will be posted here.
-
- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
-
- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
-
- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
-
- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
1. Plot related Changes
2. Got rid of the laggy scripts surrounding the airships. You should no longer be hit with the unshift or dispelling effects.
3. Removed the Permanent Airship Pass... if you have one, good to go, it'll still work.. but there won't be anymore being sold
4. No longer have to wait for the airships to get where they are going... enter the cabin, exit, and you will be at your location.
5. Added Minotaur Village. Where? Find it yourself ya lazy bums.
6. Added a new portal. Where? Where does it go? Find out for yourself.
7. Changed the way Welcome to Hala works. It no longer has an active transition. Instead, now it has two people you can talk to which will allow you to choose your starting location in the world. This was done to give people more RP possibilities and character building possibilities. You can now choose to start your character in any of the following places: Mirtho Rest, Tel, White Wood, Naldanskar, and Bastion.
Might be more updates to follow by the time the server comes back online... but my eyes are bleeding from 5 straight hours in the toolset looking at a certain ex-team members code....
2. Got rid of the laggy scripts surrounding the airships. You should no longer be hit with the unshift or dispelling effects.
3. Removed the Permanent Airship Pass... if you have one, good to go, it'll still work.. but there won't be anymore being sold
4. No longer have to wait for the airships to get where they are going... enter the cabin, exit, and you will be at your location.
5. Added Minotaur Village. Where? Find it yourself ya lazy bums.
6. Added a new portal. Where? Where does it go? Find out for yourself.
7. Changed the way Welcome to Hala works. It no longer has an active transition. Instead, now it has two people you can talk to which will allow you to choose your starting location in the world. This was done to give people more RP possibilities and character building possibilities. You can now choose to start your character in any of the following places: Mirtho Rest, Tel, White Wood, Naldanskar, and Bastion.
Might be more updates to follow by the time the server comes back online... but my eyes are bleeding from 5 straight hours in the toolset looking at a certain ex-team members code....
Respect is Earned! Fear is Demanded!
Added some more today...Arkon wrote:1. Plot related Changes
2. Got rid of the laggy scripts surrounding the airships. You should no longer be hit with the unshift or dispelling effects.
3. Removed the Permanent Airship Pass... if you have one, good to go, it'll still work.. but there won't be anymore being sold
4. No longer have to wait for the airships to get where they are going... enter the cabin, exit, and you will be at your location.
5. Added Minotaur Village. Where? Find it yourself ya lazy bums.
6. Added a new portal. Where? Where does it go? Find out for yourself.
7. Changed the way Welcome to Hala works. It no longer has an active transition. Instead, now it has two people you can talk to which will allow you to choose your starting location in the world. This was done to give people more RP possibilities and character building possibilities. You can now choose to start your character in any of the following places: Mirtho Rest, Tel, White Wood, Naldanskar, and Bastion.
Might be more updates to follow by the time the server comes back online... but my eyes are bleeding from 5 straight hours in the toolset looking at a certain ex-team members code....
8. Three new temples added, complete with Deity converter code.
9. Added Raw Materials collector somewhere, you figure it out

10. Stores added to Naldanskar
11. Added two new death respawn locations, White Wood and Naldanskar
Respect is Earned! Fear is Demanded!
1. Changes made to Gate, Planar Ally, Planar Binding, and Greater Planar Binding. These spells will now choose what you will summon based on your alignment at the time of casting.
2. Fixed boat stuff and removed the old docks.
3. Defenders now have a home
4. True sight now works a bit more like it should, no more uber sight.
5. Added some ore
6. Fixed Word of Faith so it should no longer affect anyone classified as a native.
7. Added an airship to White Wood
8. Celestials have a new home
9. Fixed some broken transitions
2. Fixed boat stuff and removed the old docks.
3. Defenders now have a home
4. True sight now works a bit more like it should, no more uber sight.
5. Added some ore
6. Fixed Word of Faith so it should no longer affect anyone classified as a native.
7. Added an airship to White Wood
8. Celestials have a new home
9. Fixed some broken transitions
Respect is Earned! Fear is Demanded!
22 August 2005
1. Updated successfully to NWN 1.66 (late entry) and fixed most/all bugs, new tilesets added to the mod upon update (Lost Valley, Elven City, and Elven City interior. All available in the downloads section)
2. Hangate Rebuilt (dwarves conversations fixed to no longer mention Le'Or, though other convo's might have suffered as a result, please post other conversation bugs in the bugs section)
3. 4 Quests have been fixed and readded into the mod, see if you can find them
4. 2 Completely new Dungeons aimed at low to mid level characters have been added thanks to Halflings building skill. See if you can find them.
5. New player submitted homes added into the mod
6. Added a new script known as the SnoopCatcher. Think you can get away with just diggin your hand into anything you see? Try it and find out.
7. Removed Minotaur Caves levels 1-10. The Abandoned Cellar still remains but expect it to get an overhaul in the near future.
8. Removed other unused areas from the mod.
9. Minor scripting fixes and such.
1. Updated successfully to NWN 1.66 (late entry) and fixed most/all bugs, new tilesets added to the mod upon update (Lost Valley, Elven City, and Elven City interior. All available in the downloads section)
2. Hangate Rebuilt (dwarves conversations fixed to no longer mention Le'Or, though other convo's might have suffered as a result, please post other conversation bugs in the bugs section)
3. 4 Quests have been fixed and readded into the mod, see if you can find them
4. 2 Completely new Dungeons aimed at low to mid level characters have been added thanks to Halflings building skill. See if you can find them.
5. New player submitted homes added into the mod
6. Added a new script known as the SnoopCatcher. Think you can get away with just diggin your hand into anything you see? Try it and find out.

7. Removed Minotaur Caves levels 1-10. The Abandoned Cellar still remains but expect it to get an overhaul in the near future.
8. Removed other unused areas from the mod.
9. Minor scripting fixes and such.
Respect is Earned! Fear is Demanded!
-
- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm
-
- Honor Guard: Church of Pants
- Posts: 1328
- Joined: Thu Dec 02, 2004 2:58 pm